Ah, but was Planescape Torment's conversion of a turn-based ruleset into a real-time game not the original casual baby dumbing down betrayal?
No, it was the original inspired adaptation of something that would have been meticulous, yes, but arduous- as all turn based systems unavoidably are- as well as wasteful on a digital platform like the PC, with its potential to make the player's experience of the ruleset so adjustable/customizable and cinematic with zero drawbacks! *breathes*Terrible Opinions said:Ah, but was Planescape Torment's conversion of a turn-based ruleset into a real-time game not the original casual baby dumbing down betrayal?
I just cant picture anyone saying that with a straight face.Terrible Opinions said:Ah, but was Planescape Torment's conversion of a turn-based ruleset into a real-time game not the original casual baby dumbing down betrayal?
Actually Dungeon Siege 3 was pretty much bug free. So the question has been answered - they've been screwed by everyone but Squareshrekfan246 said:You have played Obsidian games before, right?Twenty Ninjas said:To be fair I don't expect it to be seriously story-driven
The story is pretty much the only thing that ever actually holds them up, because the technical and mechanical sides tend to start showing the paste holding them together about ten hours in, if it even takes that long.
OT: Been looking forward to this alongside Torment: Tides of Numenera and Divinity: Original Sin. Looks pretty sweet so far, hopefully it'll actually be technically sound and we'll finally have an answer as to whether Obsidian really just can't code in any engine or have repeatedly been screwed over by every publisher they've ever worked with.
It was a facetious statement, though as far as I'm concerned, no more absurd than the mindset it was meant to address.nuttshell said:I just cant picture anyone saying that with a straight face.Terrible Opinions said:Ah, but was Planescape Torment's conversion of a turn-based ruleset into a real-time game not the original casual baby dumbing down betrayal?
Is the THAC0 system even explained in the manual that came with the game? I dont have mine anymore.
You forgot human with splitting feathers [http://i.imgur.com/LL0hQKG.png].CharrHearted said:look at the website on races:
"scratch every role-playing itch you may have and allow for deep character customization."
*looks at races and sees Human, Human who can swim more, Human with elf ears, midget human, midget human with fur ears*
Scratch every role-playing itch I may have my ass!
capatcha: Splitting feathers
I AM SPLITTING FEATHERS!
I knew something was fishy in thereTerrible Opinions said:It was a facetious statement, though as far as I'm concerned, no more absurd than the mindset it was meant to address.
Yeah, it was quite the same with Baldur's Gate, I believe. I remember picking up the 2nd enhanced ed. D&D rulebooks after playing the first BG, reading them and getting many "AHA! So that's how that works"-moments.I'm looking over the PST manual right now, and I don't see any mention of THAC0. Closest thing it gets to saying that is "Low AC is good, yo!"
I believe you're mixing up personal opinion with definite fact. I could name at least three types of gameplay that I find better than real-time-with-pause.Candidus said:No. There is nothing better.
I wasn't really solely referring to their penchant for releasing buggy games, as it happens. And Dungeon Siege III has the distinction of being, comparatively, basically the 'smallest' game they've ever worked on, the least ambitious from a mechanical standpoint. So while it's a fair point, it still doesn't feel like a satisfying answer.Bleidd Whitefalcon said:Actually Dungeon Siege 3 was pretty much bug free. So the question has been answered - they've been screwed by everyone but Square
People don't need to qualify everything that's not objective fact with an IMO. Everyone understands the difference between fact and opinion, and reminding people of it just comes across as needlessly smug.shrekfan246 said:I believe you're mixing up personal opinion with definite fact. I could name at least three types of gameplay that I find better than real-time-with-pause.Candidus said:No. There is nothing better.
It's all in the context. When somebody begins claiming that any CRPG that isn't real-time-with-pause isn't "doing it right", they're the ones coming across as needlessly smug.[REDACTED said:]People don't need to qualify everything that's not objective fact with an IMO. Everyone understands the difference between fact and opinion, and reminding people of it just comes across as needlessly smug.shrekfan246 said:I believe you're mixing up personal opinion with definite fact. I could name at least three types of gameplay that I find better than real-time-with-pause.Candidus said:No. There is nothing better.