Rooster Cogburn said:
vivster said:
Rooster Cogburn said:
In other words, "we're screwing over our customers with a defective product."
not correct at all since used buyers are not their customers
their customers are getting a fully functional game(where you have to spend 10 seconds to type a code)
actually i'm a bit surprised about this negative reaction
sure it's cool now to bash Sony and EA but i thought of naughty dog as a fairly likable publisher that people would forgive
seems i erred on that
If I buy the game, I am the customer. And the product is defective. For starters, the online code business robs the game of some it's resale value. I can't loan it to a friend or give it away to my brother. At least, not in a fully functional state, and that's a load of horse hockey. And when man-bear-pig bricks my console and steals my account, I'll be left with half a product. I don't even participate in the second hand market, and this garbage prevents me from doing what I want with the product that I paid for. It's a defect, albeit an intentional one, and I will definitely think twice before purchasing any defective product.
wrong again
the customer bought a fully functioning game from the publisher
and then sold a defective product to you because he already used up a portion of a game
you are not the customer since you didn't pay squat to the people who produced this product
that's not the fault of the game company but the fault of your seller who made a functioning product less valuable by giving it away
it's not the company's fault if your seller scratched the disc before selling it to you
the developers and publisher do not intend it to be sold again so why should they give a shit about resell value?
the used game market has just been tolerated by the companies and then became an accepted concept and a given by consumers
that doesn't make it right or anything
welcome to capitalism
if you can't afford a new game you can't afford a new game
you neither have a right nor the obligation to own a certain game