I'm still not convinced that something being realistic and something being believable are the same thing. Something might seem like it's the case (thereby making it believable) but may not work like that in reality. An example would be that to any layman, incendiary bullets setting zombies on fire in Left 4 Dead 2 is believable (after all - incendiary = fire basically) however people who know their stuff point out this isn't realistic at all. I don't see that as a problem. Lack of realism isn't an excuse for something to not make sense though.YuheJi said:There still is a level of realism in those games though. When I saw Rapture, for instance, I was able to go like, "Oh, I see how that might work." I'm pretty sure that's what Pyrode meant when he mentioned some level of realism.FightThePower said:A world can be believeable without being realistic; Metroid Prime and Bioshock were both incredibly immersive games but they aren't very realistic (shooting wasps out of your arms?! Prepostorous!).
I also hate it when people say, "Oh, realism sucks because I already live in real life." The point of realistic games is to put yourself in situations that you would probably never be in, or to take greater risks in those situations than you normally would (like driving and crashing cars in GTA).
Yeah I thought of that counter-argument as I thought about that but whilst this is true, you wouldn't want to get ultra-realistic; people want to play as the courageous war hero, but no one wants it to be like in real life where one bullet will kill you, and your effort is insignificant by itself. People want to play as a Sniper, but very few will want to lie there hours on end, taking into accout wind velocity etc etc because that just gets tedious. There has to be a limit - I guess my original statement of 'Realism is pointless' was too much but I've found that most of the time it gets in the way of the fun.