Question of the Day, August 24, 2010

Snarky Username

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Apr 4, 2010
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Definitely Fallout.

Lets ask ourselves "Are our children learning enough of what to do if a nuclear Armageddon comes? Of course not!

 

Woodsey

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Aug 9, 2009
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What's GTA going to teach? How to become so satirical that you're almost satirising yourself?

HL2 and Mafia should be taught in some sort of class, to show how two totally different types of storytelling in games can still work just as well as one another. But that'd be in a class related to game development, which are about as useful as the hair on your gooch from what I understand.
 

More Fun To Compute

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Nov 18, 2008
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I've just finished No More Heroes 2: Desperate Struggle so I think that should be taught since like most gamers I have a short attention span. I'd like this professor to explain to me what the hell was going on with the different levels of reality/fantasy.

This interpretation stuff might have spoilers, but I'm probably wrong anyway.

It seems to me that both games have a backstage reality where the real character behind Sylvia Crystal lives a sort of fantasy life that she drags Travis into. The first game seemed to be about Travis leaving that fantasy while the second game is a much more confusing mix of Travis going back to it for the sake of the other players. Seems to be making a point about how games do have meaning when you can be a better or just stronger character in a game than in reality but being able to live without the fantasy is important. Travis' heroic qualities end up not just being about him being the best assassin in the ranked assassin fight reality but his ability to take something from that be a better person in multiple levels of reality.

It's more interesting to me than Inception anyway.
 

Mkvenner

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Jun 12, 2010
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Metal Gear Solid (all of them)

but some how i think even the teachers will become confused and upset.
 

Wolfinton

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Jan 1, 2010
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Scrumpmonkey said:
Historical RTS games would be good, the little side infomation actually contains quite a bit of good fact. Shogun total war, Rome toal war, Age of empires, Empire total war etc.
Those are TBS partly aswell ^^

Daemascus said:
Fall Out 3 for History class, to show the possible results of nuclear war.
History Class: Because showing what could happen in the future is history.

In my opinion, it is between 3 games: Dwarf Fortress, any Civilization game -- both of these for how an empire could rise and fall ect. -- or Total War games for history.
 

Xanadu84

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Apr 9, 2008
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Depends on the class. If its a class on Video Games specifically, Mario. If its a class on art and media of some sort, Braid. If its a class on the influence games have on behavior, and controversy, then GTA. As much as I liek Fallout, a situation where it would make a good teaching tool would be Niche at best.
 

daftalchemist

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Aug 6, 2008
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Aside from the obvious answers like Age of Empires and whatnot, definitely Fallout games. Great teaching instruction for why nuclear warfare is bad. Scare the kids young with a close-up of a Fallout 3 ghoul. It was enough to keep me from playing the game.
 

whaleswiththumbs

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Feb 13, 2009
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Milky_Fresh said:
Bioshock should be taught as part of the curriculum, politics. I reckon it would get a lot of people a lot more interested in it. For serious liek.
This.

OT:
If you could get just the story from most of the GTA games, then you'd have a really amazing English class.
 

ottenni

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Aug 13, 2009
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Age of Empires. I am confident that i have learnt more history through the Age of Empire games then i ever learnt in school.
 

Enigmers

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Dec 14, 2008
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I think Civilization IV would be a good choice. Shadow of the Colossus I'd show to the people at my school just because it'd be a kind of videogame they'd be incredibly unfamiliar with (most people play Modern Warfare 2 and Rock Band, stuff like that)
 

no oneder

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Jul 11, 2010
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Mario should be thought in kindergarten, and then real, actual games from there. Bioshock in politics is a so obvious choice.