Random Encounters Hate

immortalfrieza

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It would be a lot more immersive than the way they do have it, where I feel like I'm having a Groundhog's Day event. Another one I remember is a wagon being pulled by some Marshalls, or bounty hunters maybe, I dunno, law enforcement guys. And they've got a guy in there saying he's innocent, "he aint never killed nobody!" and the driver "boy, you killed your way across half the country!" "that's a lie! I aint never left *wherever he said he lived*" I ran into that fucking event at least 20 times, EVERY time I travelled along this one trail, next to the river near our basecamp. And it was fucking annoying, because apparently the game REALLY wanted me to involve myself in the events, seeing as it had it on repeat every 10 goddamn minutes. But the only interaction you could have with it, was to kill the lawmen, and free that guy. And I know this, because I tried to engage with it in some kind of White Hat manner, to stop it fucking showing up, but in order to get close enough to talk to them, I'm too close for comfort, and they draw guns and tell me to fuck off. And if you don't do it fast enough, it's an instant Black Hat action, and now I'm shooting people. So apparently I have to either do bad shit (which I don't want to do game, assuming I actually do have CHOICE), or just endure this repetitive mission showing up every fucking time I travel a heavily trafficked trail, that is a main route to my base.

Yeah I just really don't like RDR2. Too many aspects of it's design annoy the shit out of me.
In fact, I've noticed that randomizing things, anything really, tends to result in this. If it's something you do willingly you see the same exact stuff over and over and over again in the hopes that you'll see something new, and since it's random one can never be sure if you've seen everything. For instance, when you talk to someone and the dialog is chosen at random you end up seeing the same dialog 20 times before you read anything new, which is especially annoying with games that have NPCs sometimes give you important information when you talk to them.

And if like you described it's something you just randomly come across it's far more annoying for the reasons you described.

And honestly? If I have to hear Butcher Pete ONE MORE TIME... The Fallout radios are extremely annoying for their tendency to loop the same dialog and loop the same songs over and over again.
 
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happyninja42

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And honestly? If I have to hear Butcher Pete ONE MORE TIME... The Fallout radios are extremely annoying for their tendency to loop the same dialog and loop the same songs over and over again.
Yeah, the amount of songs is short, even with them using like public domain stuff. I wish they introduced a DLC adventure, where you go on a quest into some ruin to find new records, and give them to the DJ, so it's got a new roster of songs to mix in. It will still have the old stuff, but inbetween the normal rotation, they could say "And now, some new stuff, thanks to your friend The Lone Wanderer/Vault Dweller/Whatever! Enjoy!" and then it would cut into a new list of like 30+ songs or something. Or do some public radio style stuff, where you have the DJ sit down and just talk with someone for a while. I remember back when I actually played GTA games, my favorite channel by far, was the NPR parody channel. Listening to the insane call-in shows, and interviews was great. Mix some of that in, along with a longer track list, would make the radio portion a lot more enjoyable.
 

hanselthecaretaker

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Yeah, the amount of songs is short, even with them using like public domain stuff. I wish they introduced a DLC adventure, where you go on a quest into some ruin to find new records, and give them to the DJ, so it's got a new roster of songs to mix in. It will still have the old stuff, but inbetween the normal rotation, they could say "And now, some new stuff, thanks to your friend The Lone Wanderer/Vault Dweller/Whatever! Enjoy!" and then it would cut into a new list of like 30+ songs or something. Or do some public radio style stuff, where you have the DJ sit down and just talk with someone for a while. I remember back when I actually played GTA games, my favorite channel by far, was the NPR parody channel. Listening to the insane call-in shows, and interviews was great. Mix some of that in, along with a longer track list, would make the radio portion a lot more enjoyable.
Fun fact,

 

hanselthecaretaker

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Nov 18, 2010
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In fact, I've noticed that randomizing things, anything really, tends to result in this. If it's something you do willingly you see the same exact stuff over and over and over again in the hopes that you'll see something new, and since it's random one can never be sure if you've seen everything. For instance, when you talk to someone and the dialog is chosen at random you end up seeing the same dialog 20 times before you read anything new, which is especially annoying with games that have NPCs sometimes give you important information when you talk to them.

And if like you described it's something you just randomly come across it's far more annoying for the reasons you described.

And honestly? If I have to hear Butcher Pete ONE MORE TIME... The Fallout radios are extremely annoying for their tendency to loop the same dialog and loop the same songs over and over again.
I wonder if they patched it to be more repeatable and went overboard, because apparently they weren’t nearly as much closer to release.


I’ve probably got over three hundred hours into story mode by now, nearly to chapter five on a second play through. The bounty wagons definitely show up most, but I don’t think it’s always the same person(s). Probably every dozen or so hours I’ll see one repeat, but it depends on location too. I get the point of them repeating in that sometimes you get different results or items depending on how it’s approached, or maybe something was missed or botched the first time which would suck to never see it again.

It could be balanced better for sure, but it’s almost like something the player should be able to tailor in the options. Maybe some never want to see the same one twice, but then others might be pissed if they rode by one doing something else and then never encountered it again when they wanted to. Or they screwed something up and want another chance at it without reloading their last save.

Having said that it’s a lot to juggle as it is, considering how many of them there are.


There’s still quite a few I’ve missed.