warrenEBB said:
I think the problem is just that the co-op experience is in it's infancy. I look forward to a co-op horror experience designed to emphasize terror isolation and suspense.
josemlopes said:
Its all about doing it right and not fucking up.
Shit, you can even do multiplayer in horror (watch 6:00 to 6:40)
Exactly, there is so much that can be done. The most important thing though should be picking the right friend to co-op with, wich is something that a lot of people dont seem to understand (its like taking a friend that doesnt shut up and is constantly messaging to a movie, of course it will suck but thats not the movie's fault)
Kalahee said:
Under such definition, COOP isn't incompatible : OBSCURE game is the best example of HORROR COOP done right. SILENT HILL (2) which is Yathzee's favorite Horror game is all about finding your way, shooting weirdly sewed bodies, solving puzzles, with unexpected cutscenes. Why is it good? Solid story. Resident Evil that many still consider an horror game have all that too. Adding a 2nd player wouldn't change it except for the difficulty that would be balanced by the need to carefully manage the resources between two players and may make one of them unable to fight and need to run.
I'm quoting all three of you because I feel that you all need to be reminded of what co-op does to games. You see, horror is about making a person feel weak. They do this by using disturbing and uncomfortable events and themes, by taking away our means to combat them, and/or isolating us from any form of help or relief (among other things).
Co-op skull-fucks those concepts because human by their nature are social creatures. The more of us there are, the stronger we are because we can now communicate and co-ordinate to combat obstacles that arise, whether by physically lending a hand or by simple emotional support.
So when you add another player into a horror game, you remove those fear inducing aspects because there is someone else out there who is experiencing those same things, who can help you through them, and who can empathize with your feelings and support your psyche through the event.
Heck, the part of the Hidden video that josemlopes bid us watch shows exactly why Co-op horror doesn't work, as not even 5 seconds after the jump scare pops out and activates the player's fight-or-flight instinct (which could equally be done by your pet unexpectedly jumping into your lap in broad daylight), they're laughing. LAUGHING! A singleplayer horror game would have the player freaking out for at least 20 seconds as they scramble to find some form of comfort and safety, yet in the video the adrenaline starts to wear off almost immediately because those things are already there.
And the real kicker is that even the techniques that you mentioned about isolating the players from each other and mix-matching sensory inputs, the player will still be together, whether via online communication or even being in the same room. They will never be truly isolated from each other psychologically or physically, so they will never truly feel weakened. The only way to do so would be to directly sever any means of communication whatsoever between the players, and all that does is make a co-op game into a single player game that just so happens to have another player in the same game world, because the second player is utterly redundant to any feeling of horror that the game is trying to establish. Incidentally this is why even with a "right" friend for horror that the co-op is wasted, because why play with a friend if you're NOT going to interact with them?
And if you guys don't believe me, watch a horror movie (that you know can scare you) alone. Then watch it with another person with you. Even if that person is completely silent and unmoving throughout the entire epxerience (effectively acting like they're not there at all) the film will noticeably lose much of this horror capability simply because you will (consciously or unconsciously) know that there is someone else there who is sharing in the experience. Instead of every little creak and noise being the possible footsteps of some unseen monstrosity out to get you, one's brain will more likely attribute it to the other person/people there, as they are a known factor that is infinitely more likely to be the cause.
In short, real horror is not a group sport. Any attempts at it are never going to come close to the scares that one will experience when truly alone because the very basis of how horror affects us best is predicated on the removal of the things that comfort us, and even the most insufferable, obnoxious person on Earth is universally more preferable than the horrors of the unknown.