With one copy of the game, some space will be used for multiplayer ("space" in this case being bandwidth, stuff that is only used when this copy is specifically online) and some space being used for storing data ("space" in this case being bytes of data). The main argument here is that when the game copy changes hands, the original owner is no longer using any "space" (that is, bandwidth), as that type of space costs significantly more than the other kind (which is just a few (kilo)bytes, saving just your rank and gamertag and some other trivial stuff likeJumplion said:It still requires an extra server space, no? If that's the case, then the argument that "Only one space is being used!" is moot no matter how small the subsequent spaces are (again, if what I'm asking is true).chadachada123 said:It essentially takes up no new space because the data stored (should) only take(s) up a floppy-disc's worth of space. It (should be) next to nothing. Cents of space.Jumplion said:I have a legitimate question about servers that is probably a dumb question for you tech savvy server nerds, and possibly straight out of my ass;
Does buying one copy of the game, and then trading it with other people, really only give one server spot?
See, here's what I'm thinking. The person that bought the game new, online pass n' all, purchases one server spot for the multiplayer. Okay, whatever. The system takes the console's information, the person's account info, all that good stuff.
Now the person gives it off to a friend. The friend wants to play online. According to some, this would mean that the server numbers stays the same, but hang on. Wouldn't the server have to collect new data from the new person? The person can't just magically fill a space, can he? And the previous person's information is still in the system, so there are now two server spots instead of one.
This could be a completely stupid question straight from my ass, but it's got me wondering. If what I'm asking is correct, then the developers are still paying for extra servers that they aren't getting compensated to keep up.
KD-ratio).
*Edit* To answer your question, the only extra space used when the game changes into new hands is the small amount of storage on their servers, which simply marks "this gamertag has played online, here's his rank and stats." It does not cost the developers much money (or, really, any money, since the developers very likely already had the server space, space that would otherwise be empty).