There is nothing wrong with using rape in any fictional work. However, if the creator wants it to come across as anything other than cheap and tasteless (and possibly makes shallow or at least badly defined characters) then it has to be dealt with with empathy. That's the key. It can be a catalyst for almost anything that the creators want it to as long as they contextualize the event and the resultant feelings. You have to go pretty deep on personal development that comes with it.
And that means that it is extremely unlikely that you can put it into a game and make it anything other than tasteless. Games just do not work like that. You can do many shocking things in games, but deep emotional explorations of the nature of self after an extreme trauma of that nature, you cannot do. Mainly because it is impossible to take a trauma like that and have the player feel that because they are too busy searching for medkits.
All of the moment of games that I remember as being shocking, and giving me a genuine pause were in fact disconnected from the plot. That works, it contextualized the brutality of the situations involved, taking the focus away from the rush of action into the results of it. Remember crawling through the wreckage after the nuclear explosion in MW2 ? Perfect example. Everyone who played that section the first time didn't believe they would die. They thought if they could just make it a few more yards they would make it to safety. Through the gameplay, we felt what the character felt.
You just cannot do that with rape. Aside from anything else, the audience is wrong. Men for the most part do not even try to understand why women would find rape to be so damaging, and as such no matter what you do, you cannot project that to almost anyone in the audience.
Personally, I feel uncomfortable that game makers think that its ok to just toss a rape into a game, and particularly to have a gaming icon get nearly raped. Aside from anything else there is a certain... textual problem with that. Seriously... "We rebooted Lara Croft and raped her". That's not what you want to say.
And that means that it is extremely unlikely that you can put it into a game and make it anything other than tasteless. Games just do not work like that. You can do many shocking things in games, but deep emotional explorations of the nature of self after an extreme trauma of that nature, you cannot do. Mainly because it is impossible to take a trauma like that and have the player feel that because they are too busy searching for medkits.
All of the moment of games that I remember as being shocking, and giving me a genuine pause were in fact disconnected from the plot. That works, it contextualized the brutality of the situations involved, taking the focus away from the rush of action into the results of it. Remember crawling through the wreckage after the nuclear explosion in MW2 ? Perfect example. Everyone who played that section the first time didn't believe they would die. They thought if they could just make it a few more yards they would make it to safety. Through the gameplay, we felt what the character felt.
You just cannot do that with rape. Aside from anything else, the audience is wrong. Men for the most part do not even try to understand why women would find rape to be so damaging, and as such no matter what you do, you cannot project that to almost anyone in the audience.
Personally, I feel uncomfortable that game makers think that its ok to just toss a rape into a game, and particularly to have a gaming icon get nearly raped. Aside from anything else there is a certain... textual problem with that. Seriously... "We rebooted Lara Croft and raped her". That's not what you want to say.