Yes, yes we will. Halfway through games I cry and weep for the unrealism. That is a joke.Kroxile said:Gamers really will cry about everything![]()
Well, I think it would be interesting to put down some real facts based on previous times. Besides, that's not the point. The point is floaty macfloat in games and not the LARP thing on the sideline. I like how you put Mr before my last name, makes me feel like a gentleman.meryatathagres said:Actually, since mr. Lerche made the opening argument, he has the onus of proof before asking any for counterarguments. Don't fall for the "Claim! , retort , prove your retort!" -trap.
Yeah, I am well aware of that, but thanks for picture. and I don't mind having weapons on their back, as I said, if it looks beliveable, that's enough for me.Camarilla said:SNIPChristian Lerche said:And for the real world bit, I would like to see an article or proof of this claim.
I just want it beliveable. That's it. I am not saying (wow, I make a lot of "I didn't say this")that it should be banned, but be beliveable within it's own universe. If it is a levitation spell, I'll bite the dust and accept it. Just include a litle dialouge that says: "Wow, having this levitation spell really makes handling weapons easy huh?"- and I'll shut my mouth.KalosCast said:So... what? You'd rather have it float next to their waist? There aren't exactly a lot of options here.Christian Lerche said:I know they put it there also for the sake of clipping, but it's a poor design choice and should be altered for future games.
From a development perspective, it is *really* hard to put slings into the game. Like, really hard. I can't think of an example of when it's done right, and few where it's attempted at all. Time's better spent on more important things.baddude1337 said:The same thing gets me with firearms. No body seems to use slings in games, they just chuck the gun behind themselves and it sticks to them, it looks kinda silly.
Not if it take itself and the world seriosly. Like, I won't ***** and moan because the movie 300s shields wouldn't Blah blah blah becasue it's meant to be taken in lightly. But in games, you invest a lot of time and money, and at least they could make the in-game character design make sense in its own world.DragonLord Seth said:So if, say, I made a game where the main character carrys 3 katanas, a battleaxe and flambarge (bigass sword) on his back, and he had wings, would you rant about it?
I not a troll, I am an orc. But I am, shamely enough, serios about the subject matter.If there is a reason, it should be included in exposition during the game. Just one line of dialouge or a little spell weave, or just mentioning in a little text would be sufficient, ANYTHING would satify me.meryatathagres said:Since you probably didn't read my edit postsrciptum, I'll say it again. The weapons float via levitation spell, just like every female characters' mammaries do.Christian Lerche said:It makes sense that you can run a marathon in plate, it doesn't when their weapons float, simple as that. It's not norm within fantasy, like the fireball for instance, and I hope it doesn't turn into one.
There are better logical reasons to use magic to make your gear float or be weightless or appear from thin air, than there is for limiting fireball into a line of sight spell. Now please go rather concentrate on things like why can't we jump in most crpgs. I can think of many situations where jumping down a small ledge, or grappling down with the partys ropes would've been far smarter than what the game presented. So ultimately the real answer is, because it is a game. Games have limitations. I believe most people would take few hours of extra storyline than hardcore realism for weapon placement. (you're ofcource welcome to research a solution to clipping issues, but I have a slight suspicion you're trolling anyways.)
Uh, no, not really. Actually I am more intrested in speial scenarios like Sin City LARPs or fallout-esque LARPS and I haven't been in regular campaigns for a long time.The_root_of_all_evil said:As a LARPer, you'll also be complaining about the amount of equipment they carry, why they're allowed to call headshots and why they don't throw their spell lammys away after they finished.
Lighten up![]()
I have already swallowed the fact that it's mostly due to tough editing, but like Oblivion, they had their most of their weapons by the waist, and that looked far more belivable than if they had them on their backs.Saelune said:You do realize its not INTENDED to float. Its so when you wear the bulkiest stuff you can see it. Its the result of the same thing that causes bits of things to overlap as if they were Kitty Pride.
While I would love tech and code to make it work right, I just accept that its not actually supposed to be floating.
Edit: Wow...alot of people here are dumb. Its it only floats because of tech. Weapons arent actually floating as far as the ingame characters are concerned, just as there is no visible HP meter for anyone.
On that note, its more aesthetic, and should be treated as such. I would prefer that when I can, I have a choice. Obviously this only applies to appropriate weapons, but I should be allowed the freedom to choose if it is on my back or on my waiste.Christian Lerche said:I have already swallowed the fact that it's mostly due to tough editing, but like Oblivion, they had their most of their weapons by the waist, and that looked far more belivable than if they had them on their backs.Saelune said:You do realize its not INTENDED to float. Its so when you wear the bulkiest stuff you can see it. Its the result of the same thing that causes bits of things to overlap as if they were Kitty Pride.
While I would love tech and code to make it work right, I just accept that its not actually supposed to be floating.
Edit: Wow...alot of people here are dumb. Its it only floats because of tech. Weapons arent actually floating as far as the ingame characters are concerned, just as there is no visible HP meter for anyone.
But you can understand that in LARPs we have to do a number of things that are unrealistic. Covering fire can't be easily called apart from "5-5-5 to that hedge", which doesn't help. Also you'd know that half of SoulCaliber and the like simply can't swing their weapons at that rate and not get overswing.Christian Lerche said:Uh, no, not really. Actually I am more intrested in speial scenarios like Sin City LARPs or fallout-esque LARPS and I haven't been in regular campaigns for a long time.
ThisIsSnake said:http://t1.gstatic.com/images?q=tbn:ANd9GcTlNN7KTu-heptfcEoCyDMR5kovP4Ofh3r57DX8KugTMXOJhU4ThQ
My name is Cloud Strife, king of kings:
Look on my works, ye Mighty, and despair!
Nothing beside remains
Sure, but having said problem in games, is like having modern language in LARP ("Fuck you Black night! I go whereever i want!") , it breaks immersion and leaves a sour taste in my mouth.The_root_of_all_evil said:But you can understand that in LARPs we have to do a number of things that are unrealistic. Covering fire can't be easily called apart from "5-5-5 to that hedge", which doesn't help. Also you'd know that half of SoulCaliber and the like simply can't swing their weapons at that rate and not get overswing.Christian Lerche said:Uh, no, not really. Actually I am more intrested in speial scenarios like Sin City LARPs or fallout-esque LARPS and I haven't been in regular campaigns for a long time.
It's just one of those minor niggles we have to deal with because fixing it would take HUGE amounts of time.