Alright, I originally wasn't gonna get Prototype, but decided to a week after its release, just cuz it looked cool. And at the beginning of the game, just about everything I did in the game was for the the lulz. Slicing a woman vertically in half so that the two halves were facing each other, grabbing a taxi, throwing it into a bunch of other taxis, and grabbing a car, running up the Empire State Building with it, and throwing it into a large group of pedestrians were some of the highlights of the game. But I eventually got bored of that, so I decided to start up the actual story. Any thoughts in my mind about Alex being mentally insane, bipolar, and slightly autistic were amplified every time I saw a cutscene. What were the devs thinking when they tried to play Mercer off as a troubled antihero caught in a dilemma where violence is the only way out, and then gives you an achievement for brutally running over 500 innocents in a tank? Alex also seemed to have a very one-track mind, he said one bare-bones sentence every cutscene which is only loosely related to the plot of the story and sounds more like something that a seven-year-old would write as an attempt to embiggerate the story of his crappy school writing assignment. Nevertheless, I thought that the Web of Intrigue was a great way to tell the backstory.
*SPOILERS BEGIN HERE*
I was able to make it through most of the game while having a blast, but near the end of it, they introduce a blood toxin appropriately called BLOODTOX. What this does in the story is provide a way for the military to flush out Alex, because spending half my time running around murdering military men and flying around right in front of their faces WITHOUT EVEN CHANGING MY CLOTHES wasn't enough for them, but what it does gameplay-wise is make it so that you can't make it 30 seconds into a mission without frantically running around looking for some innocent civilians to brutally murder to get my health back. It also turns the game into a complete bullfest. After about a mission or two of this, I wanted to go d*ck aroungd in the city again, but found that I couldn't because almost the entire city, save for a little bit of Central Park, was controlled by either the military or the Infected, so anything violent (and therefore, fun) would get the faction who owns that area on my *ss. And there was nothing I could do about it. I haven't finished the story yet because of the freaking bloodtox, but I must admit I did enjoy Prototype. But I recommend to rent it, not buy it, because advancing the story nearly ruined the game.
*SPOILERS BEGIN HERE*
I was able to make it through most of the game while having a blast, but near the end of it, they introduce a blood toxin appropriately called BLOODTOX. What this does in the story is provide a way for the military to flush out Alex, because spending half my time running around murdering military men and flying around right in front of their faces WITHOUT EVEN CHANGING MY CLOTHES wasn't enough for them, but what it does gameplay-wise is make it so that you can't make it 30 seconds into a mission without frantically running around looking for some innocent civilians to brutally murder to get my health back. It also turns the game into a complete bullfest. After about a mission or two of this, I wanted to go d*ck aroungd in the city again, but found that I couldn't because almost the entire city, save for a little bit of Central Park, was controlled by either the military or the Infected, so anything violent (and therefore, fun) would get the faction who owns that area on my *ss. And there was nothing I could do about it. I haven't finished the story yet because of the freaking bloodtox, but I must admit I did enjoy Prototype. But I recommend to rent it, not buy it, because advancing the story nearly ruined the game.