Proteus214 said:
Any time you see any textures, models, effects, terrain, or skyboxes on the screen or hear any single sound effect or music track, these are effects that need to be loaded from the disk into memory so that they can be used. Initial loading screens are there to make sure that all universal assets are loaded as well as configuration files and graphical interface middleware. It's either that or the load screens in game will take twice as long and break up the action even more. If there weren't any loading screens at all, the game would stutter any time something new appears on the screen.
You clearly missed the point of the thread.
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...actually, you basically just won the internet. Someone who actually knows how software works!
I've run into people who complain about the Normandy transition scenes in Mass Effect and the similar elevator/ship scenes from the Metroid Prime games, and I have to patiently explain that it's a loading screen as they foam at the mouth.