I've been seeing this pop up more and more lately and it's starting to bother me. A quick googling gives me this definition:
Attempting to impress by affecting greater importance, talent, culture, etc., than is actually possessed.
I feel like the label of pretentious is starting to loose what little meaning it originally had. It's the most common criticism I hear thrown at 'art' games, many of which I happen to like, but usually no one tries to say what it is that makes them pretentious. Just say it three times like you're summoning Beetlejuice and the conversation is over.
For instance, I don't think Dear Esther is pretentious because it doesn't assume anything important. It's quite literally just a messed up dude on an island trying to deal with his pain, and anything else you bring to that is your own fault. It's certainly ambiguous since it knows you are going to be adding to it yourself, but I never once felt like it was counting on that to tell it's story or to give it's story emotional weight.
So is it just the ambiguity that attracts this? That certainly seems to be the connecting thread between every game I've seen face the label.
Why did this become the new boogyman for games that try to say anything more then "Kill everyone"? Is it fair to call any work pretentious without any first hand knowledge of what the creator really intended? Are there any games that do actually deserve it?
Attempting to impress by affecting greater importance, talent, culture, etc., than is actually possessed.
I feel like the label of pretentious is starting to loose what little meaning it originally had. It's the most common criticism I hear thrown at 'art' games, many of which I happen to like, but usually no one tries to say what it is that makes them pretentious. Just say it three times like you're summoning Beetlejuice and the conversation is over.
For instance, I don't think Dear Esther is pretentious because it doesn't assume anything important. It's quite literally just a messed up dude on an island trying to deal with his pain, and anything else you bring to that is your own fault. It's certainly ambiguous since it knows you are going to be adding to it yourself, but I never once felt like it was counting on that to tell it's story or to give it's story emotional weight.
So is it just the ambiguity that attracts this? That certainly seems to be the connecting thread between every game I've seen face the label.
Why did this become the new boogyman for games that try to say anything more then "Kill everyone"? Is it fair to call any work pretentious without any first hand knowledge of what the creator really intended? Are there any games that do actually deserve it?