Rewarding those who succeed in multiplayer games gets me annoyed, more often than not. I'd rather some sort of penalty for suceeding, especially if it stacks up. It is hard enough to win without giving the guy who had a bit of sucess earlier on the ability to melt my organs from twenty feet....
I have had great fun without it. Playing a splitscreen game with friends, the experienced player and guy who owned the damn game kept winning, so whoever was leading in points did 10% less damage. After putting that on, things got a huge deal more fun.
I have had great fun without it. Playing a splitscreen game with friends, the experienced player and guy who owned the damn game kept winning, so whoever was leading in points did 10% less damage. After putting that on, things got a huge deal more fun.