Eh? A game that's meant to be a goofy-ass shooter version of Looney Tunes is less immersive because of hats? If anything the plethora of items and styles has helped the game. Don't tell me that when you get killed by a scout wearing obnoxious glasses it doesn't immediately set you on an epic quest of revenge. It's cool to see something like an engineer with a robot arm, or a sniper running at you with a jug of urine, and know immediately you have to change your strategy.The7Sins said:Meet the Pyro was crap. Pyroland and the goggles that allow you to experience it are quite puke worthy. Honestly the only good thing in the update was the new SMG for the Sniper. (sigh) TF2 used to be such a great game but over time my view on it has been souring from making weapons and hats that break immersion due to not fitting into the style of the game (Pyroland being one and the alien weapons for the Soldier being another example), the Soldier and Demo getting tons of updates when my sniper gets almost nothing by comparison, and the plethora of hackers griefers that have infested the game since it went f2p due to no longer fearing bans.
TF2 still is my favorite game ever but that is TF2 of before recent years.
Wow, that is so impressive! I'll have to try that.bafrali said:Don't worry. Community is making good use of it
As for the update only thing that i don't like was "happy" googles.They seriously creep me out with all the joy it is putting me through murder.
But the way he gave the "fuck off and die" look (as opposed to childish joy for the rest) to the sniper begging at his feet just made me gleeful. Because seriously...screw snipers. Assholes.Lumber Barber said:The Meet the Pyro video was amazingly well made, but bloody horrifying.
The way he locked that medic in the barn and just burned it the fuck down is bloody frightening.
The Scout pistol is fantastic, yes. Feel free to add me on Steam and I'll send a Rainblower your way considering I now have three of them. One being a strange that I'm taking all the way to Australian!Vigormortis said:A spare Rainblower, eh? Any chance you would...you know...be willing to part with it?VanQQisH said:Snip.
As a side note, I'm absolutely loving the new Scout weapons. Especially that pistol. I would not be surprised if it got a debuff in the near future.
I haven't noticed any performance drops or loading time spikes on my pc, but I know I won't be spending much time in Pyroland. It's a fun idea but it really screws with my depth perception with classes that rely a lot on predicting movement, like the Scout and... uh, the Pyro. It's fun as a soldier or demo though.Solo-Wing said:I am personally hating the Pyrovision. It just means that on the Valve maps the game has to load two sets of textures which can really effect a low end computer. I used to pull a reasonable 20-30 FPS but now it is really choppy on those maps...
The7Sins said:Luca72 said:The amount of customization options available means there are some items that look completely silly. I've never felt like it breaks immersion in any way, but it does make the visual style uneven, which is a shame because at the beginning TF2 had one of the most consistent and creative visual styles I've ever seen in a game. What I do like about it though is it makes PUGs more interesting because it lets people express themselves a little. I appreciate that there are a lot of Demomen in funky shades and crazy hats, or that there are a lot of Snipers wearing that Scarecrow mask that makes them look like tools. There's a cost to the overall style by letting you wear Skyrim helmets and iPods, but I think overall it does more good than harm.The7Sins said:I said some of the items and hats break immersion. Far from all do. But I hate any form of immersion breaking so this is a strong -. As for the style it wasn't always this way. Back on release yes it was wacky but it had more of a pseudo realistic shooter basded in the 60s due to the guns and character designs with only the art being wacky and @ the time it was good because it helped break the ultra serious nature of other fps games. Over time though Valve has ran with the wacky and ramped it up to the point that TF2 now does not look or feel like Tf2 of the days of before whatever update came after Sniper vs Spy.
The same problem is why I hated SR3 compared to 2.
Cool beans. Thanks.VanQQisH said:The Scout pistol is fantastic, yes. Feel free to add me on Steam and I'll send a Rainblower your way considering I now have three of them. One being a strange that I'm taking all the way to Australian!Vigormortis said:A spare Rainblower, eh? Any chance you would...you know...be willing to part with it?VanQQisH said:Snip.
As a side note, I'm absolutely loving the new Scout weapons. Especially that pistol. I would not be surprised if it got a debuff in the near future.
My steam details are in my profile.
I wouldn't worry about him, he's clearly being silly. Maybe he's just jealous he never got any nice hats. In any case, the TF2 community is already hard at work with the source filmmaker.Luca72 said:The amount of customization options available means there are some items that look completely silly. I've never felt like it breaks immersion in any way, but it does make the visual style uneven, which is a shame because at the beginning TF2 had one of the most consistent and creative visual styles I've ever seen in a game. What I do like about it though is it makes PUGs more interesting because it lets people express themselves a little. I appreciate that there are a lot of Demomen in funky shades and crazy hats, or that there are a lot of Snipers wearing that Scarecrow mask that makes them look like tools. There's a cost to the overall style by letting you wear Skyrim helmets and iPods, but I think overall it does more good than harm.