Sarge034 said:
Christian Lerche said:
Sarge034 said:
Christian Lerche said:
Sarge034 said:
I know right. I hate it when games are NOT JUST LIKE THE REAL WORLD. Chill out, it's a game.
I ***** where I please, and I please where I *****.
Ok, then don't play those games that make you angry. Go play the Sims or something...
>RANT UNDERMINDED<
Also, what does the second part of your reply even mean? I think U HAS FAIL TROLL!!!1111
They don't make me angry. It's the small part of otherwise excellent games that should just have they weapons in a belivable way (wow I repeat myself a lot). Is it too much to demand from a game to make sense in its own world? Like, it makes sense that there are flying cars in "Blade Runner" because its the future,
Ok, so magic makes sense in WoW. Who is to say that it is not magic that is holding your weapon? Mass effect fields make sense in ME1 and ME2. So who is to say that a mass effect field is not holding your weapons? Magic makes sense in DA:O and DA2. So who is to say that magic is not holding your weapon? So no, I don't think it is too much to DEMAND that a game makes since in its own world. Is it too much to ask that you realize they are all fictional worlds and therefor can do whatever they want?
it's the norm. Floating weapons do not make a damn sense in the world they're in, and it's an easy problem to fix.
I made them make sense in WoW, ME1, ME2, DA:O, and DA2. They are an easy fix are they? Are you a professional programmer or just the peanut gallery? My money is on the latter.
The second part means, that some have wondered about the same thing and agree with me. Maybe not, but still. I haz a point.
So in short you have no idea what you meant to say in the second part. Got it.
EDIT: If I wanted to troll, I'd speak about something controversial or insulting. This is a very minor problem.
If this is so minor why waste our time by making a thread about it?
Do you see yourself as some sort of police or something? Judging from your profile pic it's hard not to get the thought
I AM CAPTAIN GORDON FREEMAN OF THE INTERGALACTIC HOUSE OF PANCAKES..... YOU DARE DEFY MY ORDERS?!?!
BTW.... My profile pic eliminates trolls with extreme prejudice. I police nothing and take no prisoners.
Alright, I'm not even going to take this seriously, if you're more interested in taking this to a personal matter you may as well PM me but I'll answer this nonetheless.
Magic is not expected to hold your weapon since it's never mentioned, shown, or even hinted at. It's just there, and yes, I can see the clipping issue, but for me, this is a step backwards since just having your weapon spawn as you enter combat, or just having them in your hands all the time worked, for my part, better in ways of immersion, which is my way of experiencing games.
My frustration lies in this being the norm in modern fantasy RPGs, and that while it is a minor issue, it's something I'd rather avoid. There has been shown to through this thread, that it is indeed possible to have your weapon on your back practicably, and examples of believable ways to do so.
So, since it's fictional and it doesn't have to make sense, why don't we all fly on Pegasuses and dual-wield two handed war hammers while bombarding the evil "Outragous Creature Here"?
It's my impression, that serious mature fantasy games keeps it self in a world we can believe in. Like *MAJOR SPOILERS* when one of your family members dies and deal with it in a very serious way even though we've just been knocking out dragons. Or when you create your character, you're only allowed a few conversation options even though we could answer every NPC with the phrase: "Marmalade" and still get the quest.
The games are trying to teach something, send out a message, try to deliver something they think is important, it's not all fun and games and un-seriousness, that's the stuff like bulletstorm or something along the those lines. Our characters make choices and deal with the consequences, that is deep, and a few decades back, this was unreachable. All i I ask, is to designer, devolpers and programmes alike, to take notice to even the smallest of things.
And since you are still reading, I thank you for paying attention even though you've it clear you do not agree with me.
And with that I thank everyone who've cared to listen, and the excellent feedback, you've thought me something and I hope you understand my perspective even though a lot do not agree, and some stood with the same thought.
Now, back to posting issues regarding the unrealistic characters who speak fluent english and have an ethnic accent but never talks in their national language....