Question of the Day, August 24, 2010

Misterian

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Oct 3, 2009
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Metal Gear Solid.

It has a complex, unique yet at the same time realistic universe centering around military, politics, and to some extent, philosophy.

I think people can learn alot from the Metal Gear storyline, even if it can strike both students amd teachers as abit wierd.
 

joshuaayt

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Nov 15, 2009
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"Other". And that "Other" is Monster Hunter Tri.
Not as hard as some of them, Tri is still quite a challenging game- and nigh impossible if planning is lacking on your part. It subverts the genre of 'Badass lone hero' games, being quite happy to kick the shit out of you again and again, giggling softly at you from behind the screen whenever you get your slow, stupid self pulled out of the battle zone by a pair of unarmed cats with a cart.
This teaches an important lesson- without dedication, you will (and do) suck.
Not sure where it would fit, though. Maybe an English course. An AWESOME English course.
 

ziggy161

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Aug 29, 2008
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Fallout? Seriously??? That game teaches you that radioactive water won't instantly kill you :/

I say Mario. Thinking about it more deeply, it's a story of someone who isn't a likely action hero: a plumber. He jumps and runs and does everything he can to save the 'princess', who as Braid shows us, could be anything (not even an actual girl) and at the end of every few trials he is told there is more to endure. But he keeps going, and sure enough, at the end of it all, he defeats Bowser (who represents any huge challenge in life) and he gets the Princess :3

That's a life lesson if ever I saw one!

Edit: Didn't realise Braid was a choice XD I still say Mario though.
 

Jared

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Jul 14, 2009
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Fallout - Because in the game it does tach about survival, and ghow to survive. Its a skill which seems to be gettign fewer and fewer teachings in
 
Apr 28, 2008
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Assassin's Creed and Bioshock could open up the doors for plenty of philosophical discussions.
 

slightly evil

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fallout, as it is the closest to a work of art on the list. to be taught the game needs to have a lot of depth. and 1930's style? break down of society? it all fits into a lot of American literature
 

Geamo

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Aug 27, 2008
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As said before, historical RTS games. Rome and Medieval II: Total War both taught me a fair bit about history, as did Age of Mythology about Myths and Legends.
 

FireyFly

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Mar 23, 2010
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felixader said:
Hahaha. i voted for Mario. The reason should be obvious.

Mario is like a healthy root to start from, hoping that from there something else than the copy paste stuff will comke up.
Teaching physics, I take it?
http://steve-yegge.blogspot.com/2008/12/programmers-view-of-universe-part-2.html
 

Sinclair Solutions

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Jul 22, 2010
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There are a lot of games one could use. I always wanted to use Civilization for a History Class. Maybe portal for a physics class. Bioshock for a discussion on objectavism, if there was such a class. I can't think of anything else at the moment, but I do believe video games can be a fun teaching aide.
 

Shoggoth2588

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None. Games are meant as a means of escapism to forget about the people and things experienced at school and I, personally, would rather not associate games with school.
 

Assassin Xaero

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Jul 23, 2008
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None of those. I would say some type of logical thinking/puzzle game, but none really come to mind. Maybe something like Lego Alpha Team. Would say Half-Life 2, but then again, the puzzles are usually similar. And I think half the people posting games are missing the point and just posting something they would like to play in school.
 

Viking Incognito

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Nov 8, 2009
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Fallout 3 because it teaches you how to deal with moral dilemmas and how to kill super mutants with laser rifles.
 

Mana Fiend

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Braid. I say throw it into art class and don't explain why. If someone questions it, ask them to tell you why they think it isn't relevant. Then counter with "But that's the beauty of the artistic form!"