Macrobstar said:
Ok so reading the comments on the escapists sensationalist article "Used RAGE Will have no singleplayer !!!1111" I was astounded by how many people either didn't read the article or read it and decided to make something up in there head
So basically for those who didn't know, if you buy RAGE new you get access to a small sewer section that is not connected to the main plot, if you buy it used you have to purchase a code.
So its basically day one DLC, the thing that EA and other developers have been doing for ages
So basically because of the way the escapist reported it people have been boycotting the game and overreacting because apparently this is a game breaking thing, and i thought I'd make this thread because its easier than just correcting all the idiots in that topics
This is still a slightly underhanded move, but its nothing new and certainly nothing game changing, think the stone prisoner for DA:O
I'm not sure if the response is an overreaction even if people are reacting to the wrong thing.
Saying "it's not a big deal if used gamers are locked out of one small part of a map" overlooks the simple fact that if Bethesda does this, and the game sells well, it's going to encourage other game companies to do the same thing. It's sort of like how Ubisoft put their "always on" DRM into "Assasin's Creed" and The "Settlers 7", the products still sold, and as a result other people looked at it and said "oh, it's just QQing, we can get away with this" and you see more and more of the same thing. Ditto for "Day #1 DLC" and the way that snowballed.
The thing is though that fan-rage doesn't much matter, the games industry has learned to ignore that. The only thing that matters is simply choosing not to support/buy a game. The industry has been on the path it is, because like a group of addicts we keep buying into schemes that actually hurt us.
In this case even someone who figures "ah well, I plan to buy the game new anyway" is losing out because part of the justification for those high game prices is the abillity to sell your game to a shop and recoup some of your investment. This kind of gimmick means that stores are less likely to offer decent trade in value, especially seeing as people who know about the locked out content are less likely to buy the game used.
As it is the gaming industry is a multi-billion dollar business, despite both used games and outright piracy. Both DRM and the anti-used games initiative are based on pure greed. Really, games are probably too expensive as it is (which is a whole differant line of discussion which I've gone into before), but one of the things that makes them tolerable on consoles is the trade in abillity, the abillity for the original purchuser to sell the game and find a market for it, has become part of their business, whether they like it or not. Killing the used game market becomes counter productive, because for many gamers it ensures that they wind up having to actually "eat" that entire purchuse price.
Such are my thoughts, basically this is another gimmick, and you let it go and it's going to be everywhere with next year's games.