I agree. One is fun, the other isn't. It's so not fair to compare them.F4LL3N said:This argument is invalid. They're two completely different styles of FPS.
Quake games have always been big on brown and grey. They were ahead of their time on colour schemes.ImprovizoR said:shades of brown and gray etc.
What's wrong with regenerative health?ImprovizoR said:They are both FPS games. You can compare them if you want. You can compare anything. The only criteria you need is how much fun you're having with the game. If you have more fun playing Quake than CoD you have every right to compare them. As for realistic shooters of the 90's, they were still more fun than modern ones because there was no 2 weapon limit, shades of brown and gray etc. and here was no regenerative health. And almost every modern day arcade shooter have picked up on every modern day dumbing down such as regenerative health, 2 weapon limit and a cover system.
The first post bleeds intelligence.Deshara said:So, your criteria for how good or bad a game is is how fast one can run, how high one can jump, and how perminent damage is? Cool.
Counter-Strike and Delta Force (among others) disagree...Jama7301 said:You couldn't get a very realistic game out of 90s tech,
Pretty sure Delta Force did everything CoD has before it...F4LL3N said:I like 90s shooters too. How does that relate to Call of Duty? Most genres have evolved, and Call of Duty haters are always throwing the 'innovation card' into arguments. Are we now saying they innovated too much?
4li3n said:omg, Delta Force was awesome. Had long sniper-matches with a buddy of mine on that.Jama7301 said:Pretty sure Delta Force did everything CoD has before it...F4LL3N said:I like 90s shooters too. How does that relate to Call of Duty? Most genres have evolved, and Call of Duty haters are always throwing the 'innovation card' into arguments. Are we now saying they innovated too much?
And they looked better, too. Green Voxels > Greybrown concrete schmeared with strawberry jam