Every damn time I see or make a thread about the new KH game, there's always SOMEBODY bitching about he doesn't like the series anymore and/or won't get it because it's no longer PS2/3-exclusive. Does that count?
Also, people complaining about the spinoffs (CoM, Days, BBS and Re:Coded) tend to dismiss them due to the fact that they're not KH3. What they tend to forget is that Word Of God has essentially said that KH3 will make no goddamn sense without the info from these games. That really ticks me off.
Just calm down, you zetta sons of digits! KH3 WILL come, I assure you!
Tetsuya Nomura already stated himself in an interview in Famitsu months ago that the story for the 3DS game leads directly into the story for KH3. So unless the creator of the series was lying, there will be a KH3, probably not until 2013 at the earliest though, I'd guess.
The entire storyline for the KH games was planned out from the start, that's why there are elements in the first game that didn't make sense until BBS filled in the gaps, that is why the secret ending of the original Kingdom Hearts was a scene near the end of 358/2 Days (which came out something like seven years later). BBS was a full prequel despite it being on a handheld system, and it filled in quite a large portion of the empty spaces in the series.
Without all of the in-between games (CoM, BBS, 358/2 Days) The story would be filled with more holes than swiss cheese.
Watching the secret ending of Re:Coded easily foretells what some of the biggest plot points for KH3 will be.
OT: People who contradict themselves in their arguements.
Example: Pokemon games.
"[GEN V MON] IS OVERLY COMPLICATED!"
"[OTHER GEN V MON] IS TOO SIMPLE!"
So which is the bad one? the complicated or the simple? Because if the simple is your problem I'd like to point you to half of Gen 1, seemingly considered the pinnacle of Pokemon design.
WAIT WAIT WAIT WAIT, this is completely off topic but we'll need to know what happens in all the spin off games to understand 3?? ??? ?? ?? ?? ? If thats the case then fuck you Square Enix D:
"If its fun, why does it matter". This is a terrible argument that gets used by people who I'm pretty sure have brain damage. They seems to be pretty easy to entertain with very simple games. Especially when I would say, criticize game design decisions that lower immersion, simplify, or otherwise cheapen something that I used to think was enriching. This argument assumes that everyone approaches a game with the same expectations. If I buy a game expecting an enriching, engaging experience involving a deep storyline, but am instead confronted with simplistic gameplay that some might consider "fun", I have a right to be dissapointed.
Yeah. Simplistic fun. How dare the scum actually enjoy something when playing with a toy on a mechanized system, thereby wasting their leisure time rather than going about, inhaling wank like a true snob should. Surely they have brain damage, are defective and horrible people that shouldn't be associated with.
"This game is ugly and brown and it needs more color."
Seriously, this is NOT true for every damn game. Not every game needs more color, the brown and grey muted colors work really well with the aesthetics of some games.
Horror games should never be super colorful, it completely takes away from their purpose. I also think that the first Gears of War had the best color aesthetics and Gears 2 and 3 ruined those aesthetics by adding color.
"Since X game, company Y has started sucking!" (Where Y is most usually BioWare, and X is most usually either of the Dragon Age games or Mass Effect 2, but not always)
Kinda your opinion, matey! I might think that game X is the best game by company Y.
"CoD sucks!"
OK. I kinda agree with you. But why does it suck? What makes it bad? In MY opinion, every CoD game individually is pretty good. What makes it bad is that they want us to buy what accounts to a half-finished expansion pack every year and call it a full game, and that it's contaminating the industry by making every game a brown linear shooter.
"SNES games were just sooooo much better than current day games!"
No. They weren't. They couldn't be. They might have made a lot more out of the technology they had, but 10-15 years of developing the industry's technology and game making skills have most certainly improved it.
"Graphic's don't matter, it's all about the game!"
OK. I'll agree there. Though having good graphics a la Skyrim is nice as well, you know?
Honestly, I could go on all day, but I won't, simply because every single argument will have a huge group supporting it and another hating it, and if I keep giving my opinions (Note: MY OPINIONS. If you have a different opinion I respect that) like that, I'll have a bunch of people trying to kill me.
People who don't understand why Final Fantasy 13 and DA2 are bad.
They are bad becuase they have taken a decent and engaging games franchise and turned them into interactive movies with about as much input as this:
Ironically as movies they are even bad because the plots are terrible...
If squeenix and bioware had brought those games out under their own IP's I would have happily let people who liked them get on with it. As it is I wasted my money and that makes me a sad panda.
I tried to write this as a neutral 'this is an argument I have noticed' but I can't I'm just too angry. (lol)
you, sir, are a voice of reason in an otherwise unreasonable internet.
DA2 SUCKS....i truly just... words dont.... yep.
but there is always someone who jumps in with the ''oh i play it for the story''....what story? and how did they go from epic strategic combat in DA1, which i feel most people enjoyed, to something more akin to Dynasty Warriors, which requires a lobotomy to enjoy. seriously, i was expecting Lu Bu to be the final boss.
i also agree with you on the FF13 business....but there is this nagging part of my psyche that whispers ''13-2 wont be as bad, just buy it, Squeenix wouldnt burn you twice, last time was just a mistake....''
PC gaming is dead..
I have heard this so many times for the past way too many years. And there are still games being created for the medium.
And as mentioned before: color schemes in certain games. As long as it fits the game/context/landscapes/story, to me, it doesn't matter if there is too much green/brown/grey etc.
"This game is ugly and brown and it needs more color."
Seriously, this is NOT true for every damn game. Not every game needs more color, the brown and grey muted colors work really well with the aesthetics of some games.
Horror games should never be super colorful, it completely takes away from their purpose. I also think that the first Gears of War had the best color aesthetics and Gears 2 and 3 ruined those aesthetics by adding color.
As a game developer, I can tell you desaturated color schemes are used more out of laziness then for actual artistic reasons. I know some developers do it well, and darker games shouldn't really have color any way due to the fact that you can't see color very well when you are in the dark, but it just makes game development easier (see limbo).
"If its fun, why does it matter". This is a terrible argument that gets used by people who I'm pretty sure have brain damage. They seems to be pretty easy to entertain with very simple games. Especially when I would say, criticize game design decisions that lower immersion, simplify, or otherwise cheapen something that I used to think was enriching. This argument assumes that everyone approaches a game with the same expectations. If I buy a game expecting an enriching, engaging experience involving a deep storyline, but am instead confronted with simplistic gameplay that some might consider "fun", I have a right to be dissapointed.
Yeah. Simplistic fun. How dare the scum actually enjoy something when playing with a toy on a mechanized system, thereby wasting their leisure time rather than going about, inhaling wank like a true snob should. Surely they have brain damage, are defective and horrible people that shouldn't be associated with.
You're being patronizing for no reason. He clearly understands that people approach games with different expectations (because he says so).
I think you must have misunderstood, he just doesn't like the argument that there should be no attempt at depth or sophistication a game for reasons like "it's just for dumb fun." It's an argument that emphasizes gameplay as the only viable pillar of game design, which he (and I) thinks is ridiculous. He's not saying people who play Serious Sam are brain dead, he's saying people who don't think the medium can go anywhere past Serious Sam are brain dead.
Although I guess sarcastically missing the point does lend itself to his cause.
i also agree with you on the FF13 business....but there is this nagging part of my psyche that whispers ''13-2 wont be as bad, just buy it, Squeenix wouldnt burn you twice, last time was just a mistake....''
Stay strong with me friend we can make it through to the time where we can see the players reception of 13-2 and then and only then will we spend our coin!
- Regenerating health VS health packs.
- Bioware.
- "CoD sucks and is the devil" VS "CoD is fun, leave it alone!!!"
- Sonic.
- Nintendo.
- When and how can one justify piracy?
- Used games etc etc.
- Consoles, PC, dumbing down, blah-de-fucking-blah...
Yeah... ugh. And every time someone brings it up they appear to genuinely believe they're saying something that hasn't been said literally thousands of times before.
You obviously have a need to be an insufferable little git.
argument noun
1. an oral disagreement; verbal opposition; contention; altercation
2. a discussion involving differing points of view; debate
3. a process of reasoning; series of reasons: I couldn't follow his argument.
4. a statement, reason, or fact for or against a point
5. an address or composition intended to convince or persuade
An argument I've seen a lot when the subject of gay characters in games comes up is "Who cares if they're gay. If [Main character of game I like] was gay I'd be fine with it so long as the game was good" which is COMPLETE BULLSHIT.
Another when the subject of PC gaming comes up: "PC gaming is really cheap." Yes, maybe you can make a good PC for $500, but that's a lot for some people. "Cheap" can still be expensive to some.
Lastly: "BF is infinitely superior to CoD because it has vehicles."
Isn't there a point where something can be objectively bad? I think people use the 'well that's your opinion' argument too much on these forums. You could just say that about everything and there would be no standards for anything ever.
'If someone said 'Well I like Big Rigs over the road racing and therefore it's just as good as Skyrim!'
Someone saying they like game X and that makes it as good as game Y is being silly. However, someone is perfectly entitled to say they like game X more than Y. Pretty much without fail, some person will like a given game mechanic or plot element that huge numbers of people dislike and I don't think that makes a game objectively bad. Bugs that crash the game randomly, story or puzzle elements with no discernible logic to them, and fake difficulty can make a bad game (in my opinion, of course). Preferring one game style to another does not make a game any better or worse objectively though.
I just find it aggravating that it's practically impossible to have a discussion about the merits and failings of a game when someone just says well it doesn't matter because it's all subjective.
If that's true what's the point in discussing anything at all really. While I prefer Skyward's Sword's style of graphics over that of MW3, I would never say that it has better graphics because that's factually wrong.
While I agree that MW3 has technically better graphics than something on Wii, it doesn't mean MW3 is somehow objectively better than Skyward Sword, for example. Also, comparing a game from one genre to another seems pretty much worthless, as no one will be able to agree on which genre is better. I think it is possible to compare games within a genre and there are probably objectively bad games in that regard, but it's tough to nail down the line.
I've heard that argument far too many times for me to count. x3
ALSO, I'm fine with it when it's used as an opinion statement, but when it's used as a blanket statement meant to be taken in general terms I cannot stand it:
As for the Skyrim thing, I've heard it get demonized for trivial reasons far more than I've heard it get called perfect. It's a Bethesda RPG, so I don't think anyone thinks that, but hey.
The blanket statement thing gets me too. Just go-to arguments for pseudo-intellectual gamers make me want to burn things. Such arguments are: X game has a terrible storyline. Example: Halo. Probably one of the most interesting and detailed universes, and it's not even an RPG.
This sequel didn't deviate enough. It might as well be the same game. Look, it's the next in a series. It's going to keep the same core thing that made to lovable to begin with. Examples: Assassin's Creed, Halo, Skyrim, and Call of Duty (though Call of Duty is somewhat more actually guilty of this, so yeah)
or: This changed way to much from its predecessor! WAAAH! Okay, well to this, I say: well, if people would stop bitching about sequels bearing similarity to their predecessors. Sorry to keep using Halo as an example, but it's such a good one. Every Halo game that came out got accused of being exactly the same as its predecessors. Then Halo ODST comes out. It still gets accused of this merely for running on the same graphics engine. It's also accused of being too different just because they had a freeroam aspect, and you weren't a Spartan. Well, you wanted change. Get over it.
And then Halo: Wars. Literally every argument I've ever heard from Halo fans against it:
Halo fan: GAWD, Halo Wars sucks balls!
Me: How come?
Halo fan: Cuz it's a dumb RTS game! It's so shit!
Me: I just love how you're demonizing a whole genre there. It's not your thing? Okay, just ignore it...
It's a shame it wasn't a Bungie game. That just gave them more ammo to use against it. God, I hate the majority of the Halo community so much...
- Regenerating health VS health packs.
- Bioware.
- "CoD sucks and is the devil" VS "CoD is fun, leave it alone!!!"
- Sonic.
- Nintendo.
- When and how can one justify piracy?
- Used games etc etc.
- Consoles, PC, dumbing down, blah-de-fucking-blah...
Yeah... ugh. And every time someone brings it up they appear to genuinely believe they're saying something that hasn't been said literally thousands of times before.
I actually have the opposite opinion, people tend to compare BF and COD in too many aspects. Sure, the setting is the same, but how you actually play the game and what areas the developers focused on are too entirely different things. If you try and play Battlefield 3 as you would Modern Warfare 3 (and vice-versa), then your experience won't be that great and you will probably suck, as these two games are not meant to be played in the same way.
This also applies to when comparing Bioware games and Elder Scrolls games. It doesn't matter if they are both role-playing games, they are completely different and comparing them would be like comparing apples to oranges.
xXxJessicaxXx said:
People who don't understand why Final Fantasy 13 and DA2 are bad.
You may not like Final Fantasy 13 or DA2, but there are other people who might with as equally/more valid reasons than for why you dislike them. Complaining about people not sharing your exact opinions won't get you anywhere and accepting the fact that hey, your word is not law, is crucial in understanding the world and things subject to interpretation.
People tend to interpret things as if they're tapping into some objective truth which cannot be denied. Take for example Morrowind and Risen: these two games were buggy and broken as hell at launch, and in some cases unplayable without extensive patching. However, these games did a number of things well enough that they can be enjoyed. How much you enjoy a game despite it technical short-comings is up to interpretation and is not a matter of objectivity.
These kinds of things are more of a grey-area than you think.
"This game is ugly and brown and it needs more color."
Seriously, this is NOT true for every damn game. Not every game needs more color, the brown and grey muted colors work really well with the aesthetics of some games.
Horror games should never be super colorful, it completely takes away from their purpose. I also think that the first Gears of War had the best color aesthetics and Gears 2 and 3 ruined those aesthetics by adding color.
There is this diehard Nintendo fanboy (who I know is atleast 30... and no its not MovieBob) on one site I visit that had a blog about color in games, specifically, saying Nintendo had a better selection of games because their games had more color. He also sited that other games, like COD, Killzone, Dark Souls and such, were much worse because they didnt have a more vibrant color pallete. It was a good thing he made it a blog that only his supporters would read, as if it was a thread, he would have gotten firestormed.
Sure, alot of games seem to have very muted and borwn shades of color, but in a number of those games, have a vibrant color pallete would practically kill the mood the game was trying to set.
This reasoning is kind of tired now. Something can be objectively bad. Subjectivity is becoming the last defense of people who can't think up a decent argument to back up their point of view.
Like I said in a previous post we may aswell drop all standards and debates about the merit of anything because someone somewhere thinks their mums cheesecake is better than a Michelin chefs.
Dirty Hipsters said:
Horror games should never be super colorful, it completely takes away from their purpose.
This reasoning is kind of tired now. Something can be objectively bad. Subjectivity is becoming the last defense of people who can't think up a decent argument to back up their point of view.
And here's the crux of your argument: you assume that your opinion is objectively correct. You assume that you are 100% correct and everything that doesn't conform to your views (which are colored by bias, expectations and preferences) is incorrect. Explain to me how your views are 100% based in measurable objectivity and not preferences.
Saying "its objectively bad" doesn't mean shit. Your analogy about Mom's and the Michelin chef's cooking is also incorrect, seeing as its a matter of TASTE.
I wouldn't necessarily call this an "argument", but whenever Pokémon comes up there always seems to be those few people who look back on the original days of RBY and GSC for the GBC...and then verbally crap all over the Advance and DS games.
I don't get it. I just don't get why they can't allow themselves to at least TRY the newer games without making some complaint about them...especially since the newer games eliminate a lot of the problems that existed in the previous games. In fact...let me put it this way...
If it wasn't for the fact that Pokémon used a new and unique form of gameplay and if it wasn't for the fact that Pokémon actually created the very first social network in existance...
...Red and Blue should have been a commercial FAILURE.
No joke. The game had plenty of glitches within that could either be used to exploit in game or could ruin your game outright. Money was damn near impossible to get, and you technically could only get a finite amount of cash throughout the main game. Balance issues were all over the place, from the lack of Ghost and Dragon type Pokémon and moves to the fact the game itself cheats. (Seriously! Look at all the times the Gym Leaders reuse the TMs you only get one of and then throw in the Lv16 Raticate for good measure.)
All in all, Red and Blue were the first games I saw where you needed to use an Action Replay in order to actually PLAY the game! THAT says volumes about how poorly designed this game was! It was like the games were nothing more than a beta for the entire series!
Alright...enough ranting. But at least you now see why I just don't get these "nostalgists" who refuse to remove the rose-colored GogoGoggles regarding the original games.
"This game is ugly and brown and it needs more color."
Seriously, this is NOT true for every damn game. Not every game needs more color, the brown and grey muted colors work really well with the aesthetics of some games.
Horror games should never be super colorful, it completely takes away from their purpose. I also think that the first Gears of War had the best color aesthetics and Gears 2 and 3 ruined those aesthetics by adding color.
Pretty much what I was going to bring up. The one last complaint that really steamed up my PC screen was when people were complaining Deus Ex was too yellow. Games being too monotone were a problem 5 years ago about that has passed, even the last Gears game had a lot of color in parts, and like you said some games just have that aesthetical choice that fits the games theme, but I swear some people won't be happy until every game is Mario....Yeah, so go fuck yourself MovieBob Game Overthinker and leave my Gears alone be!
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