This isn't nostalgia talking. I actually put the game down mid way through my playthrough and didn't have a chance to pick it back up until 10 years later. And it was just as enjoyable then as it was the first time I put it in. How someone can forget the absolute loyalty of Sue, Justin's sheer spunk and spirit and Feena's pluck is beyond me. And the world was silly? It's a semi fantasy RPG, of COURSE it was "silly", all of that was used to instill that you were exploring this unknown never before seen land. Something alien and new and wonderful. No, you're right there wasn't a huge amount of character growth in the game, and that's okay sometimes. Also I noticed that you didn't even mention the combat, which is what EVERYONE remembers about this game.Bara_no_Hime said:otakon17 said:The hell is this garbage? Grandia 1 is fantastic, with memorable characters and a HUUUUUUUUUUUUUUGE world to explore. Grandia 3 and 2 aren't related in any way beyond combat system and callback items/spells like the Final Fantasy series does. Not only that, I feel that Grandia 3 tries to hard to emulate the original and dare I say it, up beat adventure that was Grandia. It truly was a wonder, it just felt so genuine that you were going on this grand quest with this kid, discovering the world with your friends. And oh, that ending. I'd say the only thing that's wrong with the game is that the storyline doesn't really focus until the second disc, but then it kind of becomes the typical "save the world" plot. And the last boss is a chump since the combat system is so fun and the ambush music SO GOOD you'll probably let yourself get ambushed by guys just to hear it(even if you completely outclass them). Fantastic characters, fantastic combat system, absolute classic of RPGs.RandV80 said:Grandia 1 was a great game, unless you have a problem with childish appearing characters right off the bat, but they grow on you.![]()
You like Grandia 1? Fine. To each their own.
I did not. I found it to be easily the worst of the series (aside from Grandia X, its direct sequel).
For me, the characters were not memorable - they were cookie cutter. The world felt silly and small. The characters did not "grow" - I wish they did, as it might have made things tolerable. I kept playing and playing that game, hoping it was going to get better, until I realized I was near the end and it still hadn't.
But that's my opinion. You found it charming rather than silly and pointless? Fine. I do not wish to step on your nostalgia.
However, I will not recommend a game I didn't like.
But you're right, to each their own. But I'd rather enjoy something "silly" than deal with what counts for an RPG nowadays, nothing but dour and seriousness.
Which you've reminded me, another suggestion to the TC for an RPG: Ni No Kuni, absolutely gorgeous game both visually and audibly. The combat has a learning curve to it though, so it might not exactly be your cup of tea but the game has that special sort of charm to it that helps smooth over that lump.