Quake 3 Arena vs COD blops. The 90s had better shooters

F4LL3N

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This argument is invalid. They're two completely different styles of FPS. There were somewhat realistic shooters in the 90s, and there are arcade style shooters now.

For people who hate Call of Duty so much, you sure do talk about it a lot. Jealous?
 

Cowabungaa

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Feb 10, 2008
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Apples and oranges indeed, I mean just look at the differences in game modes alone. Just go play Team Deathmatch in Nuketown or something, that's more like it.

Still, few modern multiplayer shooters come close to the high-octane frag-fest that was Unreal Tournament (screw Quake). But TF2 and Battlefield Bad Company 2 are just a few modern shooters that aren't nearly like that vid you showed.
 

BreakfastMan

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Jul 22, 2010
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Hmm... Not a very good comparison. He took the most hectic, action-packed footage of one game, and compared it with the most boring footage from another. Also, he compared two completely different style of FPSs to each other. One is more focused on accuracy and realism, another concerned only with blowing everything up.
 

bjj hero

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I played the action quake and gloom mods for quake 2 to death in the 90s. Yes they were fun but things move on, so many gamers do not know they are born. Its far better now with internet speeds. People ***** about lag on shooters but they have never had to get a throwing knife kill while circle straffing on a 56k modem. (you had to aim 4-5 player lengths infront guessing thats where they will be).

The difference is we have moved away from constant circle straffing, eatting 300 rounds, everyone rushing for the rocket launcher and memorising where the health packs were. Personally I like deciding what weapon I will use at the start, it ends the lottery of who will spawn closest to the rocket launcher. I also like hardcore modes on COD/BBC2. No hud and all your shots count. How the game should be played.

Isn't nostalgia grand?
 

ImprovizoR

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F4LL3N said:
This argument is invalid. They're two completely different styles of FPS.
I agree. One is fun, the other isn't. It's so not fair to compare them.

They are both FPS games. You can compare them if you want. You can compare anything. The only criteria you need is how much fun you're having with the game. If you have more fun playing Quake than CoD you have every right to compare them. As for realistic shooters of the 90's, they were still more fun than modern ones because there was no 2 weapon limit, shades of brown and gray etc. and here was no regenerative health. And almost every modern day arcade shooter have picked up on every modern day dumbing down such as regenerative health, 2 weapon limit and a cover system.
 

hawkeye52

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main difference between these two games is that quake encourages movement and constant movement because if you don't you will die because you will get juggled into the air by someone else with a rocket launcher and since you dont have a small amount of life either you are able to take more risks and end up with a high reward.

CoD on the other hand is pretty much insta kill. not so much as css but close to it and some of the games weapons such as the claymore actively discourage moving to much and so camping until the enemy gets bored is the favourite option there.
 

Smooth Operator

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Funny vid, but people will have your head for this :D

I'll say different style for different people, I myself am an UT fanboy at hearth as it is Quake plus eleven flavors of ape shit crazy.
 

F4LL3N

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ImprovizoR said:
They are both FPS games. You can compare them if you want. You can compare anything. The only criteria you need is how much fun you're having with the game. If you have more fun playing Quake than CoD you have every right to compare them. As for realistic shooters of the 90's, they were still more fun than modern ones because there was no 2 weapon limit, shades of brown and gray etc. and here was no regenerative health. And almost every modern day arcade shooter have picked up on every modern day dumbing down such as regenerative health, 2 weapon limit and a cover system.
What's wrong with regenerative health?
What's wrong with a 2 weapon limit? 90s shooters were mostly about who picks up the rocket launcher first.
Call of Duty doesn't have a cover system, and this is basically just a Call of Duty hate thread. But I don't like cover systems either, or 3rd person shooters.

I like 90s shooters too. How does that relate to Call of Duty? Most genres have evolved, and Call of Duty haters are always throwing the 'innovation card' into arguments. Are we now saying they innovated too much?

I wish people would just picked a reason to hate Call of Duty and stick with it, instead of changing the reason every time the previous one gets debunked.
 

Nouw

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They may be of the same genre but they're ultimately aiming for different goals. It's unfair to compare them.
Deshara said:
So, your criteria for how good or bad a game is is how fast one can run, how high one can jump, and how perminent damage is? Cool.
The first post bleeds intelligence.
 

MrGalactus

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Sep 18, 2010
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CoD is better than Quake, honestly. Neither even come close to scraping the quality of even the worst parts of Timesplitters, Nightfire, or Half Life, though.
Early 2000's for the win.
 

4li3n

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Jan 3, 2009
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Jama7301 said:
You couldn't get a very realistic game out of 90s tech,
Counter-Strike and Delta Force (among others) disagree...


F4LL3N said:
I like 90s shooters too. How does that relate to Call of Duty? Most genres have evolved, and Call of Duty haters are always throwing the 'innovation card' into arguments. Are we now saying they innovated too much?
Pretty sure Delta Force did everything CoD has before it...
 

CleverNickname

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Sep 19, 2010
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4li3n said:
Jama7301 said:
F4LL3N said:
I like 90s shooters too. How does that relate to Call of Duty? Most genres have evolved, and Call of Duty haters are always throwing the 'innovation card' into arguments. Are we now saying they innovated too much?
Pretty sure Delta Force did everything CoD has before it...
omg, Delta Force was awesome. Had long sniper-matches with a buddy of mine on that.

And they looked better, too. Green Voxels > Greybrown concrete schmeared with strawberry jam
 

Ironic

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I do think we are suffering from a bit of this:

We used to play 4 player quake all the time in my house, but games move on. I find quake either incredibly frustrating or really easy, depending on the mood i'm in. If they became widespread in redevelopment, we wouldn't end up with things like Battlefield 3, which looks amazing. A new serious sam comes out soon though, just buy that if you need a mental shooter fix.
 

ripdajacker

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Oct 25, 2009
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Quake 3, and in it's current incarnation Quake Live, is a barrel of fun. The hectic gameplay, the strafejumping mechanics, the rocket launcher and railgun.

I played a lot of the quake series, and I too find the newer shooters to be missing the hectic gameplay. Bad Company 2 does a good job when you are playing Rush, but it's still not Quake. But that's OK, since it's not trying to be.

The difference between games then and now is the console market. Quake did not work very well on the console, not because of the graphics limitations, but because of the controller. You simply can't play that hectic a game with a controller.
That's why the shooters of today are slower and to some extent more boring, if you are a fan of crazy hectic shooters.
 

Reveras

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Nov 9, 2009
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The thing is that you can't compare them, as others have said. I like both depending on my mood but I will admit that I miss the "Booya, get owned bitches" screams of the twitch shooters. Unreal Tournament 2004 managed to give that feeling even while driving goddamn giant tanks and ships that shoot rocket pods at targets. Waiting for Serious Sam 3 and Battlefield 3, hopefully they'll fill both gaps :).
 

Smokej

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Nov 22, 2010
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i miss the skilltastic times of b-hopping, rocketjumping etc. at the speed of light...

even if this style of play isn't the mainstream tase anymore, there is no denying that the gaming communities of HL (not including the later CS), Quake and UT were mostly decent people compared to the "14 years olds on XBL" archetype

unfortunately the non realistic games like TF (although a good game) shifted down a gear in terms of speed as well