Markness said:
khain13 said:
Markness said:
It seems that the same arguments for used sales are used for validating piracy.
Ie: Expands audience, people who bought the used game/pirated the game wouldn't have bought it anyway. Im just wondering, why is it that piracy is looked down upon on this forum but used games get all the praise?
Now that I got that out of the way, the answer to your question about used vs. pirated is buying a used game offers greater percieved value per dollar/euro/WTFever and piracy makes you a criminal.
Can you clarify this sentence? What do you mean by greater perceived value? I'm rather curious now and an thinking of starting a new topic. Btw your point about criminal isn't really a reason.
As far as perceived value, if you buy a game at launch you get x amount of gameplay time/quality/etc for say $60, if you buy it used a few weeks down the road you get the same amount of time/quality/etc for less money. Therefore it can be perceived to have more value per dollar spent.
The fact that pirating games makes you a criminal is a very big reason that it is demonized. The moral majority says "stealing things is bad" and therefore piracy gets the (deserved?) bad rap. When you boil it all down the only reason piracy is bad is a moral issue. Laws are created to enforce a moral code, the theory of democracy is that if you have enough people deciding what and how laws are made/interpreted (ie a moral majority) you will have good laws. I'm not here to say piracy is good or bad, it's just illegal.
So in the end the choice between pirated and used isn't ever about the developer getting their fair share, it's about a moral choice between buying something cheap (which is morally accepted) and stealing something (which is illegal). I understand that either way the devs don't get paid, but if you look at any other item -cars, toys, cds, dvds, tools, etc.- one can purchase the item used and in those cases the developer/manufaturer/movie studio does not suddenly make money off of it again. It is childish for games publishers and devs to think that they could outlaw used games sales or that they somehow deserve a cut. The only entity that makes profit off of multiple sales of the same item is the government who takes a cut every time a game is traded back and resold.