rossatdi said:
I'm enjoying all the yelling on this thread (from both the PC elitists and the people attacking the PC elitists). Thumbs up to the reasoned comments though - *shrug* "they're optimising for their biggest sales area, makes sense"
I suppose it's not unreasonable, the very premise of Rage doesn't seem a very "PC-ish game" if you know what I mean.
-Team Fortress 2 (to spite it's meh console ports) is very much a PC game from
-Also for Left 4 Dead, a game that is quite fatally flawed on console for the types of actions aren't suited to thumbstick aiming.
-Minecraft is also a very PC game, 360 version will be a nice "me too" but there's no doubting what platform and community it it fares best on.
But Rage? It's gameplay is Grand-theft-auto mixed up with Halo. It would definitely be preferable to play on PC, but it wouldn't be a complete disaster on consoles. It can lead effectively on consoles without missing out on too much.
I suppose the question then is WHY are most of the sales of Rage going to be on consoles?
PC I believe has huge potential, which is being met. But what has changed that id software now feel like outsiders in the gaming arena they helped forge?
I think they still don't "get" digital distribution, what potential it has. PC games were boxed games in the 90's to early-2000's now console games have utterly dominated the boxed-game category.
Digital downloads is more than just marketing, it really changes the way you consume games that is a huge part of the incentive to buy.
rembrandtqeinstein said:
I don't care if a game is a console port to a PC. What sucks is that the console interface is inevitably ported also.
Playing a game at 10 feet away from the screen on a couch with a gamepad is totally different than playing at 18 inches away with a mouse and keyboard. Every single "AAA" game I played recently on the pc is an offender
Borderlands, Bioshock, Mass Effect, Fallout 3, Oblivion.
In the case of F3 and Oblivion the games were almost unplayable on the pc without mods. Borderlands was fun enough for me to power through it.
Well a lot of the things can be fixed with mods/tweaks here is the list in brief:
-90-degrees field of view for 16:9 resolution (to take advantage of higher res and closer screen)
-change whether toggle or hold for most functions (crouch, sights, etc aids key binding)
-mouse smoothing/acceleration options
-use the scroll-wheel properly (particularly useful for changing stance)
-If there is gamepad support then REAL gamepad support, the same aim-assist as console versions get