Question of the Day, October 4, 2010

Pseudonym2

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Mar 31, 2008
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It's false difficulty for me. The other things can be avoided with the mute button or an online guide. I find Bethesda gives terrible instructions though. I gave up playing both Fallout 3 and Oblivion because of that.
 

8bitmaster

Devourer of pie
Nov 9, 2009
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difficulty for me. Usually after my tenth - fifteenth death, I have found something better to do. I go back to it later though.
 

coldfrog

Can you feel around inside?
Dec 22, 2008
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All of these are possible to make me quit if they are bad enough, but broken mechanics or bugs and glitches will get me almost any time.

That said, sometimes I just can't get into a game and I'll put it down. Nothing I can really do about that, if I can't stay interested it's no specific fault, I'm just not totally enjoying the game.

I will say, though, that even if the difficulty is high, if I feel like it's possible it usually doesn't stop me. See http://www.hfest.net
 

Jaebird

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Aug 19, 2008
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When it boils down to it, it's the game part of the game that makes me quit playing it. If its just a sh*tty game that controls horribly with half-ass mechanics, I will not touch it with a ten-foot pole.
 

GonzoGamer

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Apr 9, 2008
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DSK- said:
When it gets boring or if it's too hard. I stopped playing God of war 1 because of the quick time events and than fucking minotaur.
Yea those QTEs are a turnoff but they didn't kill God of War for me.

Weird.
I can?t pinpoint any one of these things in particular but any one of these things can turn me off to a game.
Mostly, it just has to bore me. That can sometimes mean repetition but that?s not always a turn off: I never got tired of VATS.
A very linear or repetitive structure can also be a turnoff but Rez, Overkill, and Burnout Revenge are a few of my favorite games too.
However I think I?m pretty hard to please. The more appropriate question for me would probably be, what would encourage you to buy/keep a game as I find very few are worth the price. After trying a game out, I only want to buy it maybe 1 time out of 10.
 

Banana Phone Man

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May 19, 2009
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I can overlook pretty much everything as long as the game is fun (the only exception being Two Worlds *shudders*) as it is meant to be a game, which to me means fun and engaging. Sod it if it has a few mistakes, as long as I have fun I'm not too bothered.

Out of that list, a poor story will usually stop me playing, especially if the game prides itself on having a "good" story.
 

Julianking93

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May 16, 2009
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Overly glitching and poor gameplay all around.

I can't stand a game that isn't fun to play, even if it has the best story.
 

Riddle78

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Jan 19, 2010
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When I buy a game,I do my research. IE,no midnight launches. I'd know ahead of time if the story sucks,and that's one of my primary "Sell points". I don't care about instructions;I generaly figure things out along the way,or get creative. Generaly both. I don't care about VA work,unless it's TRULY something to complain about. Never happened once. The difficulty I can either change,or adapt to,as all people would. The game mechanics are what kills it for me. Before,all I searched up was how the plot unfolded. After a few bad purchases (Phantasy Star on 360) I decided to look up game mechanics as well. Never had a bad purchase since.
 

Saltyk

Sane among the insane.
Sep 12, 2010
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I went with faulty game mechanics. Bad voice acting I can mute, ignore, or mock. Difficulty can be lowered, and bad story can be ignored as long as the game is fun.
 

DSK-

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May 13, 2010
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GonzoGamer said:
DSK- said:
When it gets boring or if it's too hard. I stopped playing God of war 1 because of the quick time events and than fucking minotaur.
Yea those QTEs are a turnoff but they didn't kill God of War for me.

Weird.
I can?t pinpoint any one of these things in particular but any one of these things can turn me off to a game.
Mostly, it just has to bore me. That can sometimes mean repetition but that?s not always a turn off: I never got tired of VATS.
A very linear or repetitive structure can also be a turnoff but Rez, Overkill, and Burnout Revenge are a few of my favorite games too.
However I think I?m pretty hard to please. The more appropriate question for me would probably be, what would encourage you to buy/keep a game as I find very few are worth the price. After trying a game out, I only want to buy it maybe 1 time out of 10.
I must admit not completing the game because of that is pretty silly, but I must have tried for about an hour and got so pissed off with it I didn't play it again.

The prince of persia games I lost interest in fairly quickly also (warrior within, two thrones not Sands of time - never played)
 

morkalavin

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May 21, 2009
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Basically I can't forgive a game to take the fun out of playing it and this is most easily accomplished by "faulty game mechanics."

Back in the days of the classics I remember games like Lufia, Terranigma, Secret of Evermore and Final Fantasy VI (list would go on, but I guess you get the point) people had to fight "unclear instructions" all the time. With instructions such as "We need to find that Tower of ." and a full map to explore filled with towers and random encounters you had your own share of "fun" searching for your goal but it made the charm of those games and thinking about Bioshock and Fable giving you shiny golden lines and arrows showing you your goal sometimes makes me really sad BUT I enjoy them nonetheless, since I can be drunk while playing them without missing my goal ;)

And one more thing: A story is needed to make a game worthwhile. Even Tekken and Soul Calibur have stories .. heck, even po*n has stories. It's required to give the player some form of motivation to keep on (even though Beat'em Ups don't really need one ^^ ) but when the story is HIDDEN from the player (Bioshock, anyone? ) or worse than last weeks sandwiches, even the best game mechanics in the world can't save a game.

I still like Bioshock a lot, I'd just wish, that the main background story wouldn't be hidden and that you can add some story by finding only a few of the "unimportant" story-bits.
 

Onyx Oblivion

Borderlands Addict. Again.
Sep 9, 2008
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Gameplay issues, generally.

I won't slog through bad gameplay just for a story or experience.

*glares at Ico*
 

InsanityRequiem

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Nov 9, 2009
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I put down other as my choice. I tend to lose the desire to play the game, since the only TV we got in the house is used by 4 people in total (Me included).
 

Socken

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Jan 29, 2009
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Other: Namely boredom.

There's just games I get bored of, be it because of repetition, faulty gameplay, whatever. It's hard to pinpoint most of the time.

Although I know that I couldn't bring myself to play the German version of Half Life because of truly horrendous voice acting.
 

Pyro Paul

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Dec 7, 2007
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Redundency.

for a while it is fun, but when a game is populated by nothing more than doing the same thing over and over again and ultimatly gaining nothing new or challenging introduced to the mix quickly makes me feel like i've finished a game long before i've completed it.

this is a flaw i see in many of the sandbox games like in the GTAs or Farcry 2... when you unlock all the areas and have enough money and guns that nothing short of the army can stop you... there really isn't anything more to do except go through the motions until the game decides it is time to stop.