Preview: Fable 3

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Danpascooch

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Apr 16, 2009
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Catalyst6 said:
I foresee countless flow-breaking runs back to the inventory hub, complete with constant load screens and annoying runs back and forth through the same corridors...
I know, this is BAD
 

Roofstone

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May 13, 2010
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I am the only one who loved Fable 2 aint I? I dunno why. Sure, it has it flaws. But the story is good, ending is good. DLC's are good. Combat is good(Will overpowered, admittedly). Villagers...Rather annoying. Menu is good. Economy system is good. Dog good.

I love Fable 2. And I am convinced I'll be slapped in the face with euphoria when I get my hands on Fable 3.
 

Argonnosi

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Jul 23, 2010
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I protest, I protest, I protest. Fable did not have a horrible menu and inventory system. Fable had what is, in my opinion, the best menu and inventory system I experienced before Oblivion, and it flowed almost seemlessly into gameplay. Fable 2, on the other hand, fucked it up with one of the most cracked ideas ever, which was to only allow you to drink or eat one thing at a time in the menu, after which it kicked you back to the game.

As for Fable 3's graphical representation system, it's a neat idea who's time has passed. Quite simply, what I need from an inventory system isn't "connection," or aesthetic. What I need is an efficient system that allows me to select and use items quickly and easily with a minimum of time spent or frustration encountered. Fable 1 succeeded at this marvelously, and Fable 2 failed, and the graphical system will probably fail as well.

Here's the limit. If I cannot, after some experience with the inventory system, access my inventory, locate the item (just one) that I want, and be out of the system in less than 15 seconds, then it fails the efficiency test. This is what I want out of a menu system. I don't want interactivity, that's what I do when I'm actually playing the game!
 

Argonnosi

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Jul 23, 2010
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Who or what is this person, and why does it sound like something that isn't a game play element, so therefore not important. No, seriously, stop spending big money to get big actors and put that money back into the game to make better game play elements. If you want big actors, then maka a movie, not a game.
 

magma

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Jul 21, 2010
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Meh, this didn't answer my main question which is are they bringing back epic boss fights?

Fable 2 was rubbish because it didn't change enough for it's new setting and without a large enough variation in bosses it was VERY repetitive (not to mention those boss fights in Fable 1 were the best)... and I accidentally killed the main bad guy when I was playing an evil character my first play-through in Fable 2, I barely brushed Y and shot him when I was wanting the interactive end scene to play through, this accidental anti-climax (or boring heroic character end) is a fail-climax.
 

Dragon-Byte

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May 21, 2009
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that whole costume complaint isn't a bad thing

player DO want to wear the chicken head with the gown!!!

that would be the dev team UNDERSTANDING gamers, not forcing a look or outfit on them

cmon susan, you know better
 

ohgodalex

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May 21, 2009
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This actually sounds more irritating than Fable II's godawful menus. If I get tired of my crossbow halfway through a dungeon because it turns out that a fire-augmented sword could cut swathes through my enemies, do I have to backtrack through a dungeon, make my way to this Sanctuary, equip my new sword, and then run back into the dungeon only to discover that the boss isn't an undead and has no fire weakness?
 

hyperdrachen

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Jan 1, 2008
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Great now if they'd take all the time and energy they put into the "Sims" portion of the game and put it into some actual combat variety and actual quest content they'll be all set... oh wait... nevermind I'm able to marry people in co-op now... much better.
 

veloper

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Jan 20, 2009
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The main problem with the series is NOT the lack of any frills.

What was lacking is challenge and depth.
F2 was worse than F1 in this and it sounds like F3 will be worse than F2.
 

QueenWren

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Apr 7, 2010
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ohgodalex said:
This actually sounds more irritating than Fable II's godawful menus. If I get tired of my crossbow halfway through a dungeon because it turns out that a fire-augmented sword could cut swathes through my enemies, do I have to backtrack through a dungeon, make my way to this Sanctuary, equip my new sword, and then run back into the dungeon only to discover that the boss isn't an undead and has no fire weakness?
Ummm... No. According to all the stuff I've read the sanctuary will be accessed ust like the menu (one button press), then you run around in the sanctuary looking for appropriat bits, then press the button again and POW back in the dungeon. Might be wrong but this is definatly the impression I've got.
 

ZippyDSMlee

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Sep 1, 2007
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UUmmm...the menus were not the problem with the fable games...and overlord is a ***** when you want to change anything outside of the tower.... options people OPTIONS are a good thing. Ots a concept thats falls on its face when the neat factor wears off and you wish you had a simple menu setup to change sht on the fly wherever/whenever you are.........

It seems they missed the point of menus again..as fable 1 had solid menus fable 2 had over simplified menus and 3 seems to remove menus from you all together.... its just stupid, a menu is a interface to get shit done not wank off at the pretty and walk around in the same area for 10 minutes killing time or wore yet removing options all together because the director is on new "meds", hell even overlord needed a quick path option to select the palce you want to be in the map tower....

IMO Fable 2 took the game in the wrong direction Fable is not a sims clone but rather a *gasp* Action RPG with some customizing options in what you can buy and wear.

What Fable really needs is what it always needed...better AI, refined stealth combat that uses said better AI, a easy way to select and use magic, town AI that uses the AI and not droll over itself or the player, hell how hard is it to design quick and easy but deep game play options hold down a button and press the Dpad to change from attack/range/magic to magic/magic/range or magic/magic/combat or Magic magic/magic, 4 different directions at most 8 different options as anything more than hold tap tap is a bit much,hell have it so you hold down a different button hit the Dpad and change your equipment/weapons again 8 to 12 possible on the fly quick changes.
Prehaps lfet bumper and trigger for combat button swap, right bumper and trigger for equipment/weaopn swap and both bumpers or triggers for magic payload swap(set you payload or pre sets up in menu to quick select in game).

Less is not more in gaming removing more mechanics only makes it more a film and less a game, game you remember that?..... the thing you play that has options in it?
 

VondeVon

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Dec 30, 2009
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Zelda chickens?

That moment when my brutal attacks resulted in an unstoppable wave of chicken-violence scarred me.
 

Normeo

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Sep 11, 2008
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Doesn't the first fable have chickeny themes? Eg the first title that the main character is know by "chicken chaser" and there are chickens randomly wandering in most of the town
 

Credge

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Apr 12, 2008
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This game seems less like an RPG title and more like a Sims title.

The menu system does not sound enjoyable.
 

Shycte

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Mar 10, 2009
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It looks really good and I'll probably get it.

In what way will it use Kinect and will it be needed to play the game?
 

Zydrate

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Apr 1, 2009
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All I want for F3 to do, above all else, is not borrow from their own setpieces. Like they're running with a standard fantasy 'template'. I hope they deviate from that.
Sounds like they are, but people thought F2 did, too. But when everyone went and played it... It felt the same.

Not that I'm complaining. I LOVE these games.
 

penthesilea180

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Jul 25, 2010
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I really didn't mind the menus in Fable II. It was pretty standard page screens, which is what I've come to expect from many RPGs. I'm intrigued to experience the Sanctuary style. I don't know if it will really put me more in touch with my character though if my lady is the only person in the world who can go to this magical realm where all my stuff lives, and I can do it at any time in the game. Seems like falling into your backpack. What if you're being attacked? Can you go to the Sanctuary and warp yourself to a safe area? I'm looking forward to the game, but I'm going to have see this new menu style for myself.
 

reachforthesky

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Jun 13, 2010
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Yes, I'm sure taking a trip to a castle, running from room to room to make whatever adjustments you have to, and then popping back into the world will be mush less unintuitive and flow-breaking then hitting start and flipping through menus for a few seconds. Or maybe this will "fix" the problem of menus by making them seem better in comparison to this horrible "solution".

Ham-handed menus are a problem. The solution is to make them simpler, or make it easy to avoid using them, not to teleport the player to a more interactive version of the menus that ultimately serves the same purpose.

Edit: just re-read those last few paragraphs, what's this bullshit about "earning the ability to buy a house"? Is that some special skill possessed only by the most elite of warriors? Is there some Real-Estate-skill tree we'll need to earn experience points for? This is starting to look like Runescape...