Question of the Day, August 24, 2010

Soviet Steve

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May 23, 2009
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Obrien Xp said:
Civilization and the Total War series.

Total war is the closest thing to historical accuracy that a game can get while being fun.
This is false - Though I would recommend checking out the Europa Barbarorum total conversion mod if you'd like something other than an unrealistic comic-book experience from your Rome: Total War game.


Also for analysis practice I suppose Silent Hill 2 would be the best choice if the students are required to learn to analyze an interactive medium.
 

RooftopAssassin

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Sep 13, 2009
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Fallout could be used for politics, psychology, and development of humankind. Though that can also be said for most other games too.

All of the ones mentioned in the thread, besides Mario and Braid, seem like feasible ideas for the class room.
 

Naheal

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I have a few suggestions, actually.

Civilization would be perfect in a class studying the development of various nations as time goes by.
Mass Effect and Mass Effect 2 would be an excellent addition to an English class, showing how either paragon Shepard keeps to his own beliefs and continues on trucking, eventually turning into a mildly hardened hero come ME2 or how renegade Shepard would be the prime example of what an anti-hero really is.
World of Warcraft. No, I'm not joking. Early game, not so much, but later into the game when you start getting into raiding and end game PvP, you're literally forced to pick a particular job and perform that job effectively. Values taught would be teamwork and cooperation.
 

ProtoChimp

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[HEADING=1]SHADOW OF THE COLLOSUS.[/HEADING] Sorry I just thought I was be cheesy with collosal letters, ha ha ha ha ha... I'm lonely. also
SODAssault said:
I can't remember it for the life of me, but there was an article about a teacher who made his class play Fallout 2. It was really cool. Anyway, because of that, Fallout.
Your avatar fucking scares me.
 

A-Heart-Of-Gold

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Apr 25, 2010
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TheGreenManalishi said:
Ocarina of Time should be taught as An Introduction to Majora's Mask, followed by Majora's Mask.
You couldn't be more correct! They have to be the two best games I have ever played1
 

nohorsetown

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Seriously? Pretty dumb poll, escapist. What the hell is a schoolkid supposed to learn from playing Fallout, GTA, or Mario, besides how to, uh, play the game? And Braid is only a notch better, cuz, it's like, artsy and stuff, but it'd still be a stretch to argue it had any educational value. Methinks you should reword the poll: "Hey, average teenage member of the Escapist. You're in school, and I bet you'd rather play video games all day. So which one of these four would you prefer?"

People have mentioned Portal and Civ, and that's about the best of it so far, but I don't think they quite cut it. Maybe play Portal for a half-hour just to demonstrate some physics properties/problem-solving, but kids are gonna get a lot more out of their actual textbooks/lectures/what have you. Civ could be useful to help remember historical names and developments, but on its own it's just a jumble of crap, all out of order. The Americans founded Islam in 80 BC, and the Indians used their Fast Workers to chop down a buncha forests and build the Temple of Athena! The strategy side of things is kinda pointless for mainstream curriculum, so what's left?

One poster mentioned Little Big Planet. MAYBE that would work, if you focused on the "create" side of it and used it for an elective intro-to-game-design sorta class. But of course, you could just teach good old fashioned coding instead.

I played a few computer games in my math and science classes in highschool. They were pretty basic, just little illustrations of principles of geometry and whatnot. Made sense. Kinda helped "make learning fun". I think we'd best leave it at that when it comes to "games in schools". Jeez, GTA, really? I look at those poll options and the various responses, and y'all are seriously a buncha jokers. If you're not joking, then ya oughtta be ashamed.

(Tho Typing of the Dead would be pretty cool, I guess.) *shrug*
 

brainamp

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Aug 4, 2009
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I would go with Dungeons & Dragons, might not be a video game, but people would learn how handle a great multitude of situations.
 

SpecklePattern

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I'm sorry, byt shit. What an options. Braid from those. Nice puzzle game. If education is involved, perhaps it should be something.. not-blowing-guts-out-of-everybody type of genre.

Portal (like said in the OPost) would be nice puzzle and intellectual thing to put to schools.

Sim City 3000. "What makes your community work?" theme or something like that.

Tropico 3. Nice sim game. It repeats itself but would go in small portions.
 

TriggerHappyAngel

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Feb 17, 2010
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Fire Emblem ... it will learn children that when people die, they actually stay dead... a hard, but true lesson.
 

thenumberthirteen

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Dec 19, 2007
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DEFCON. It can serve as an introduction to the principal of Mutually assured destruction. Or watch the movie Wargames. Was the game "Wargames" actually based on the film? It had parts from it including the faction names and WOPR's voice, but I must have slept through the part in the film with lasers and robot invasions. Fun game though.
 

Ulquiorra4sama

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Feb 2, 2010
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I want to say "Fire Emblem" but it wouldn't fit in school.

If you were to train people and learn them how to lead an army then you should play some of the "Fire Emblem" games and read "The Art of War" by Sun Tzu, maybe then humanity could get somewhere.
 

Jackel86

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May 3, 2008
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How about "none." Teaching a game in school would be about as much fun as forcing me to read a book in a short amount of time and write a paper on it. Whatever enjoyment I could have had in experiencing it and discussing it would be stripped away and made to be work.