Professor Layton/Phoenix Wright Crossover for Japan Only, Says Capcom

ranger19

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cobra_ky said:
Logan Westbrook said:
3.9 million spread over 13 titles
13 titles? Last I checked there were only five. Ports shouldn't count since very few people are going to buy the same game twice.
That's what I was thinking. Releasing a game for two different systems is still one game. Sounds like they're trying to make their sales sound weaker to justify this: 3.9 million spread over 5 games is suddenly a lot better. (Especially when considering two games choose a different main character, and most games after the first have very limited appeal to people who didn't play the first.)
 

ziggy161

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AAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHH


DONT YOU DARE CAPCOM I WILL COME OVER THERE AND @^+_((_$ some ($*(&$"@@@~? SO HELP ME GOD!!!

...but seriously, where/who can we email about this?
 

ziggy161

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In 7 days, there have been 1992 comments, from what I can see, mostly protests to get it over here. I hope that increases!!!!
 

CopperBoom

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WHO DO I NEED TO BLOW TO MAKE THIS HAPPEN?
...AND WHILE I AM YELLING OUT THINGS, IS IT OKAY NOT TO ACTUALLY HAVE TO BLOW ANYONE?
 

pretentiousname01

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The game needs to come down to pistols and noon. Because that is how gentle men solve disputes.

While I never really played the ace attorney games I loved the professor layton games. So I am sad.
 

Jeff Groves

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What really makes it aggravating is not just having a great crossover, but a great premise as well. You naturally expect the 2 to cooperate on the investigation, but it looks like they're taking opposing roles: Layton as the prosecutor, Phoenix as the defense. The thought of an Indigo Prophecy-ish structure, where you spend each chapter working around the counter-arguments you made in the last chapter, has me intrigued.
 

Staskala

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Japan hates releasing games that might stir controversy in the West. Thank the women's union and conservative dicks who demand Japan to cencor their own market. From a Japanese point of view it just doesn't look very positive when foreigners want you to stop making certain games. This has barely anything to do with racism or futaba's special flavor of hate of Westerner's defiling their precious "culture".
It's a game that features witches. Some assholes might take offense and start a media outcry. Japanese game developers don't feel like putting up with it. The end. For now.
All you can hope is that the prospect of money eventually outweights the seemingly negative aspects. This being Capcom, it's probably just a matter of time.

As for me, I'm just glad I know Japanese.
 

Spacemike

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This is such a shame. So many great games never make it to the US, despite the fact that they could sell very well over here.
 

Romidude

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Eh, never really wanted it anyways, then again, I never knew what I was going to be about.
 

Zackary Yakumo

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Most likely if they get a good release in japan theyll release it in the west. or at least i hope. other wise ill spend a month translating the game.
 

SelectivelyEvil13

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I haven't played either game for this presently Japan-only crossover, but if Phoenix Wright is not as renowned in the West, wouldn't it make sense to do a crossover with Professor Layton so that the larger audience will get a dosage of Wright and possibly have an "Aha!" moment? Professor Layton sounds popular enough to garner a customer response regardless of any crossover characters, so Capcom could take advantage of the situation by at least introducing Wright to the general Layton fanbase. They would likely buy it for the Professor, and if they happened to like the inclusion of Phoenix Wright, they may very well look into his next game as well.

I don't understand Japan and its teases. E.g. Let's make a Smash Bros. game and throw in a secret character that you will NEVER see in a Western game so boo-hoo, now go play old-school Donkey Kong and Mario platformers and like it.
 

eightbitsprite

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Have you guys actually looked at the link to the blog post? The guy says, "Want it available outside of Japan? Shout out in the comments! The more comments we get for this blog post, the better!".
 

CK76

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Capcom will justify this decision when all the people who now cannot buy it do not buy it. Similar to how none of you have bought my game. I would release it, but you didn't buy it before I released it, so why would I release it to people who hadn't bought it?
 

Semudara

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SelectivelyEvil13 said:
I haven't played either game for this presently Japan-only crossover, but if Phoenix Wright is not as renowned in the West, wouldn't it make sense to do a crossover with Professor Layton so that the larger audience will get a dosage of Wright and possibly have an "Aha!" moment? Professor Layton sounds popular enough to garner a customer response regardless of any crossover characters, so Capcom could take advantage of the situation by at least introducing Wright to the general Layton fanbase. They would likely buy it for the Professor, and if they happened to like the inclusion of Phoenix Wright, they may very well look into his next game as well.
Bingo. I can't imagine anything making any more sense than this. Well, okay, I can, but that's beside the point. I'll be amazed if they don't follow this logic, but let's raise our glorious voices just the same.
 

Semudara

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Wait a second...this thread's original post links to a post about the actual blog post? My mind just imploded.

(Go to the original blog post and join 2023 comments so far! The number must grow!)
 

zana bonanza

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Lvl 64 Klutz said:
By the time people finally caught-on to the Ace Attorney series over here, the games were already rare to find in stores, and stupid expensive to buy online. I'd be surprised if the WiiWare release of the Phoenix Wright games didn't outsell their DS counterparts significantly.
Bwuh? I see used copies of the Ace Attorney games in Gamestop all the time, for like 12 bucks a pop.

I'm confused. Didn't they just release a Street Fighter crossover with a bunch of obscure anime characters over here? I would think this would do much better than that. Lawyers, gentlemen, and a witch trial in a puzzle/mystery game? Hello, the West loves this shit.
 

ZippyDSMlee

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Kysafen said:
ZippyDSMlee said:
idiots..... how hard is it to put basic English sub titling/text in it and just change the packaging for US/EU releases?
1. VERY. No matter how much you may beg or plead, translations will always be professional, should they be released by a company. It's just how they roll.

2A. When translating a language, a direct transliteration isn't going to evoke the same thought processes in the output language than the input; you can't put an entire game through a "translate me!" machine and voila, translated game! Otherwise there'd be no Engrish. Try taking a Japanese page for anything, put it through Google Chrome, and you'll see how "easy" it is to translate a language.

2B. To write a script for a character is very similar to writing a play- you must understand the character's goals, tactics, etc., etc., etc. If you just had one way of speaking for every character in a game, it'd make for boring dialogue and an ashamedly bad translation.

3. Also to take into account is the space the text has to convey the exact same message conveyed in Japanese. After all the trouble of translating and editing the script, it also must be squeezed into a text box. Multiple lines of text may need to be squeezed and cut to fit inside text boxes. Or the translators may have to expand the text box (in Phoenix Wright Ace Attorney, the text box was expanded from 2 lines to 3, thus granting the translators more leniency). It's obviously overlooked, yet it's a factor all the same.
EXAMPLE: For fun, I decided to hack Fire Emblem: Fuin no Tsurugi's fan translation and make the script sound more natural, and this was the result [http://www.youtube.com/watch?v=Q1eEHYl_10s]. Despite SIX HOURS of editing, it's still riddled with errors. And Fire Emblem isn't even a text-heavy game, whereas Professor Layton/Phoenix Wright is.

4.A What needs to be taken into account, even before the game is decided to be translated at all, is determining by the rights owners if the game will sell at all. Let's be honest here: There's a bigger chance that the next Devil May Cry, Dead Rising, Mega Man (to be damn sure), and/or even Monster Hunter will sell better than a title for a brand-new handheld. It's a financial risk that Capcom might not be willing to take.

4B. In a collaboration/crossover title such as this, there's a matter of what royalties are paid to the respective IP owners. Jump Super Stars/Ultimate Stars' chance of release in the U.S. was killed due in part to all the different manga characters featured.

4C. If they have the greenlight to release it, a lot of money will go into making an instruction manual, publishing rights from Nintendo, and that doesn't even begin to describe the money going into marketing to make sure that the game being sold IS ACTUALLY KNOWN BY CONSUMERS.

4D. And find a good release date, too. Tales of Graces' sales sucked in Japan because some fucktard at Namco thought releasing their niche franchise RPG around the same time as Final Fantasy XIII was a good idea.



tl;dr- Video game translation's more than what you see it as. That was totally asinine, ZippyDSMlee.
Not really a few non critical titles even Mega man Transmission on the Cube were subtitled and not fully dub'd. Most fans will forgive engrish if at least its enough to play and enjoy the game, beyond that most common consumers wont care either way but you'll get enough random buys to make it worthwhile or at the very least pay off the subing.

It dose not have to be perfect even more so if the Japanese company looks at the problem like this you increase the budget on a game 10% but increase its sell potential 10 fold just by adding that magical English text option, now for text heavy games it may be a problem but thats where coming together and developing a system that can quickly process it(like anime dose these days) will come into play... but they have to find a lack of not making money from that a problem first..... ignoring being shot will not stop the bleeding damnit.....

Now other than that the my grammar was assenie but the thought is hardly, whats asinine is is the perfection complex in the industry it has to do this before we dub it it has to do that before we want to make money..... god...a few basic things will expand their market 10 fold accepting this is a single world and just adding English subs as a cost of business seems far to complicated for them... hell look how long it took them to figure out that getting subs on anime and getting it out to their partnered vendors makes them some money where they made none......

Now the reverse is not so true Japan is a small market whos more apt at English than other nations are apt at Japanese.
 

Semudara

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ZippyDSMlee, we're talking about Professor Layton here. We're talking about court cases where subtle slips of the tongue make all the difference. If you read anything about the localization process, you might know that they also have to replace several puzzles that rely too much on a knowledge of Japanese culture. You say that fans would buy it even if it were crappily subbed and rushed to the U.S. (did I mis-interpret you?), but the fact is that they wouldn't. I can't speak for Phoenix Wright fans, but Layton fans expect high-quality writing and they won't settle for anything less.

The fact is, localization is a huge investment, but I think that enough people would buy this game that it would more than pay off, considerably more so than if they did what you're suggesting. The original Layton trilogy was a financial gamble too, and it paid off big time.