a) Halo 2 multiplayer requires expensive servers to upkeep, thus making it completely different. Other OS took money to REMOVE rather than money to SUPPORT it. Sony wasn't losing money on this feature, it spent money to remove it.
If they were spending money on a feature that not enough people were using to make it a good RoI, then they were losing money.
Also, if I remember correctly... Halo 2 for the PC is still playable online. Microsoft may have cut support of it for the XBox because it's too expensive to run, but if they had allowed fans to support it, the game would still be playable online.
He meant on the XBox and you know it. I cannot recall a console game that had fan servers.
Wrongly hacking the PS3? I'm sorry, I support information, and I support people who hack their consoles and their peripherals. 99% of the entertainment value garnered from the Kinect is because of hacks. The only complaints I hear about involving Kinect hacking is that some people think what they're doing is useless. Yet the second it involves a console everyone's up in arms screaming about piracy.
Because piracy follows cracked systems. The Kinect hacks are actually increasing the sales of the device, even if it's not being used for games.
Piracy is a problem, yes. But, we make it out to be a lot worse than it is.
"We" who, and exactly how bad do "we" make it out to be?
My other issue arrives when people support a company screwing over ALL of their consumers because of 'piracy'. Claiming that the company has a right to protect its IP.
They do. Similarly, the consumer has a right not to pay for their product if they do not like the terms under which it is provided. I personally don't think companies want crappy DRM, but they can't tell the shareholders they've done nothing.
Piracy isn't as big a problem as the companies tell us, and we all know it.
We do? Cause the last time I checked, most games were generally pirated at a rate of somewhere between 50% and 90% of all copies played, which sounds pretty serious to me.
And it does NOT justify them screwing over their paying customers.
I agree. However, pirates are not "paying customers". By definition.
The fact that people support them in screwing us while claiming pirates make it justified is a testament to how brainwashed we are.
Ad hominem, poisoning the well, no True Scotsman, etc.
Problem is, piracy dogs homebrews heels like a chihuahua following a guy who's shoes smell like Snausages; if you have homebrew, there's going to be piracy.
Problem is, people say piracy is supported by homebrew.[/quote]I didn't say that. I made a statement in terms of cause and effect;
if you have homebrew, there's going to be piracy.
See? You've straw-manned me.
But if you already own the games, why not allow them to be playable on your newer consoles via that.
Because you didn't buy them for the newer consoles. The consoles usually didn't even exist. If I own Blade Runner on Betamax, I don't get a free copy on Blu-Ray.
Hell, my PHONE has emulation apps. All it is, is Sony wanting absolute control over everything that's doable with their system. That's wrong.
Straw man. This man's actions resulted in piracy. How many PS3 mods has Sony taken someone to court over before?
Actually, if Sony hadn't removed the feature to begin with, and if Sony had supported homebrew to begin with, we would've had the pirates breaking the PS3, specifically FOR pirating. Whether it would've come sooner or later, I don't know. But there wouldn't have been any argument as to WHY it was broken open, no defense, and it would've been easy for Sony to take whatever asshat cracked the PS3 for pirating to court. The fact is, the PS3 would've eventually been cracked. And when Sony pissed off people by removing Other OS, they got people who install Linux on shit involved. Honestly, you KNOW they're going to break it open as soon as you involve them. Yeah, it takes time, but time and effort are all it took.
Also, the idea of licensing your console is a very new one. That's the legal battle that's essentially being fought here. This isn't about piracy.
Yes it is. See, I can make unsubstantiated statements too!
This isn't even REALLY about the rootkey.
As for keeping their secret code, it is the easiest way to break the PS3 open so you CAN do what you want with it.
You just called it "their" code, I note.
And BTW, Sony gave it out themselves via Twitter anyways.
Someone running a marketing Twitter gave it out, and is probably fired by now.
I think the reason that a lot of people associate piracy with Linux on the PS3 is because, well, emulation really. Piracy aside from emulation was never really a problem until AFTER this whole fiasco.
Emulation largely includes piracy.
And honestly, a lot of people own old games that over time got stolen, or the console broke, etc.
I've had a broken DS mid-repair for months now, yet I've somehow resisted the furious urge to emulate the games I own. Weird.
Let's face it, none of us want piracy. But we also know it will continue to happen despite everything. However, we also know that piracy isn't as big a problem as it is claimed to be. If it was, we wouldn't have a growing gaming industry.
Unless it was growing in spite of piracy. If a man is running, and you shoot him in the kneecap, and he starts crawling, he's still making forward progress.
The point is, you cannot own a number. Sony's code is nothing more than a number.
So is your social security number, bank account number, PIN number, and address. You can't own them, so please post them in this thread right now.
Whether this code is be used for piracy is completely irrelevant. If a perfectly functioning car is used to commit a murder you don't sue Ford.
No, you prosecute the guy driving the car, not the people who made it. In this case, it would be Geo.
Whether GeoHot is perpetuating piracy, cheating, or anything else beyond cracking your system, is beyond the point.
Piracy IS an issue with video games. No matter how you slice it, a pirated copy IS a lost sale. You are enjoying a product that cost money, without someone footing the bill for you. End of story. What piracy inherently ISN'T is lost revenue. This is something that we as a community need to understand and separate. Piracy=lost sale, but piracy =/= lost revenue.
What piracy is is a violation of people's rights. That's all I need to know, really.
But once again, piracy in this case is a non-issue. We did not put the founder of Colt Munitions in prison the first time his product was used to kill someone.
What was that about gun analogies earlier?
You do not blame the distributor for misuse of his product on someones' behalf.
No, you blame the people who misused the product. Oh, wait, that'd be hackers.
Let's face it, Sony screwed up. I'm not going to claim I wanted it for some great purpose. Before they removed the feature I was signing up for a class at the community college to learn Linux so I could play PC exclusive games on my PS3. The day my money was due or I would have to drop the class, Sony took that ability away. In the end, the only thing it did to hurt me was convince me a piece of knowledge was no longer worth gaining.
You kind of scuppered your cred thar.
So what do we do here? Well, it IS wrong that Sony took a function away from us and told us if we wanted it we can't play new games or play online. But all they did there was shoot themselves in the foot. Anyone worth their weight in salt in programming knowledge, got both. They got Linux, new games, PSN access, and at the current rates, cheat online. However the fact that when I bought it, it had it, means I should get it back.
That seems like a childish and infantile view. Plenty of games have had servers shut down. Should they have stayed up forever?
Therefore the argument of loss vs gain is irrelevant. Why can't I have what I planned on using? Why do I have to have something I plan on not using (notice the wording, there is a difference in not planning to, and planning not to)? The simple answer is that Sony was protecting their assets. But, now someone with programming knowledge is mad at Sony, and all they've done is encourage the breaking, the piracy, and the PSN hacking. You know what would help more? Better PSN security.
Four years. Most systems are open in less than one. This was good security.
So there it is. Where does it go from here? Well, two ways currently: First: Sony wins, people see it as a strike against "teh haxorz" and corporations get the ground they need to really shaft the customer (it's not slippery slope fallacy if it's true and has been known to happen.
Once a company knows they can make money off of "X", they will. And others will join.),
I can just see the wave of highly public lawsuits which require Sony to admit that someone cracked their security.