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Asehujiko

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Feb 25, 2008
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Who came up with the idea of putting in these arbitrary additional loading screens in front of the main menu? I can understand the ones at the start of a level so it doesn't start when you are afk during a loading screen but why do we need to be protected from a row of buttons until we signal that we are absolutely ready, often by watching a very slow animation of the actual menu showing up? RE5 is especially annoying because hitting "back" on an of the sub menus dumps you right at the start.
 

Optimus Hagrid

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Feb 14, 2009
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Asehujiko said:
Who came up with the idea of putting in these arbitrary additional loading screens in front of the main menu? I can understand the ones at the start of a level so it doesn't start when you are afk during a loading screen but why do we need to be protected from a row of buttons until we signal that we are absolutely ready, often by watching a very slow animation of the actual menu showing up? RE5 is especially annoying because hitting "back" on an of the sub menus dumps you right at the start.
I like to know I have my money's worth.
 

feather240

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Jul 16, 2009
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Asehujiko said:
Who came up with the idea of putting in these arbitrary additional loading screens in front of the main menu? I can understand the ones at the start of a level so it doesn't start when you are afk during a loading screen but why do we need to be protected from a row of buttons until we signal that we are absolutely ready, often by watching a very slow animation of the actual menu showing up? RE5 is especially annoying because hitting "back" on an of the sub menus dumps you right at the start.
Windows XP, because Bill Gates is an evil cyborg.
 

fix-the-spade

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Feb 25, 2008
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It's a throw back to the arcades, where it would allow you to press start after you chugged in the money. It's to make sure there's a player at the controls paying attention, unsurprisingly it's most persistent in developers who started out in arcades, like Capcom.

But why it's still in console games is beyond me, it must force of habit or some marketing doofus saying it creates a strong brand image with a recognisable splash page.
 

DazZ.

Elite Member
Jun 4, 2009
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It's so you can leave it on in shops and the games logo can just fill the entire TV as an ad.

(Theory)
 

Proteus214

Game Developer
Jul 31, 2009
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Any time you see any textures, models, effects, terrain, or skyboxes on the screen or hear any single sound effect or music track, these are effects that need to be loaded from the disk into memory so that they can be used. Initial loading screens are there to make sure that all universal assets are loaded as well as configuration files and graphical interface middleware. It's either that or the load screens in game will take twice as long and break up the action even more. If there weren't any loading screens at all, the game would stutter any time something new appears on the screen.
 

ErGo

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Feb 25, 2009
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I don't know ... err ... a necessary annoyance? Yeah I cant come up with anything better.
 

Ryuk2

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Sep 27, 2009
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Nostalgic feel maybe? I can't imagine some games without that thing. (can't remember which...)
 

TheMushroomClub

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Aug 12, 2008
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The same reason the first page of a book has the title and author on it, despite the fact that it says it on the front cover. Imagine opening a book to find yourself faced with the table of contents. Without a title screen, you are immediately faced with a menu. Think about it.
 

Asehujiko

Elite Member
Feb 25, 2008
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I specifically referred to the screen that shows up AFTER all assets are loaded which needs to be told to go away before accessing the main menu, not loading screens in general. Loading screens are ok because the game is actually doing something during them but these idiotic popups do nothing but waste my time. And they aren't there to make sure you pay attention because you just demonstrated you wanted to play by clicking the icon on your desktop.
 

willard3

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Aug 19, 2008
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Proteus214 said:
Any time you see any textures, models, effects, terrain, or skyboxes on the screen or hear any single sound effect or music track, these are effects that need to be loaded from the disk into memory so that they can be used. Initial loading screens are there to make sure that all universal assets are loaded as well as configuration files and graphical interface middleware. It's either that or the load screens in game will take twice as long and break up the action even more. If there weren't any loading screens at all, the game would stutter any time something new appears on the screen.
You clearly missed the point of the thread.

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...actually, you basically just won the internet. Someone who actually knows how software works! :D

I've run into people who complain about the Normandy transition scenes in Mass Effect and the similar elevator/ship scenes from the Metroid Prime games, and I have to patiently explain that it's a loading screen as they foam at the mouth.
 

SimuLord

Whom Gods Annoy
Aug 20, 2008
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willard3 said:
Proteus214 said:
Any time you see any textures, models, effects, terrain, or skyboxes on the screen or hear any single sound effect or music track, these are effects that need to be loaded from the disk into memory so that they can be used. Initial loading screens are there to make sure that all universal assets are loaded as well as configuration files and graphical interface middleware. It's either that or the load screens in game will take twice as long and break up the action even more. If there weren't any loading screens at all, the game would stutter any time something new appears on the screen.
You clearly missed the point of the thread.

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...actually, you basically just won the internet. Someone who actually knows how software works! :D

I've run into people who complain about the Normandy transition scenes in Mass Effect and the similar elevator/ship scenes from the Metroid Prime games, and I have to patiently explain that it's a loading screen as they foam at the mouth.
All the same, if your computer's fast enough and the engine's designed properly, loading transitions from overworld cell to overworld cell should take up as little of the action as possible. I'm thinking specifically of Oblivion, where if your processor and GPU can keep up you can run from one end of Cyrodiil to the other without a hitch or a stutter. (mind you, if you're running a bunch of mods, especially ones like Martigen's which add a bunch of spawn points, it complicates matters as the engine is asked to do things it wasn't really designed to have to do.)
 

Flying-Emu

New member
Oct 30, 2008
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Because you touch yourself at night.

No, for real, it's there because they can. Why worry about it, it's not that big of a deal. If you seriously can't wait four seconds for a loading screen to fade, I fear for the day you enter the Department of Licensing and Motor Vehicles.