xitel post=9.69967.676994 said:
I have to say, I like Dante from Devil May Cry 3. I don't care what they look like or how big their sword is, so long as the character is a good character with good dialogue. Plus, for all you folks yelling that Cloud's sword is too big and unrealistic, I have two things to say. First of all, according to classical texts, a sword is supposed to measure "from the base of the pit of your arm to the ground". Second, Marcus Fenix has a chainsaw on a gun and is shooting giant sentient bugs. How realistic is that? You're playing a video game, not real life. It's not supposed to be reaistic, that's not fun.
First, I'd like you to source that text. Maybe a longsword, but those were expensive and only lords and knights owned them. Claymores were supposed to be roughly the height of a man. Most common swords (they were anything BUT common, however, because they were very expensive) were about as long as the owners arm from the shoulder to his wrist. Shortswords, broadswords, arming swords, etc all fell into this catagory. Dirks and the like were even shorter. Bastard swords fit in between claymores and longswords, and were meant to give knights on horseback the flexibility once they were knocked over. Cloud's sword was twice his size. No sword in HISTORY has ever rivaled that.
Second, my favorite games are firmly grounded in reality. The characters look and act like real people in extraordinary situations. Sure, zombie invasions or militaristic alien regimes may not be very realistic, but the characters look and act like REAL people would under the situations. Look at STALKER. Most of the NPCs are just ordinary guys looking to make some money or to escape from something. In Half Life, you are an ordinary (abiet very smart) guy who gets thrown into an extraordinary situation. Shoot, even in games like Mechwarrior there is an air of realism. You feel like you are actually a part of this universe, and while it may be very different from ours, it is still firmly grounded in reality with people acting and reacting like they should. And anyone who denies the popularity of games like Ghost Recon and Splinter Cell need to have their heads checked. Realism in games is DEFINITELY fun.