demoman_chaos said:
One thing that annoys me is the relationship between armor and weapons, particularly in movies. Watch any medieval blockbuster and count the number of mail armored goons cut with slice. All of those men died not from their wounds, but from not being named characters. A drawing slice on mail is utterly useless and I am not going to bother trying to explain how plate armor is not made of something weak like paper mache (or Raditz). Armor only seems to work when you are a named character important to the plot, except when the plot demands that you die.
Nieroshai said:
Here's my thought. Agreeing wholeheartedly by the way.
It makes perfect sense for a character with supernatural strength to use a heavier weapon. Cloud Strife, for example, is genetically modified and can wield a whole freaking tombstone for a sword as if it was just a greatsword, considering his abilities also of being able to leap to the second or third story building while still carrying such a weapon. Conan, on the other hand, is just muscular. He has to stick with normal greatswords or tear something in his shoulders or throw out his back. So it depends on what kind of fantasy setting. If the character is human, or around that strength rating, then of course bigger and freakier weapons become out of the question. But Dante can run up a building and survive impalement, so one-handing a greatsword like a rapier doesn't seem any more ludicrous than Dante himself.
What is the point of something that ridiculously big? It cannot be useful in close combat so a quick fellow with a dagger will easily trump someone with overcompensatorypieceofmetalvariety#6. It is like when fighting someone with a spear, once you get past the tip there isn't much they can do besides die.
A melee weapon's damage has multiple factors. Speed, momentum, sharpness, etc. The point of a large weapon is that it is more likely to do massive smashing damage and cleave all the way through, due to having more momentum. That dagger wielder would have to get close first to be effective, and dodge the attack in the first place. Keep in mind, the wielder would have to be immensively powerful in the first place, and to that wielder the weapon would
feel like a lighter class of weapon. Let's use D&D as an example. A heavy halfling greatsword is a really light orc longsword. A halfling couldn't even
lift an orc greatsword in any way useful in combat. Therefore, why handicap Dante or Cloud with weapons that deal less damage when they
are dextrous with oversized weapons due to being not quite human? In a game like Skyrim, it's understandable that you can't do that since you're, well, human or something similar. But this is getting long.