Quick Scoping Overpowered? CoDs 4-Black ops

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TheMigrantSoldier

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I'm back and let me respond to who ever said:
Assault Rifles take 20 shots to kill and snipers take one bullet to kill guaranteed? You and I must be playing COMPLETELY different games.
The Tar can kill in two hits with stopping power.

Oh and two all of the people who want "realism" in CoD: You can get sniped by a barret .50 cal then respawn, everybody holds an assault rifle without ever worrying about holding their breath, you can get wounded by a frag grenade then regenerate to full health, and you ONLY notice quickscoping being unrealistic?
 

MetallicaRulez0

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Yea, using the 'Realism" argument is pretty dumb. CoD is not a realistic game, nor is it meant to be. Yea, it uses real weapons and semi-realistic models and all that jazz... but the mechanics are far from realistic. If you want a "Real Shooter", I suggest going to play a military simulator such as Arma2.

CoD is an action shooter. It's meant to be fast and fun. Camp sniping does not fit with the overall flow of Call of Duty at all. Infinity Ward knew this, that's why CoD4 was a better game than any CoD game before or since. MW2... well, the mechanics were awesome, it just had serious balance issues.
 

Blobpie

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No scoping turned a long range weapon into an all purpose weapon. So why bother with any other tactics? It made the game very dull... but the only thing i really hated about it was the people who thought they were "pro" from using it.
 

TsunamiWombat

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I find the best sniping weapon, at least on Hardcore mode, is the FN Fal with a reddot, actually. One shot one kill, any range. Of course on regular this is different, but I only play on hardcore because i'm used to three tapping and moving on.

I play on the PC, where there is no auto assist, where shooters were meant to be played. The root of all these problems is autoassist, something someone invented to make console shooters suck less.
 

TheMigrantSoldier

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Why is it all of a sudden people think snipers turn into all-purpose weapons? What about assault rifles that can win in ANY situation?
 

EinTheCorgi

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[/quote]
Reality: Assault Rifles and SMGs are effective at ANY range. [/quote] Actually SMG are close to med range and ARs are med to semi long range.
 

archvile93

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It's because it gave you a gun that is better than every other gun at everything. That is extremely unbalanced and therefore no fun. And for those of you who say quickscoping takes skill, bullshit. I played on a friend's 360 once and in minutes I could literally quickscope reliably with my eyes closed.
 

shemoanscazrex3

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Quickscoping does suck. I beat the recent MoH on hard just basically quick scoping my way through. I never knew they allowed this kind of stuff during multiplayer since I never play online
 

TheMigrantSoldier

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archvile93 said:
It's because it gave you a gun that is better than every other gun at everything. That is extremely unbalanced and therefore no fun. And for those of you who say quickscoping takes skill, bullshit. I played on a friend's 360 once and in minutes I could literally quickscope reliably with my eyes closed.
Ever heard of the TAR-21?
 

nYuknYuknYuk

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TheMigrantSoldier said:
Why is it all of a sudden people think snipers turn into all-purpose weapons? What about assault rifles that can win in ANY situation?
At close range, SMG's and Shotguns both outclass the AR. Play against a friend in Rust with one of you using an SMG and the other using an AR. See who wins. At long range, Snipers outclass AR's. Play on Wasteland and have one use a sniper and the other an AR. See who wins.


The thing about quickscoping is that it makes the sniper effective at any range, rather than just long range. I'll put it in perspective since you cannot seem to grasp this concept. It is like when the Model 1887's had such huge range before the patch and all of us said "Why can they shoot so far? Aren't shotguns supposed to be close range!?". Quickscoping is like "Why can they kill up close? Aren't snipers supposed to be long range!?".
 

MR T3D

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Reality: Assault Rifles and SMGs are effective at ANY range. [/quote] Actually SMG are close to med range and ARs are med to semi long range.[/quote]
the ranges that SMG's lose effectiveness in reality are well over 100m, which is MUCH longer distance than a common CoD engagement, and assault rifles are effective both in room clearing, AND shooting 1/2 a kilometer away
and buckshot does not turn into nothing at around 12.5m, its actually still quite deadly out to over 50m.
for game purposes, they make it such that snipers are most effective at long range,(50m+) assault most effective and mid-long (25-75), SMGs short-mid(10-25), and shotguns for close(0-10m)
'quickscoping' makes the sniper, a gun intended for long range, as good as a shotgun at close to short-mid range. That's not with the designers logical balance, so they made it ineffective to do so.

Other added benifit is that you don't have 4 wannabe zzirGrizz-es in your lobby in domination, but instead kids play the objective more, not tony-hawking the map for montage shots, which improves the quality of the game FOR EVERYONE.

face it, kids whining about no quickscopes, you ain't grizz, baby.
 

TheMigrantSoldier

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ianrocks6495 said:
TheMigrantSoldier said:
Why is it all of a sudden people think snipers turn into all-purpose weapons? What about assault rifles that can win in ANY situation?
At close range, SMG's and Shotguns both outclass the AR. Play against a friend in Rust with one of you using an SMG and the other using an AR. See who wins. At long range, Snipers outclass AR's. Play on Wasteland and have one use a sniper and the other an AR. See who wins.


The thing about quickscoping is that it makes the sniper effective at any range, rather than just long range. I'll put it in perspective since you cannot seem to grasp this concept. It is like when the Model 1887's had such huge range before the patch and all of us said "Why can they shoot so far? Aren't shotguns supposed to be close range!?". Quickscoping is like "Why can they kill up close? Aren't snipers supposed to be long range!?".
Not really. Wasteland is the only time where snipers>Assault rifles. I could easily outmatch a bunch of "hardscoping" snipers by using an M16 with holographic.
 

MR T3D

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TheMigrantSoldier said:
ianrocks6495 said:
TheMigrantSoldier said:
Why is it all of a sudden people think snipers turn into all-purpose weapons? What about assault rifles that can win in ANY situation?
At close range, SMG's and Shotguns both outclass the AR. Play against a friend in Rust with one of you using an SMG and the other using an AR. See who wins. At long range, Snipers outclass AR's. Play on Wasteland and have one use a sniper and the other an AR. See who wins.


The thing about quickscoping is that it makes the sniper effective at any range, rather than just long range. I'll put it in perspective since you cannot seem to grasp this concept. It is like when the Model 1887's had such huge range before the patch and all of us said "Why can they shoot so far? Aren't shotguns supposed to be close range!?". Quickscoping is like "Why can they kill up close? Aren't snipers supposed to be long range!?".
Not really. Wasteland is the only time where snipers>Assault rifles. I could easily outmatch a bunch of "hardscoping" snipers by using an M16 with holographic.
M16 holo, especially mated with SP was imbalanced. and most 'hardscopers' in MW2 were just not that good.
and with many AR's in BO being more like F2000, snipers are much better at range than AR's, so toning them down in medium and closer makes sense for the sake of balance.
that said, just put the fucking ACOG scope on your sniper, and it works well enough at closer ranges.