So reading the words from a member of the volition developer re used games a particular sentence sprung out at me;
(I'm switching to GBP from here on out since I know the value of the £ better than that of the $)
But here's a thought the publishers and the above quote seem to be missing. Something is only worth what people are willing to pay for it, if people wont pay the £40 for the game then guess what, it's not worth £40 no matter how much you spent on it.
If I was making say cupcakes for a bake sale and decided I wanted them to be the best cupcakes ever, then went out buying all the very best ingredients. If the cupcakes when they were done came out at costing me £10 a cake, so to make a profit I'd be charging say £12.50 a cupcake. Would I hardly sell anything and make a loss, you're damn right I would because no matter how much I spent making the cakes they aren't worth £10+ because very few would pay it.
So do I go the publisher route and spout off at people for not paying it then condemn that couple that bought one then shared it instead of buying two, or do I realize my business model sucks and rethink it.
The publishers need to realize that when they go on DRM crusades against pirates, condemn used buyers and moan about people sharing the game between friends, things that have always existed in the industry, now apparently killing the industry they're admitting to us all that their business model sucks.
I feel no obligation to buy a game new or to not borrow/lend with friends. There is a simple reason why; the companies are NOT my friends, why should I prop up their failing business model? Due to some misplaced feeling of loyalty? Hell no, I'm not loyal to any of them. They make a good game great, I'll play it. They make a shit one I won't take to the internet to defend it rabidly or flame it.
I enjoy gaming, are they worth £40 to me? In 80-90% of cases no, occasionally yes. If EA, Ubisoft and all the other big publishers fail to adapt why should we subsidize them to keep them in business? If they can't adapt they should die out and others can take their place, maybe games will be smaller budget and not as concentrated on graphics etc but I'd be very happy with that and the mistakes of the past (DRM, project $10 etc.) might not be repeated.
Companies in every industry die out through failure to adapt, others are swallowed up by bigger companies who did adapt. In the games industry for some reason they've latched onto the concept of playing the "help us" card to get those who feel some sort of loyalty towards to company to save them, this can only cause stagnation.
We get this from fans, publishers and the dev above.People often don't understand the cost that goes into creating these huge experiences that we put on the shelves for only $60.
(I'm switching to GBP from here on out since I know the value of the £ better than that of the $)
But here's a thought the publishers and the above quote seem to be missing. Something is only worth what people are willing to pay for it, if people wont pay the £40 for the game then guess what, it's not worth £40 no matter how much you spent on it.
If I was making say cupcakes for a bake sale and decided I wanted them to be the best cupcakes ever, then went out buying all the very best ingredients. If the cupcakes when they were done came out at costing me £10 a cake, so to make a profit I'd be charging say £12.50 a cupcake. Would I hardly sell anything and make a loss, you're damn right I would because no matter how much I spent making the cakes they aren't worth £10+ because very few would pay it.
So do I go the publisher route and spout off at people for not paying it then condemn that couple that bought one then shared it instead of buying two, or do I realize my business model sucks and rethink it.
The publishers need to realize that when they go on DRM crusades against pirates, condemn used buyers and moan about people sharing the game between friends, things that have always existed in the industry, now apparently killing the industry they're admitting to us all that their business model sucks.
I feel no obligation to buy a game new or to not borrow/lend with friends. There is a simple reason why; the companies are NOT my friends, why should I prop up their failing business model? Due to some misplaced feeling of loyalty? Hell no, I'm not loyal to any of them. They make a good game great, I'll play it. They make a shit one I won't take to the internet to defend it rabidly or flame it.
I enjoy gaming, are they worth £40 to me? In 80-90% of cases no, occasionally yes. If EA, Ubisoft and all the other big publishers fail to adapt why should we subsidize them to keep them in business? If they can't adapt they should die out and others can take their place, maybe games will be smaller budget and not as concentrated on graphics etc but I'd be very happy with that and the mistakes of the past (DRM, project $10 etc.) might not be repeated.
Companies in every industry die out through failure to adapt, others are swallowed up by bigger companies who did adapt. In the games industry for some reason they've latched onto the concept of playing the "help us" card to get those who feel some sort of loyalty towards to company to save them, this can only cause stagnation.