When it is part of the story in a meaningful and not just "hey guys! we added racism" type thing, it can be an interesting story-telling device, as is most struggle and adversity against a character.
Story-tellling has taken some hits in certain genres. I can't really speak for the current 'realistic shooter' class, because I don't play many of them, but I will say that I, you, and anyone else will get a look of utter confusion if you walk into a gamestop, find two seasoned players of a series and ask them how the storyline was. How do I know? I did this experiment once while I was waiting in line to buy a game, and just so happened to be there on a release date. I had asked about 15-18 people and only got about one good response.
Back on the topic: certain things like racism or killing off characters may piss us off, but if executed properly they can make the story all the more meaningful and rememberable, even if it is to spite that bastard who killed your favorite character.
Story-tellling has taken some hits in certain genres. I can't really speak for the current 'realistic shooter' class, because I don't play many of them, but I will say that I, you, and anyone else will get a look of utter confusion if you walk into a gamestop, find two seasoned players of a series and ask them how the storyline was. How do I know? I did this experiment once while I was waiting in line to buy a game, and just so happened to be there on a release date. I had asked about 15-18 people and only got about one good response.
Back on the topic: certain things like racism or killing off characters may piss us off, but if executed properly they can make the story all the more meaningful and rememberable, even if it is to spite that bastard who killed your favorite character.