You're right, and I entirely admit my ignorance in terms of programming, I more meant that nowadays you need teams of dozens of people working for years to fill a DVD, when back then, while difficult, at least wasn't such a huge job. I agree with your point however.gamer_parent said:the real question though, is if game dev/distribution costs were to go down significantly, how much of a drop in price can we really expect?aaron552 said:You've obviously never programmed for an Atari 2600. Those things only had a 1.19MHz processor and 128 bytes (yeah, bytes) of RAM. All sorts of hacks were needed to make anything even resembling a game. Cartridges started with a limit of 4k, but ways were found around that (bank switching).SenseOfTumour said:The amount of work needed to program a 2600 games probably goes into modelling a wheel or an NPC's eyebrow nowadays.
Right now, sitting next to me on my desk is a HCS12C32 microcontroller kit, with 32k of flash ROM and 2K of RAM. Programming that to do anything useful is pretty hard with those limits (try fitting a TCP/IP stack in 2K of RAM).
Making games has become much easier, but not cheaper. But games ship an order of magnitude more copies now. The price of an individual unit is not a good measure of how how much work goes into a game; the studios set the price before they even start making the game.
At which point do you say it's too much? 60USD? 80USD? 100USD?
Over here in Australia, most games start at 99.95AUD, with PS3 titles at 109.95AUD. Many games are appearing for 119.95 now and that's just regular editions. Expect to pay at 30-50AUD on top of that for special editions.
oh don't get me wrong, I don't know much about assembly code either nor do I really know what programmers of the old had to go through to get a game out. (Though, I imagine the process is probably has a lot more freedom but a lot more tedium too)SenseOfTumour said:You're right, and I entirely admit my ignorance in terms of programming, I more meant that nowadays you need teams of dozens of people working for years to fill a DVD, when back then, while difficult, at least wasn't such a huge job. I agree with your point however.
As for if costs came down, I don't believe there'd be some massive price drop in games, however this isn't my usual cynicism, I'd hope that they'd keep the prices the same and use the profits to invest in more risky , more creative, and more 'niche' titles. At present, they're pretty much forced to knock out sequels and dumb action games to stay afloat.
$60USD is considerably less than publishers/stores will ask if they think they can squeeze more money from you. In Australia, new games start at around $88USD, which is a bit rough when they can be imported (but, if you own a wii or xbox 360 not played) for around $65USD. Anyone else confused as to why core gamers in Australia feel a little hard done by?CountFenring said:$60 USD. If you don't like the prices, don't buy the product. If you still want it, buy used or save your money like the cool people do.
Aussie prices are $90-$100 for PC games and around $110 for consoles, so tbh quite complaining, thats cheap over here!Govant said:I was looking at some prices of new games today, and I was surprised to see most of them up at CAD 69.99. Personally, I am ok with paying between 49.99 and 59.99 for new games, but 69.99 seems like way too much. I do understand people will buy them regardless, I am just curious when the price climb will stop. I also understand we are in the more advanced age of gaming and technology, so prices will be up a bit.
Just curious if any one else thinks this way, or if I am ranting all on my own haha.
What are the USD prices?
lol i bought the orange box like 3 years ago and now i remember there was once 70 percent off on steamrees263 said:Just wait before you buy - unless a game is a top seller it will drop in price within a couple of months max; probably before. It's rediculous how cheap current gen games are now. There's plenty of games I haven't played that are a bit older and which cost very little. I'll by them cheap and by the time I want some more games the newer ones will (hopefully) ahve dropped in price as well.
Well you have these people, what was hes name this old grumpy fella who wanted was it ban violent video games?MMMowman said:Ha Ha Ha Ha Ha... (5 minutes later)... Ha Ha Ha Ha... you got to be kidding me right? Australian video games are DOUBLE that. Even with the exchange rate we pay way more than the rest of the world.
Uk prices are about £3-£15 per game, assuming you wait a year or two and then pick them up in a steam sale. Some AAA titles will hold a higher price, maybe £25.Govant said:I was looking at some prices of new games today, and I was surprised to see most of them up at CAD 69.99. Personally, I am ok with paying between 49.99 and 59.99 for new games, but 69.99 seems like way too much. I do understand people will buy them regardless, I am just curious when the price climb will stop. I also understand we are in the more advanced age of gaming and technology, so prices will be up a bit.
Just curious if any one else thinks this way, or if I am ranting all on my own haha.
What are the USD prices?
I buy a lot of my games pre owned anyway, tbh, because there aren't many games I must have on the day of release (Mass Effect, Star Ocean, FF for example) Plus I love a bargain.Furburt said:I get PC games, so they run about 40 euros for new releases, which is pretty good.
I still think that if they dropped the price 10 euros for everything they'd see a dramatic reduction in piracy. I have to buy used often because I just don't have the money for new.
I'd say none or next to no decrease. The publishers already have really high margins, if costs decrease, that means more profit for them.gamer_parent said:the real question though, is if game dev/distribution costs were to go down significantly, how much of a drop in price can we really expect?aaron552 said:You've obviously never programmed for an Atari 2600. Those things only had a 1.19MHz processor and 128 bytes (yeah, bytes) of RAM. All sorts of hacks were needed to make anything even resembling a game. Cartridges started with a limit of 4k, but ways were found around that (bank switching).SenseOfTumour said:The amount of work needed to program a 2600 games probably goes into modelling a wheel or an NPC's eyebrow nowadays.
Right now, sitting next to me on my desk is a HCS12C32 microcontroller kit, with 32k of flash ROM and 2K of RAM. Programming that to do anything useful is pretty hard with those limits (try fitting a TCP/IP stack in 2K of RAM).
Making games has become much easier, but not cheaper. But games ship an order of magnitude more copies now. The price of an individual unit is not a good measure of how how much work goes into a game; the studios set the price before they even start making the game.
At which point do you say it's too much? 60USD? 80USD? 100USD?
Over here in Australia, most games start at 99.95AUD, with PS3 titles at 109.95AUD. Many games are appearing for 119.95 now and that's just regular editions. Expect to pay at 30-50AUD on top of that for special editions.
There's no need to be a sanctimonious ****. People are perfectly entitled to complain about the price of games, and well, anything... I'm sure you've probably bitched about the cost of petrol, public transport, cinema admission, etc. etc. But hey, if you don't like the prices you just don't buy the product, right? Cut the guy a break.CountFenring said:$60 USD. If you don't like the prices, don't buy the product. If you still want it, buy used or save your money like the cool people do.