Raping Female Characters Is Not Sexist

Jun 23, 2008
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So a lot of controversy is revolving around the Mike Acton's twitter [http://kotaku.com/5917400/youll-want-to-protect-the-new-less-curvy-lara-croft] sums up one response, ...rape as character device is sexist, lazy bullshit...

I happen to disagree.

Sexism is happening in the new Tomb Raider development affair.

It is not appropriate for Lara to get raped, or nearly raped.

But the rape thing is distracting us from what is going on, where the sexism is, and what needs to be changed.

To be sure, Rape, or sexual assault happens, and happens a lot. [http://en.wikipedia.org/wiki/Rape] It's a terrible and tragic thing that sucks for the victims. The repercussions of sexual assault are often permanent, affecting the victims, their families and loved ones. The world is a better place the fewer incidents we have.

Rape also a real thing, and fiction is often meant to reflect reality. Worlds that exist without sexual assault, while safer, are also further removed from reality, and from the issues with which we, as real people, identify and are often forced to face. So, in contrast to Mr. Acton, I think rape is perfectly acceptable as a character device. Intrinsically, this isn't sexist at all.

But here's where it gets tricky. Sexual Assault, like any other intense trauma[footnote]We've seen this kind of dismissal of trauma affected by media in other arenas, such as torture. Countless action heroes have been able to withstand hours (if not days) of torture without breaking, and walk away without harm, whereas three minutes of sustained waterboarding without cracking is a notable upper limit for victims of Women in Refrigerators [http://en.wikipedia.org/wiki/Enhanced_interrogation_techniques] thing.[/footnote]. Rape as character device involves the repercussions, the sexual dysfunction, the change of outlook regarding sexes, regarding sexuality, regarding family, regarding one's self worth. When rape is used well as character device, these don't get ignored. They don't get handwaved with magic psychotherapy or the conclusion of a violent revenge fantasy.

Sexual assault is also one of the tropes that, when used, expresses that shit is real. It's like killing children (or the dog) onscreen, or a bomb's detonation interrupting someone's last words. It's Blofeld just shooting James Bond dead.

To cite an example, it's been commented more than once that we [guys] wouldn't complain if a male protagonist got raped (or just evaded doing so) in the course of a game. Whether or not this is true, this is exactly what occurred to one Vito Scaletta in Mafia II [http://en.wikipedia.org/wiki/Mafia_II], a game about bad people doing bad things.

Vito Scaletta's story began as a first-generation immigrant who joined the mob after watching his father drink himself to death under the weight of honest work and family responsibility. He was an up and coming errand-runner who gets ratted out for a petty but federal crime during WWII, and is given ten years hard time. Prison guards were abusive to Scaletta, but the final straw snapped when a guard wittingly took a smoke break to let three guys gang rape Scaletta in the showers.

I wouldn't say that Scaletta's experiences in jail were offensive as a story device. This sort of thing does happen, but it changed the tone of the game. After that I realized that in Vito Scaletta I was watching the tale of Mr. Blonde unfold.

Mr. Blonde, aka Vic Vega was hardened by his years in jail, worsened by his refusal to turn state's [http://en.wikipedia.org/wiki/Turn_state's_evidence]. His time was augmented by the warden implementing techniques to motivate him to change his mind, including bunking Blonde with the friendly Gorilla. Blonde stayed silent his entire term proving his loyalty to Joe Cabot. During the heist, Blonde unhesitatingly murdered several civilians once the alarm was triggered, but he's most well known for capturing officer Marvin Nash and, once alone with the him, cutting the officer's ear off on screen and burning him to death with gasoline.

After that, every cop on the street was a reflection of the guards in prison. They were no longer servicemen with families just doing their job, but sociopathic bullies with uniforms, and in Mafia II, there were oh so many causes and gleeful opportunities to cull their numbers.

Plenty of stories feature this kind of narrative. In Velvet Assassin [http://en.wikipedia.org/wiki/Velvet_Assassin], for example, Violette Summer's psyche, riddled by war trauma, teeters on the brink. In game, she hallucinates. She loses track of time. And with each silent kill she loses more and more of her humanity.

Lara Croft [http://en.wikipedia.org/wiki/Lara_Croft] isn't Violette Summer. Nor is she Mr. Blonde.

Lara is a classically educated, privileged, athletically trained adventurer. She's used to the hazards of the bush. She's educated regarding the territories she travels (though, actually she's an antiquarian hobbyist rather than an academist). Lara has the practiced and drilled cool of a SEAL bomb-disposal expert. She doesn't do "trapped animal." She can handle herself against natural predators far bigger, stronger and more agile than human men.

Rape generally turns one crazy, man or woman. It's the kind of personal event that shapes everything that follows for the character. And through her many adventures, Lara isn't plagued by those kinds of personal demons. Granted, the new design team can change this. They could make a darker edgier adventure girl and name her Lara Croft, but I think such a character would no longer be relatable to the Tomb Raider paradigm, not as its fans know it.

Oh, and Incidentally, I for one when playing Tomb Raider, tend to identify with Lara Croft[footnote]What's not to like? Father issues and back pains aside, she's rich, smart, athletic and attractive and gets to travel to exotic locations. Who wouldn't want to be her?[/footnote]. It might be that Rosenberg is personally inable to identify with a woman, and instead need to imagine himself as a patron guardian guiding her every move, but to project that inability onto the rest of us, to assume we cannot identify with a human being because of differing genitalia, is being sexist, against men.

238U[footnote]Uriel-238 is a San Francisco based part-time writer and game designer who really needs to start a blog.[/footnote]
 

InfernalGrape

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Jun 3, 2012
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Anyway, if girl appears on the island full of bandits, of course bandits and pirates always tried to rape any woman they got


It's history
 

General Twinkletoes

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Jan 24, 2011
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I think you can just ignore the raping female characters is sexist argument.
It's dumb. It can be sexist, and often is but just because your game has a woman getting raped does not mean you're misogynistic
 

idarkphoenixi

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May 2, 2011
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I'm suprised nobodies mad about the rape thing for the same reasons as me. I don't really care if they put it into a game as a story element but what bothers me is the fact that they are advertising the rape. They're using rape as a way to stir up useless controversy about their game.

And that is unacceptable.
 

Lunatic High

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Apr 14, 2012
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Bah sexism is one way to look at it, but TBH nowadays a villain or bad guy who just kills is boring. Rape however seems to be the new trend in making villains that much more easier to hate and to yearn for them to get whats coming to them. In my point of view anyways.
 

Vampire cat

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Apr 21, 2010
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Well I'm not going to get into the argument if it's sexist or not, but I don't think it belongs in a game any more or less than it belongs on movies and books, and both of those have plenty of stories involving rape. If the story tellers feel that it has a part in the story, I'm not bothered. It can often make for a deeper and more emotional experience, I know that on an emotional level Mafia II is by far the most immersed and involved with any chatacters I've ever been. I was furious and highly emotional when they drove Joe off in the end (spoiler alert...), and once the game finished I sat for a minute to let the experience sink in, realizing how involved I had become emotionally with some of the characters.
 

DigitalAtlas

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Mar 31, 2011
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Really? But covering an issue that's really a HUGE problem that no one is really talking aboutis what art does, doesn't it?
 

SpectacularWebHead

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Jun 11, 2012
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Mm, you're right and wrong.
Rape against female characters is lazy writing. But, there is an essence of it that is sexist. When something extreme (But lazy, writing-wise) is done with a male character, it is usually that he is killed, or fails in some way. But with female characters, the usual default for shocking is rape. This default is what is sexist about it. The fact that a female character gets raped is not sexist, it's unsensitive. But the only sexist thing about it is that is used so often as a story device with female characters.

The use of rape in a story with female characters is not sexist, but the over-use of it is.

EDIT: having read this article now, This use of rape in storytelling is one of the most mysoginistic things that I have ever seen, and pretty much backs up my views. The mysoginsm in this instance comes from the fact rape is being used to sell the game, and that lara, one of the first female action heroes, now needs "protection". I would honestly not be surprised if we saw something like this:


But replacing Isaac with Lara and the necromorph with a muscular bandit, with the option "Tap A repaeatedly to not get raped" flashing up on neon in the screen. These people are most definetly sexist.
 

SpectacularWebHead

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Lumber Barber said:
Vampire cat said:
I was furious and highly emotional when they drove Joe off in the end (spoiler alert...),
What the fuck, man. What the fuck. The spoiler warning comes before the actual fucking spoiler.

SpectacularWebHead said:
Rape against female characters is lazy writing.
You can't say that. It depends hugely on the content of the game, and can be pulled off very well.
[small]Not that I know a game that does it, but it IS possible[/small]
It can be, It can be used in a way that really gets your heartstrings and makes you feel. But it's used too often. Most meetings discussing interesting things to do with female characters Would, I imagine, go like this:

Boss: We need to do something interesting with Lara Cr-
Dev 1: Raped?
Boss: Yup, lunch break.
 

Phasmal

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Jun 10, 2011
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FelixG said:
I can see how it could be considered sexist I suppose...but can someone explain to me how laura fighting off a rapist is lazy?
It's often lazy writing to use it for giving female characters angst or depth. It can come off as something writers didn't give much thought to.
Or, something I heard recently `Rape is the new dead parents`.

There are many ways to achieve it, rape is just the one everyone jumps to.

That's not the problem I have with it, though. I won't be buying it anyway, I'd rather not see that sort of thing but that's just me.
I feel like it was completely not needed, and a cheap way to try and make it more `gritty` and `mature`.

EDIT: Not that I'm saying it can't be done well.
 

BloatedGuppy

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Feb 3, 2010
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Uriel-238 said:
Lara is a classically educated, privileged, athletically trained adventurer. She's used to the hazards of the bush. She's educated regarding the territories she travels (though, actually she's an antiquarian hobbyist rather than an academist). Lara has the practiced and drilled cool of a SEAL bomb-disposal expert. She doesn't do "trapped animal." She can handle herself against natural predators far bigger, stronger and more agile than human men.

Rape generally turns one crazy, man or woman. It's the kind of personal event that shapes everything that follows for the character. And through her many adventures, Lara isn't plagued by those kinds of personal demons. Granted, the new design team can change this. They could make a darker edgier adventure girl and name her Lara Croft, but I think such a character would no longer be relatable to the Tomb Raider paradigm, not as its fans know it.
Couple things...

1. Lara wasn't BORN a classically educated, athletically trained adventurer, was she? Surely at some point along the way she BECAME that? I think the game is trying to portray an origin story. I don't find characters who are as effortlessly competent and unassailable as you suggest particularly easy to relate to, on any level. They can be momentarily entertaining in a "whee, I'm such a badass" sense, but they're not very compelling.

2. As I'm sure you have, I've known women who have been raped, and rape does not "generally turn one crazy". I know a few women in particular who would be deeply offended and extremely angry at the suggestion that the trauma they suffered somehow broke them, or that it shaped everything about their life to follow. I don't have an issue with your rape/torture metaphor and I'll readily agree it's not a subject I think the industry is ready to tackle with grace and subtlety, but a blanket statement that victims of rape or near rape are generally crazy is a little off the reservation.

3. The "Tomb Raider paradigm" was a dull, relentless action serial about an affluent adventurer with short shorts and a comically over sized and strangely conical bosom. It was always breathlessly stupid, and rode the thin edge of insulting more than once. I'm not sure I'm prepared to cry hot tears at the thought of it being changed into something its dwindling fan base can no longer relate to.
 

Vampire cat

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Apr 21, 2010
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Lumber Barber said:
Vampire cat said:
I was furious and highly emotional when they drove Joe off in the end (spoiler alert...),
What the fuck, man. What the fuck. The spoiler warning comes before the actual fucking spoiler.
Oooops, my bad.
 

Phasmal

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Jun 10, 2011
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FelixG said:
Phasmal said:
FelixG said:
I can see how it could be considered sexist I suppose...but can someone explain to me how laura fighting off a rapist is lazy?
It's lazy writing. It's writers go-to thing for giving female characters angst or depth.
Or, something I heard recently `Rape is the new dead parents`.

There are many ways to achieve it, rape is just the one everyone jumps to.

That's not the problem I have with it, though. I won't be buying it anyway, I'd rather not see that sort of thing but that's just me.
I feel like it was completely not needed, and a cheap way to try and make it more `gritty` and `mature`.
So "The Girl With the Dragon Tattoo" was a lazily written book... Good to know!

I wasnt going to buy it either, but treasure raider type characters (nathan drake and laura croft) always tend to bore me.
Now, now, let's not play sillybuggers.

I never said it can't be done well. (Though I've not read that book so I've no idea).
`Dead parents` can be done well. Many things which in some cases become cliché can be done well. I just doubt this one will be done well. Plus I feel like they really didn't need this in Lara's case.
 

BloatedGuppy

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FelixG said:
So "The Girl With the Dragon Tattoo" was a lazily written book... Good to know!
It's quite an infamously lazily written book. It was very popular (and for good reason, it's dense and salacious), but it's not exactly high art. And Lisbeth Salander is a complete wish fulfillment character, she's a raging Mary Sue right down to her bones.

But no, I do not agree with a BLANKET statement that "rape is lazy writing". Frequently lazy? Sure. Always lazy? People do love hyperbole.

Phasmal said:
I never said it can't be done well. (Though I've not read that book so I've no idea).
You certainly implied it couldn't be done well. The statement "it's lazy writing" doesn't leave much room for doubt.

"What do you think of science fiction?"
"It's lazy writing."
 

Floppertje

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what's surprising to me is that everyone gets so worked up about it. I'm not saying that's necessarily a bad thing, it's good to talk about these things and their depiction in media, but in game of thrones a character gets raped about every other scene/page, noone even batted an eye at that...