It's false difficulty for me. The other things can be avoided with the mute button or an online guide. I find Bethesda gives terrible instructions though. I gave up playing both Fallout 3 and Oblivion because of that.
Yea those QTEs are a turnoff but they didn't kill God of War for me.DSK- said:When it gets boring or if it's too hard. I stopped playing God of war 1 because of the quick time events and than fucking minotaur.
I must admit not completing the game because of that is pretty silly, but I must have tried for about an hour and got so pissed off with it I didn't play it again.GonzoGamer said:Yea those QTEs are a turnoff but they didn't kill God of War for me.DSK- said:When it gets boring or if it's too hard. I stopped playing God of war 1 because of the quick time events and than fucking minotaur.
Weird.
I can?t pinpoint any one of these things in particular but any one of these things can turn me off to a game.
Mostly, it just has to bore me. That can sometimes mean repetition but that?s not always a turn off: I never got tired of VATS.
A very linear or repetitive structure can also be a turnoff but Rez, Overkill, and Burnout Revenge are a few of my favorite games too.
However I think I?m pretty hard to please. The more appropriate question for me would probably be, what would encourage you to buy/keep a game as I find very few are worth the price. After trying a game out, I only want to buy it maybe 1 time out of 10.