Rappers Ask Bethesda for More Elder Scrolls

PlayDomJot

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tehannihalator said:
wasn't one of the crime bosses from saints row 2 called baron samedi?
Baron Samedi [http://en.wikipedia.org/wiki/Baron_Samedi] is an important figure in voodoo. No doubt a lot of people have adopted the name.
 

TeeBs

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There are two generalizations in the second paragraph that make me rage.
 

SageRuffin

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Fucking awesome - the overworld and title theme in the song itself. Very nice.

While I thought Oblivion was a number-crunching grind-fest, I enjoyed it. I hope that rumor about Elder Scrolls V is true.
 

Mad World

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PlayDomJot said:
tehannihalator said:
wasn't one of the crime bosses from saints row 2 called baron samedi?
Baron Samedi [http://en.wikipedia.org/wiki/Baron_Samedi] is an important figure in voodoo. No doubt a lot of people have adopted the name.
Don't forget about GoldenEye (I actually thought that he was unique to that game; I didn't know who he was)!

I really want a new Elder Scrolls game, but I don't want it to be rushed. And, yeah, I think that they probably need a new engine.
 

Gralian

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Sep 24, 2008
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I'm with these guys. I want another Elder Scrolls. I've racked up hundreds of hours on both Morrowind and Oblivion.

Fallout is great, but it's just not the same. Not even close.
 

Optimystic

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DustyDrB said:
Oooh, I have an excuse to do this...

Andy Chalk said:
I actually preferred Morrowind [http://www.amazon.com/Elder-Scrolls-Morrowind-Game-Year-Pc/dp/B0000CNUUP/ref=sr_1_1?s=videogames&ie=UTF8&qid=1289257270&sr=1-1] but-
Imma let you finish, Andy. But Oblivion is the best Elder Scrolls game of ALL TIME!
You made my night, thank you sir.

I actually just got around to Oblivion (I have a HUGE backlog) and I am loving it :D The atmosphere is so creepy and cool.

I just wish the leveling system were more intuitive. Having to make my major skills be the ones I use the least, and getting pissed at leveling up unexpectedly, makes me feel like I'm in Bizarro RPG land.
 

DustyDrB

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Jan 19, 2010
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Optimystic said:
DustyDrB said:
Oooh, I have an excuse to do this...

Andy Chalk said:
I actually preferred Morrowind [http://www.amazon.com/Elder-Scrolls-Morrowind-Game-Year-Pc/dp/B0000CNUUP/ref=sr_1_1?s=videogames&ie=UTF8&qid=1289257270&sr=1-1] but-
Imma let you finish, Andy. But Oblivion is the best Elder Scrolls game of ALL TIME!
You made my night, thank you sir.

I actually just got around to Oblivion (I have a HUGE backlog) and I am loving it :D The atmosphere is so creepy and cool.

I just wish the leveling system were more intuitive. Having to make my major skills be the ones I use the least, and getting pissed at leveling up unexpectedly, makes me feel like I'm in Bizarro RPG land.
Have you played the Shivering Isles expansion yet? It's totally worth the money if you're enjoying Oblivion. But it really IS Bizarro RPG land. It's awesome.
 

PlayDomJot

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Gralian said:
Fallout is great, but it's just not the same. Not even close.
Bethesda made a lot of game engine changes with Fallout that I hope survive into TES5:

  • ? Automatic barter pricing. Good riddance to haggle value guessing.

    ? One-big-transaction bartering. In Oblivion, I sometimes accidentally sell something I want to keep, then am forced to buy it back at a profit to the seller, even if I realize my mistake immediately and want to "undo". Someone did that to you in real life, you'd punch them in the nose; do that in Oblivion, and the psychic town guard rushes in at superhuman speed to throw you in jail. It doesn't happen to me in Fallout because the transaction isn't finalized until you accept the entire deal.

    ? Vendors have different random amounts of money, and the amounts vary depending on the particulars about that vendor and what has happened recently in the game. Run a vendor out of money, and they continue to have little money for a few days until they sell off all the stuff you sold them. (Like the Living Economy [http://www.tesnexus.com/downloads/file.php?id=4432] plugin for Oblivion.)

    ? Containers animate open. Not as useful as the Harvest Containers [http://www.tesnexus.com/downloads/file.php?id=3979] plugin for Oblivion, which changes the appearance of looted containers, but a nice improvement over stock Oblivion.

    ? Lockpicking is fun. In Oblivion, my characters all have Alteration as a major skill and all go get the Skeleton Key [http://www.uesp.net/wiki/Oblivion:Skeleton_Key] ASAP, just so I don't have to do lockpicking. I wouldn't bother with either in Fallout, if they had equivalents, because I don't mind picking locks.

    ? Talking to NPCs with nothing to say to you doesn't pull you into conversation with them. In Oblivion, you get the "Rumors" conversation item on almost everyone, but it rarely lets you hear something you can't just overhear as the NPCs talk to each other. Useless waste of time fixed, yay!

    ? You get the same number of points on each level up, no matter how you play. Oblivion's way sounds good on paper: the more you exercise an attribute, the stronger it gets on level-up. The non-obvious downside is that encourages un-fun wastes of time like efficient leveling strategies [http://www.uesp.net/wiki/Oblivion:Efficient_Leveling]. I hate running around in Oblivion one point away from a level-up just exercising minor skills just so I can get more attribute points when I tip the character over the level threshold.

    ? You don't have to go to sleep to level up, and as an added bonus, the game is smart enough to hold off on the automatic level-up until you're done with the firefight that earned you the points that pushed you over the leveling threshold.

    ? Fallout human bodies are more believable than those in Oblivion. Aside from overall mesh improvements, they gave us children, truly elderly people, and facial hair. Thanks, Bethesda!

    ? It matters where projectiles hit, in Fallout. Shoot fire ants in the antennas, mirelurks in the eye, and humanoids in the head. In Oblivion, you can kill someone by flailing at their fingers with a firangi [http://en.wikipedia.org/wiki/Firangi_%28sword%29].

    ? Game saving seems to take less time. This may just be because I haven't changed as much stuff in my game world in Fallout as I do in Oblivion, so there is less to save. Still, it doesn't seem to have gotten as slow as in Oblivion by the time I've played this many hours.

Naturally, Bethesda did change some things I wish they'd change back, or at least take another stab at:

  • ? NPC disposition doesn't seem to drop if you talk to them with a weapon drawn.

    ? Local maps in Fallout are nearly useless. I'm guessing this is to enhance the feeling of a destroyed world, where nothing works right any more, but that's bogus. Maps are products of intellectual achievement, not of technology. Surely they don't want us to believe post-apocalyptic humans have forgotten how to draw and do spatial reasoning? Or that there are enough scavved weapons and ammo in the world to continue a war 200 years past the last factory closing, but paper and pens have disappeared and no one's figured out how to duplicate the papyrus and quill pen achievements of the ancient Egyptians?

    ? Bethesda failed to maintain their commitment to open worlds in downtown D.C. If you play Fallout long enough, it becomes obvious that the purpose of all those rubble-blocked streets are to partition the world off into more manageable chunks. Try to scale these rubble piles, and you find invisible barriers like you're a Brit named Lara and it's 1996 again. Try to cheat with "~tcl" so you can walk through or over the rubble piles, and you find yourself walking towards low-poly "far distance" objects, not what should be in the next street over. It's really freaking annoying to have to trek through two miles of D.C. street and tunnel maze to make it to a quest marker one block over from where you started.

While I'm listing, here are some realism improvements I'd like to see in TES5:

  • ? There are no fat people in Bethesda games yet.

    ? The men are all cut like triathletes, and the women have identical breast shapes, differing in size only in direct proportion to their height. We don't believe this, Bethesda.

    ? Sleeping is so unrealistic it's silly. There's a lot to this, but you can wrap most of it up in a single observation: everyone sleeps fully clothed on top of the covers. The Fallout dodge where most mattresses are bare won't work in TES5. Bedclothes should work (if present), each NPC should have separate sleepwear as random as their day clothes, the player should be able to choose their sleepwear, and the player should animate into bed when sleeping. You can currently fix some of this with mods (body mods, clothing mods, See You Sleep [http://www.tesnexus.com/downloads/file.php?id=16005], etc.) but you can't yet mod your way to a believable sleep system. We need Bethesda to fix this one properly, rather than leave it to the mod community.

    ? More flexible clothing options. Why can I have only two rings? Why can I wear only one amulet? Why can't I get earrings without using a clothing mod that cheats by using the tail slot, but which then conflicts with every other clothing mod that does the same trick? Why is my character limited to either having painted-on underwear or (with the inevitable body mods) going commando? I demand removable underwear!

    ? Fallout crashes on me less often than Oblivion. I hope this trend continues with TES5.

Optimystic said:
I just wish the leveling system were more intuitive. Having to make my major skills be the ones I use the least...
There are several mods that change leveling in Oblivion.

I prefer OOO [http://www.tesnexus.com/downloads/file.php?id=15256], since it does a whole lot more than just improve leveling. With OOO installed, if you don't plan your major skills well and exercise them, you die. A lot.
 

Optimystic

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PlayDomJot said:
Optimystic said:
I just wish the leveling system were more intuitive. Having to make my major skills be the ones I use the least...
There are several mods that change leveling in Oblivion.
All of which would be great if I were playing the PC version :p
 

PlayDomJot

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I got back into PC gaming after years of pure-console use specifically to use Oblivion mods.

I've probably played at least 10 times as many hours of Oblivion than I would have if I were still stuck with the Xbox version, so this one game has justified my hardware purchases. (Figure $60 for the game, and $600 for the hardware to upgrade my previously non-gaming PC.)