Porting From PC to Console Is Doing Things Backwards, Says Rage Dev

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4li3n

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Jan 3, 2009
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The Lunatic said:
Doesn't matter who you do first as long as you don't screw one over.
Well if the controls are made for PC and you already have the capability to re-assign them (like any PC game should) it should make remapping them to a controller easier then having to separate functions of the same controller button for the keyboard...

So if they really wanted not to screw anyone over they would start with PC, but they don't because it takes less effort to just use the console scheme on a keyboard, which is really annoying when 1 button does 5 things when the keyboard works better with the functions spread out...
 

scotth266

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Jan 10, 2009
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And immediately, the PC "master race" types jump in with their usual DURRRRR GAME GONNA BE BAD CUZ CONSOLE PORT hysteria, despite that the guy only mentions controls. He's not even talking about things like graphics optimization, but certain people (you can see who from their posts) are already starting to whine that they're getting a shoddy product made for inferior systems.

This so far seems to be a rehash of what was said ages ago: they're developing a game they expect people will likely play with controllers, so they tested gameplay with the controllers first. Nothing to get riled up about, but that won't stop the usual suspects from jumping on the console hate bandwagon.
 

JohnDoey

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Jun 30, 2009
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Omnific One said:
Guys, let me remind you that this is about the controller, not about the entire game (which was dev'ed on PCs).

I mean, I'm a PC gamer, but Christ... some of you need to chill.

It's a hell of a lot easier to make tight PC controls; plus, PC gamers can change the hardware mouse sensitivity and related elements, while a console gamer can't without controller mods.
This. Most of you it seems barely read the article and just reacted to the(frankly inflammatory title) chill the hall out.
 

Sebster 105

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Feb 27, 2011
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"two thirds of our sales will be on consoles"

Of course two thirds will be on consoles you fucking idiot.
One third for Xbox, one third for PS3 and one third for PC
With that logic pcs are just as important.

Yeah consoles are pretty much identical but there's still a massive hole in his logic.
 

4li3n

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Jan 3, 2009
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scotth266 said:
And immediately, the PC "master race" types jump in with their usual DURRRRR GAME GONNA BE BAD CUZ CONSOLE PORT hysteria, despite that the guy only mentions controls. He's not even talking about things like graphics optimization, but certain people (you can see who from their posts) are already starting to whine that they're getting a shoddy product made for inferior systems.

This so far seems to be a rehash of what was said ages ago: they're developing a game they expect people will likely play with controllers, so they tested gameplay with the controllers first. Nothing to get riled up about, but that won't stop the usual suspects from jumping on the console hate bandwagon.
A good control scheme is more important then graphics... the Dungeon Siege 3 demo was awful without the classic mouse control scheme every other ARPG has...
 

stewox

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Dec 25, 2009
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Sebster 105 said:
"two thirds of our sales will be on consoles"

Of course two thirds will be on consoles you fucking idiot.
One third for Xbox, one third for PS3 and one third for PC
With that logic pcs are just as important.

Yeah consoles are pretty much identical but there's still a massive hole in his logic.
Betheada has produced zero PC marketing.
 

stewox

New member
Dec 25, 2009
116
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Sebster 105 said:
"two thirds of our sales will be on consoles"

Of course two thirds will be on consoles you fucking idiot.
One third for Xbox, one third for PS3 and one third for PC
With that logic pcs are just as important.

Yeah consoles are pretty much identical but there's still a massive hole in his logic.
Betheada has produced zero PC marketing.