I'll just simply say that whatever they decide to put into a game it MUST relate to gameplay. This wasn't always true during the era of pacman where one just go for the highest score. But lets be honest, in those days the novelty of moving pixels where enough to get us excited and the score didn't matter much.
It is hard to imagine a AAA game of today that reward players with only high scores. The very reason RPGs are so fun and why alot of other genre adopt some aspect or another of RPGs is because RPGs know how to keep scores.
When one defeats a tough mob in an RPG we don't just get rewarded with a higher rating in the score board, we actually get LOOT that improve our future survival in the game. A reward that relates to gameplay.
Personally I think every sandbox game NEED deeper RPG elements, particularly looting and the way to spend money since moving pixels alone isn't rewarding enough to keep us moving those pixels.
It is hard to imagine a AAA game of today that reward players with only high scores. The very reason RPGs are so fun and why alot of other genre adopt some aspect or another of RPGs is because RPGs know how to keep scores.
When one defeats a tough mob in an RPG we don't just get rewarded with a higher rating in the score board, we actually get LOOT that improve our future survival in the game. A reward that relates to gameplay.
Personally I think every sandbox game NEED deeper RPG elements, particularly looting and the way to spend money since moving pixels alone isn't rewarding enough to keep us moving those pixels.