You know what game I think did it right? Too Human.
Wait, don't go away. It's true.
In Too Human, to kill these 'trolls', you can climb up their backs and shove your weapon down their head-analogues. There are no button prompts in it, other than to jump on their back, and it's more of a context sensitive action than a quick time event. You need to balance your character on top of the troll, which you do by just looking at how well balanced he is rather than trying to juggle some sort of scale, and then you press the attack button when you're balanced, which you know because the camera will zoom in. Too complicated for you? That's OK - you can kill the troll the regular way. It's complicated because you need to target each of the troll's body parts (and the aiming in that game is not exactly flawless) so the reward is welcome, but not unsurmountable.
Of course, that's during gameplay, not cutscenes. Still, parts of it still work.
It's too bad Too Human never bothered to explain this. And that it's a pretty bad game (nowhere as bad as people are saying, but still, pretty bad). And that SK wasted time and money on it rather than doing a new Eternal Darkness.
Wait, don't go away. It's true.
In Too Human, to kill these 'trolls', you can climb up their backs and shove your weapon down their head-analogues. There are no button prompts in it, other than to jump on their back, and it's more of a context sensitive action than a quick time event. You need to balance your character on top of the troll, which you do by just looking at how well balanced he is rather than trying to juggle some sort of scale, and then you press the attack button when you're balanced, which you know because the camera will zoom in. Too complicated for you? That's OK - you can kill the troll the regular way. It's complicated because you need to target each of the troll's body parts (and the aiming in that game is not exactly flawless) so the reward is welcome, but not unsurmountable.
Of course, that's during gameplay, not cutscenes. Still, parts of it still work.
It's too bad Too Human never bothered to explain this. And that it's a pretty bad game (nowhere as bad as people are saying, but still, pretty bad). And that SK wasted time and money on it rather than doing a new Eternal Darkness.