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defcon 1

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Jan 3, 2008
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I have a few questions about video games.

1: Why are so many games brown?

2: Why are so many cutscenese still unskippable?

3: Why are so many tutorials mandatory?

If you have any questions, ask and someone may answer.
 

J-Man

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Nov 2, 2008
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1. Because most games have a violent nature, so the colour scheme is in tune with it.

2. Because devs think they're as good as Stanley Kubrick, when they're more near the Uwe Boll level.

3. As above, devs often think they're gods gift to gaming, and every level they make is brilliant.

It's all oh so annoying these days.
 

Spudgun Man

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Oct 29, 2008
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ygetoff said:
Spudgun Man said:
How many eggs can you squeeze through the little hole in a disc before it breaks?
Depends what game you use.
I shall have to test this theory with a copy of some game marked 10/10 to see if it is truley that awsome, i don't know which one yet.
 

BmC

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Sep 10, 2008
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Square square square triangle square.
^What doesn't belong there.
 

Avida

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Oct 17, 2008
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defcon 1 said:
I have a few questions about video games.

1: Why are so many games brown?

2: Why are so many cutscenese still unskippable?

3: Why are so many tutorials mandatory?

If you have any questions, ask and someone may answer.
1: Apnosphere, and because yahtzee is not always right.

2: Because cutscenes are important to the story and have had enough effort put in to them that the artists would really rather you at least had a look.

3: So people dont ***** at the controls.
 

Syphonz

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Aug 22, 2008
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Spudgun Man said:
ygetoff said:
Spudgun Man said:
How many eggs can you squeeze through the little hole in a disc before it breaks?
Depends what game you use.
I shall have to test this theory with a copy of some game marked 10/10 to see if it is truley that awsome, i don't know which one yet.
In my opinion, a game can't be rated 10/10 unless i can fit 5 eggs through the little hole without it breaking. (I'm especially looking at you Gears, it didn't pass the test)
 

Susan Arendt

Nerd Queen
Jan 9, 2007
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I'm fine with scenes being unskippable the first time you encounter them (it's too easy to skip by accident sometimes), but then they should really be skippable after that. There is nothing more maddening than having to wait through the same BS over and over and over again because you can't beat a particular boss, or whatever.
 

Avida

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Oct 17, 2008
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MaxTheReaper said:
Avida said:
defcon 1 said:
I have a few questions about video games.

1: Why are so many games brown?

2: Why are so many cutscenese still unskippable?

3: Why are so many tutorials mandatory?

If you have any questions, ask and someone may answer.
1: Apnosphere, and because yahtzee is not always right.

2: Because cutscenes are important to the story and have had enough effort put in to them that the artists would really rather you at least had a look.

3: So people dont ***** at the controls.
1. Brown is boring sometimes. Nobody mentioned Yahtzee.

2. But watching them six times in a row is boring. Make them skippable.

3. People are idiots and will ***** anyway.
To all three; True, but those are still the answers.

And i mentioned yahtzee, because that little moan is almost a trademark of his i'm getting real tired of hearing. Im hoping at the very least if i force those connections together strongly enough that the semi-unspoken rule that is 'do not reference him' will cut some of this out.
 

Brokkr

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Nov 25, 2008
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Susan Arendt said:
I'm fine with scenes being unskippable the first time you encounter them (it's too easy to skip by accident sometimes), but then they should really be skippable after that. There is nothing more maddening than having to wait through the same BS over and over and over again because you can't beat a particular boss, or whatever.
I agree with this. I hate those games that make you re-watch the cutscene every time the boss kills you.
 

L.B. Jeffries

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Nov 29, 2007
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In regards to 1), they make most of their environments brown or deserts because they're cheaper to create. Making 3D assets is very expensive work and one of the places to cut corners while padding out game length is by having a cheap level to make. Ergo, sewers, caves, and deserts get produced.
 

Brokkr

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Nov 25, 2008
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MaxTheReaper said:
Brokkr said:
Susan Arendt said:
I'm fine with scenes being unskippable the first time you encounter them (it's too easy to skip by accident sometimes), but then they should really be skippable after that. There is nothing more maddening than having to wait through the same BS over and over and over again because you can't beat a particular boss, or whatever.
I agree with this. I hate those games that make you re-watch the cutscene every time the boss kills you.
That's sort of what I meant.
Or just make it so you have to hit a button twice or something, but make it CLEAR what you have to do to skip it.
Yea, most of the time, I want to watch the cutscene and I really hate it when I accidently hit one button that ends up skipping it. I also wish that more cutscenes would be able to be paused. My wife seems to want to talk to me whenever there is a cutscene and she doesn't understand that I won't be able to see it again if I stop to talk. It's always a risk hitting the start button to attempt to pause it though because most of the time, it just ends up skipping the scene.
 

Trivun

Stabat mater dolorosa
Dec 13, 2008
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Susan Arendt said:
I'm fine with scenes being unskippable the first time you encounter them (it's too easy to skip by accident sometimes), but then they should really be skippable after that. There is nothing more maddening than having to wait through the same BS over and over and over again because you can't beat a particular boss, or whatever.
I agree. Plus, I replay some games quite a lot (notably the Halo series and Gears of War, and I also had to play through Assassin's Creed again because I missed one achievement the first time). It get's really annoying watching cutscenes and repeating them every time I play the game again. I already know most of Sgt Johnson's BS by heart, so I don't fancy listening to him ***** to the Master Chief again and again and again...
 

DigitalSushi

a gallardo? fine, I'll take it.
Dec 24, 2008
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defcon 1 said:
3: Why are so many tutorials mandatory
because we cant read, and we need a playable manuel.

I recently got Killer 7, and you got alot of gimp man thingie telling me shit to teach me what to do, I didn't mind, if it helps me play the game of course.

I shall play the tutorial, in the name of Harmann.
 

wordsmith

TF2 Group Admin
May 1, 2008
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do I buy
- ATI Radeon HD 4870 GPU @ 750MHz
- 512MB GDDR5 Memory @ 3600MHz
or for £20 less
- ATI Radeon HD 4870 GPU @ 780MHz
- 512MB GDDR5 Memory @ 1900MHz
- Silent Cooling solution

And has no-one else noticed "aWNSers"?
 

fix-the-spade

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Feb 25, 2008
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defcon 1 said:
I have a few questions about video games.

1: Lack of imagination

2: Lack of attention to detail.

3: See above


If you have any questions, ask and someone may answer.
Everything brown annoys me in particular, you only have to watch ten minutes of CNN or some WW2 colour film to watch battles which involve bags of technicolour lights and explosions. Devs are just too lazy to implement them when painting everything clay makes it look 'real'.
 

a7r0p05

Senior Member
Dec 10, 2008
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Susan Arendt said:
I'm fine with scenes being unskippable the first time you encounter them (it's too easy to skip by accident sometimes), but then they should really be skippable after that. There is nothing more maddening than having to wait through the same BS over and over and over again because you can't beat a particular boss, or whatever.
Imagine if you could never, EVER, skip a cutscene in any of the games in the MGS series...EVER.