Rant and Rave: Loading screens

Parasondox

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Jun 15, 2013
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Hello Escapist again,

Is me or has... oh wait hold on.

LOADING...
...
...
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(a minute later)

Sorry about that, but question is has loading screens become longer or am I being OTT. Example, Skyrim, going into a building or new section of a cave or starting a game just requires such a long loading screen time that is often just puts me off. So I've gotta ask, what are your thoughts on the matter of loading screens and have they gotten longer?

Saving data. Please do not switch off Escapist forum...
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Karoshi

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Jul 9, 2012
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The loading screens on PC are over pretty fast, therefore I can't say they bother me much. They do kinda distract me from the experience, but ehh.

Although I do love games without loading screens. World of Warcraft was amazing in that prespective. A whole continent without a single loading screen, despite however huge or populated the areas are. Sure, doesn't apply to dungeons or when you change to a different continent, but it's still an amazing feat in my opinion.

Honorable mention for HL series too. The short and small loading screen were pretty amazing and helped to make it such a fluid experience.
 

SilverBullets000

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Apr 11, 2012
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It really depends on the game you're playing. Dark Souls loading screens don't happen until death, so you don't notice it. Skyrim, however, is a behemoth of a game and requires a lot of items to be loaded. You can interact with everything and everyone to an insane level, hold multiple items that change your characters appearance, and have the world around you interact with your character. I think it's less games in general and more with Elder Scroll and sandbox titles.
 

Bellvedere

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I don't recall having a problem with Skyrim, but that could just be my PC.

The worst loading screens that I remember were Mass Effect 1 (though maybe the whole elevator thing made it seem worse than it was) and Fable II.

I haven't noticed anything abysmal recently though.
 

Joccaren

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Mar 29, 2011
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Seeing as I'm playing on a PC with an SSD and OCd RAM... They last less than a second most of the time. Later in the game they can last more, but that's generally after I've dicked around a lot. I remember that being an annoying thing about ME2 specifically - I wanted to see the elevator in the loading screen go all the way to the top floor when I went to my cabin, but the second it started ascending it would black out and put me in my cabin, or whichever level I was on.
 

SonicWaffle

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ParsonOSX said:
So I've gotta ask, what are your thoughts on the matter of loading screens and have they gotten longer?
Loading screens don't really bother me. What does bother me is that so many games still have a ridiculous intermediary screen between the game loading and actually being able to do anything; the "press start" screen. Even Skyrim has one. Is there actually any reason for this to exist, or are developers still including it for the sake of tradition?
 

WoW Killer

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Don't you remember Morrowind? You had loading screens just walking around the world. A quick screen every time you change between discrete levels of a dungeon is nothing compared to that. And what about the original Half Life? Walk down a corridor - *loading*. It was a much bigger problem in the past.
 

SSJBlastoise

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The only loading screens that I've had an issue with was the ones in Duke Nukem Forever. Fuck me they took forever too load. It was almost unbearable whenever you died.
 

GundamSentinel

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Aug 23, 2009
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Bellvedere said:
I don't recall having a problem with Skyrim, but that could just be my PC.
Me neither, and I'm playing on a laptop.

For me, the Shogun 2 loading screens are just way too long, sometimes waiting over a minute for a big battle to start, or just as long to start up the game. It's really a game I have to make time for because of it.

Weirdly, I find the loading screens in Katamari Forever to be too short. Katamari games often have quite amusing loading screens, but the switch from PS2 to PS3 kinda put an end to that.

A positive mention goes to Dishonored for me. Really short, despite how good that game looked and how bad my PC was. The speed was perplexing much like Half-Life 2's was years earlier.
 

Xarathox

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Feb 12, 2013
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Karoshi said:
The loading screens on PC are over pretty fast, therefore I can't say they bother me much. They do kinda distract me from the experience, but ehh.

Although I do love games without loading screens. World of Warcraft was amazing in that prespective. A whole continent without a single loading screen, despite however huge or populated the areas are. Sure, doesn't apply to dungeons or when you change to a different continent, but it's still an amazing feat in my opinion.

Honorable mention for HL series too. The short and small loading screen were pretty amazing and helped to make it such a fluid experience.
Yeah, Mass Effect 1 used in game resources to mask some loading screens. The elevator rides on the Citadel and the Normandy are primary examples. And yet, people complained about it. So much so, in fact, that BioWare basically just put as many "regular" loading screens every-fucking-where in the later titles, and people love those more?

I don't get it. If you can fucking hide load screens to seem like gameplay and not something that jars you out of immersion, that should be a PLUS!
 

tomtom94

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May 11, 2009
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Best loading screens: the ones during the beginning of the final third of Spec Ops: The Line. The ones right at the end of the game are a bit too forthright, but the ones mentioning cognitive dissonance, Adams blaming you, and the like, those were great, very unsettling. (Note: the reason I specified is because I know the game, and especially its more forthright moments, are wont to cause a lot of debate).

Worst loading screens: The Simpsons: Road Rage. Given the amount of assets they were loading (read: N64-era graphics) it was nothing short of impressive how bloody long they made that one clip of Bart fiddling with his joystick last.
 

Genocidicles

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What pisses me off about loading screens is that they hardly ever have loading bars any more.

Most of the time it's like a little buffering logo in the corner or something. What happened to loading bars? They were great because they told you how much was left to go. Instead I'm left wondering for who knows how many seconds.
 

Easton Dark

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Play Dishonored if you hate loading screens. The loading at the start of a mission takes about, oh, 2 seconds for huge areas with uncompromised draw distances.

Although sometimes I wish console games would go back to the N64 cartridges with instant loading times.
 

CrystalShadow

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Apr 11, 2009
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ParsonOSX said:
Hello Escapist again,

Is me or has... oh wait hold on.

LOADING...
...
...
...
(a minute later)

Sorry about that, but question is has loading screens become longer or am I being OTT. Example, Skyrim, going into a building or new section of a cave or starting a game just requires such a long loading screen time that is often just puts me off. So I've gotta ask, what are your thoughts on the matter of loading screens and have they gotten longer?

Saving data. Please do not switch off Escapist forum...
...
...
Given that I spent ages with an N64, loading screens did seem quite jarring on other systems. To this day it bothers me on console games.

Having said that, there's clearly some technical issues going on. For instance, on one of my PC's, I found the loading time in quite a number of the games I had at the time went from several minutes, to less than 10 seconds, when I upgraded from 1 gb to 4 gb of ram.
Nothing else about the hardware changed. Just the amount of ram.

But... Over the years I've seen loading times that are all over the place.
In general I've gotten used to loading times in the region of at most a minute or two, but my tolerance for it depends somewhat on how often it happens.

A loading screen that takes a few minutes is fine if it only happens every so often (like once every 30 minutes or more), but if it happens constantly, that's tedious.

Like... If a game has to reload every time you die, and then there's a segment where you might die 20 times in 10 minutes of gameplay... A few minutes of loading time between each restart is pretty much evil incarnate.

So... It kind of depends on context.

As to it getting worse, that depends on what you're comparing it to.
Compared to the year 2000-2005 or so, things are getting better again.

Compared to the early 90's (especially old consoles), current loading times are often absolutely awful.

The longest loading times on cartridge based systems I've ever witnessed probably amounted to less than 3 seconds. (But on CD based systems they've often been several minutes.)

Of course, going back even further, to the early 80's when tape drives were in use, you could find yourself waiting anything from 15 to 45 minutes or so to load a game...

So, uh, I guess this stuff kind of goes in cycles as the technology used to store games changes.
 

CrystalShadow

don't upset the insane catgirl
Apr 11, 2009
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j-e-f-f-e-r-s said:
The problem, on consoles at least, is optical media. Even with all the advancements in disc storage size, speeds for reading data off a disc is still in the mb/s. That means that anytime the game needs to load something new into the RAM, such as a new area, it is limited by how slowly it can first read that data off the disc.

The funny thing is, cartridges were actually infinitely better for this sort of thing. We like to look back on the PS1/N64 days as the era we left behind 'primitive' cartridges for 'hi-tech' discs, but it really isn't as simple as that. Chris Seavor, in his Director's Commentary on Bad Fur Day, actually went on a spiel about this. Cartridges are, in most ways, far better than disc-based media for games. The most obvious example is no loading screens. Go back and play some N64 games, some SNES games or some NEs games. No loading screens. You select a racer and a track in F-Zero X, and it instantly takes you to the race. Select a file in Super Mario 64, it instantly places you outside Princess Peach's castle.

The very reason developers dropped cartridges, storage size, is ironically enough no longer a limitation. Cartridge and memory card technology has evolved to the point that you can store huge amounts of data on them. Look at the 3DS. Games like Super Mario 3D Land are able to load entire levels in a mere second or two, barely long enough to flash up the level titles. Solid state media means that all the data is sitting there ready for your console to access it. Disc based media means your console has to use a laser to read data a few megabytes at a time.
That's not actually the main reason. Cost was a much bigger factor. Compare the N64 with the PS1 and it stands out quite dramatically - the cost, to the publisher, per copy of a game is dramatically different. a PS1 disk (or equivalent CD, DVD or blu-ray in modern systems) costs about $0.10 per disk to manufacture. The cost for a cartridge is between $25-35, just for the cartridge.
Cartridges cost an absolute fortune to make. Optical disks are dirt-cheap. Seems quite obvious this would have an impact given the games sell for about the same price regardless...

You might think modern equivalents are cheaper, but look at SD card prices VS blank CD's. For the cost of one 8gb memory card, you can often get something like 25-50 blank DVD's. - Sure, the cost is lower for manufacturing, but the relative proportion of the costs aren't going to be radically different...


Hard-drives don't make things much better, given that most hard-drives used in consoles are still optical, and therefore require data to be read at a set speed. Perhaps when solid-state hard drives become more cost efficient...
Uh... Hard drives aren't optical. They're magnetic. But they do contain moving parts, and as such there is a very dramatic delay in getting to data, because the read head has to physically move to the correct track on the disk, then wait for the correct part of the disk to come past the read head. - The speed of rotation is in fact variable in some cases, but because it's limited by mechanical moving parts, it's often much slower than a solid-state device, which has limits based on circuit design and electrical principles instead.

But one of the biggest killers of hard drive performance is still reading lots of small files that are all over the place on the disk. - Because every change to reading a file in a different location on the disk requires physically moving the read head, and locating the correct spot on the disk all over again...

Solid state disks are almost always Random Access devices. - meaning that while there may be a delay in reading them, but it rarely matters where on the disk any two files are, because you can get at any location on the disk at about the same speed, irrespective of where the previous thing you were reading was located.

Of course, a solid state hard drive is fairly similar in construction in many ways to a game cartridge anyway, so...

If we really want loading screens to be a thing of the past, then the great irony is that we would need hardware manufacturers to start looking into cartridge technology again. It's not going to happen, but there you go...

Xarathox said:
[
Yeah, Mass Effect 1 used in game resources to mask some loading screens. The elevator rides on the Citadel and the Normandy are primary examples. And yet, people complained about it. So much so, in fact, that BioWare basically just put as many "regular" loading screens every-fucking-where in the later titles, and people love those more?

I don't get it. If you can fucking hide load screens to seem like gameplay and not something that jars you out of immersion, that should be a PLUS!
If a game can hide a loading screen in gameplay, yes. Standing around motionless in a 45-second elevator ride in Mass Effect is not gameplay. It is the most inane, boring thing known to man.

Halo 2 managed to hide loading screens in gameplay. After you boot up the game for the first time, the game doesn't show you a single loading screen. That is impressive. Sticking the player character in a box and slowly loading data in the background while they can't do anything is not impressive, it's a huge annoyance.
Heh. I find one of the most peculiar examples of this to be Star Fox Adventures on the Gamecube.
Many of the major game areas were separated from eachother by these weird, long symmetrical corridors, constructed in sort of a dual L-shape.

There was often some kind of environmental puzzle in them, but it got quite tedious because you had to solve the same puzzle every time you went past that point, and the environment was often incredibly simple and bland. (long corridors.)

Even though you were busy trying to get past the puzzle each time, it was still just blatantly obvious what was going on here;
The tunnel was long enough that when you got to the middle you could no longer see any sign of the part of the world you came from (aided no doubt by the bend in the middle of the corridor), nor the part of the world you were headed to.
The puzzle in the middle was clearly timed to take just about long enough to be able to load the new section, and the level construction ensured you couldn't just go back the way you came without solving an equally lengthy puzzle.

It's annoying because it's clear they tried so hard to disguise what was happening, but still managed to create something rather tedious in the process... (And you had to solve the same simple puzzle over and over again...)
 

Smooth Operator

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Skyrim has a problem where it gets progressively slower on loads as you explore more of the land, but in general well designed games load rather fast on PC.
And that most certainly does not include any game that fucking pauses to autosave the fucking thing, especially if your bullshit game then returns me to a previous checkpoint... then what exactly are you saving you lazy pricks.
 

thejackyl

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Naughty Dog's games (Uncharted 2 and 3, and The Last of Us)did it pretty well. They did have one major flaw, but once the game started you wouldn't even notice it.

I don't really know the specifics, but they had a single loading screen once you fired up the game... a LONG loading screen, but after that, if you died or something, you were back at the last checkpoint in seconds.

As a primarily PC gamer, I don't really notice load times longer than maybe 10-15 seconds, but when I play games on console I start to notice. I think levels in DNF took like 2-3 MINUTES to load, whereas the PC version took 15-20 seconds.

I also still remember when I build my first PC. 10gig HDD, 512MB RAM, literal 15 minute load times on some games (Max Payne 1, and Command and Conquer: Generals), though it was only a once per level thing for MP.