Quick Time Redux
Shamus offers a few ways that quick time events might be made to suck less.
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Shamus offers a few ways that quick time events might be made to suck less.
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Oh dear God, you actually needed real-life fucking Spidey sense to hit those things.Tarakos said:The worst QTEs I've ever seen were in Spider-Man 3 for Xbox 360. Couldn't tell you how many controllers I was out once I reached the credits. Too many. So I just hate on QTEs in general now. If you're gonna do them, then take a cue from Heavy Rain, and have a scene keep going even if you miss a button. Making us watch the same cutscene over and over is NOT good gameplay.
Only problem I see with number 1 is the tunnel-vision effect when you get so focused on the action in the centre. Although the in-game markers on objects would be a nice change to that.Shamus Young said:Experienced Points: Quick Time Redux
Shamus offers a few ways that quick time events might be made to suck less.
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On the plus side, bringing down the Star Destroyer on the PC version is so much easier than the console versions. On the xBox it takes me 4 or 5 tries, on the PC I can do it in 3.porschecm2 said:Oh goodness yes, to the PC ports thing. It seems manufacturers have been getting more and more lazy with PC ports recently--or maybe I've just run across more lazy ones. Even The Force Unleashed was almost unbearably bad on PC.
Because it's dumb to not list the best example.Alakaizer said:Also, most people didn't listen when I asked them not to trot out God of War as an example.