Red Dead Redemption Not Coming to PC Any Time Soon

Delusibeta

Reachin' out...
Mar 7, 2010
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Well, you have to give Rockstar time to break the game's engine and make it run like a dog on any computer equipped with anything less than six cores. Oh, and they have to invest in four layers of DRM.
 

Abedeus

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Sep 14, 2008
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OH NO! Whatever shall we do without their crappy, crappy ports of games that about 10% of the gamers would be able to run in at least 30 FPS?!
 

IxionIndustries

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Mar 18, 2009
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I'm not surprised. All the bullshit about piracy, wanting to master one console before the next, blah blah blah..

They did it with Fable 2, they're probably gonna do it with Fable 3, so I'm not shocked that they don't want a PC port for RDR, even though traditional FPS controls would be pretty kickass on it.

Besides, it also means they can charge for $60 bucks instead of $40, because it's a "Next-Gen console" or some shit...
 

Pielikey

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Jul 31, 2009
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It's going to have Ubi-shit DRM or something even worse and nobody will buy it on PCs. What the fuck is the point of DRM if it's not going to work, anyway? Name one game that had DRM that still hasn't been pirated yet. Where was I going with this?


Anyway yeah, I'm sure they'll sell it on PC when the numbers go up for consoles and it will be just as wonderful a port as GTA4 was.
 

Akalistos

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Apr 23, 2010
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Logan Westbrook said:
Red Dead Redemption Not Coming to PC Any Time Soon


If you planned to explore the old west with a mouse as well as a horse, you'd better get comfortable, as you'll be waiting a while.

Rockstar has announced that it has no plans to release a PC version of Red Dead [http://www.amazon.com/Red-Dead-Redemption-Playstation-3/dp/B001SGZL2W/ref=sr_1_fkmr1_1?ie=UTF8&qid=1276262283&sr=8-1-fkmr1] Redemption [http://www.amazon.com/Red-Dead-Redemption-Xbox-360/dp/B001SH7YMG/ref=sr_1_fkmr1_2?ie=UTF8&qid=1276262283&sr=8-2-fkmr1] in the near future. Responding to a user comment on the Rockstar news wire [http://www.rockstargames.com/newswire/article/6201/red_dead_redemption_people_of_the_west_screensaver_update.article/#comments], a Rockstar representative said: "As of now, there are no current plans to bring Red Dead Redemption to the PC platform. If that should change, we will let you know."

This doesn't mean that a PC version isn't coming, as Rockstar has a habit of delaying the PC versions of its games for months, but if previous time scales are any indication, it might be as late as the beginning of 2011 before PC gamers get to see what all the fuss is about.

Source: VG247 [http://www.vg247.com/2010/06/11/rockstar-no-current-plans-for-pc-version-of-red-dead-redemption/]






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Treblaine said:
Just as long as it arrives in the end.

Me thinks they are keeping the kiboosh on any PC version talks for as long as possible to maximise the number of console sales. I mean if they tak about a PC version this soon could cause many to hold back from buying a PS3 or 360 version.

Though I suspect once the market is saturated with pre-owned console copies then piracy is the least of their concern so nobody can be worried about a PC release.
I'm not a PC gamer but i did play PC game and i have a hard time seeing this game's control map to a Keyboard and Mouse. To run, you must hold the run button (X) and to sprint, you most tap it repeatably. Same for the horse, they slow down with time and you most keep tapping the run button to hit the horse on the side an make it keep his speed. So, if you do a basic game of capture the bounty on singleplayer, it would be problematic. If you capture the bounty alive: you'll have to tap the run, hold forward plus any direction toward you horse, and do this while you shoot at your bounty's pals. It would turn into a Cluster f. I know that you can plug a X360 controller in any PC and window's update will install the right tool to use it but they still need to map it to a keyboard for those who don't have this option.
 

Not G. Ivingname

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Aylaine said:
Looks like RockStar is running away from money & success! D:
Here is the thing, the PC has only caused headaches for Rockstar.

The Hot Coffe mod started on the PC port of GTA:SA, since it is much easier to edit the PC's versian and find that hidden code then it is to do anything with the consoles.

Second, the PC sales have never been as good as the console's, and GTA 4 in paticular had it really bad in repection and sales with the landside of sales that other systems got.

Not counting the massive amount of pirating the PC has had, Rockstar proboly thinks it is just not worth it.
 

smelldredge

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I've purchased previous rockstar PC ports before, and they're almost without exception, buggy and undersupported. I will not buy another PC port from them, and judging from the bugs in the console version, it'll take them a long time just to get it to the point where it won't crash your computer with a horribly debilitating memory leak like the port of gta 4.
 

Treblaine

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Akalistos said:
Treblaine said:
Just as long as it arrives in the end.

Me thinks they are keeping the kiboosh on any PC version talks for as long as possible to maximise the number of console sales. I mean if they tak about a PC version this soon could cause many to hold back from buying a PS3 or 360 version.

Though I suspect once the market is saturated with pre-owned console copies then piracy is the least of their concern so nobody can be worried about a PC release.
I'm not a PC gamer but i did play PC game and i have a hard time seeing this game's control map to a Keyboard and Mouse. To run, you must hold the run button (X) and to sprint, you most tap it repeatably. Same for the horse, they slow down with time and you most keep tapping the run button to hit the horse on the side an make it keep his speed. So, if you do a basic game of capture the bounty on singleplayer, it would be problematic. If you capture the bounty alive: you'll have to tap the run, hold forward plus any direction toward you horse, and do this while you shoot at your bounty's pals. It would turn into a Cluster f. I know that you can plug a X360 controller in any PC and window's update will install the right tool to use it but they still need to map it to a keyboard for those who don't have this option.
Simple solution: change the controls to always run.

Then have shift and control to respectively (toggle) sprint and walk. It's fucking dumb that you have to tap a button to sprint anyway, countless critics have stated how pointless and annoying it is and no one has praised it. Just simply have an (invisible) stamina gauge to limit sprinting if necessary.

This is doubly stupid for consoles as if you are tapping X you can't look around with the R-stick.

But if they insist on a run button just map it as a mouse button, mouse 2 or if your mouse supports it M3 or M4. Actually, I don't see what the big deal with having say Shift as the "run/sprint" key even tapping it.

That would be an improvement over PS3 or 360 as while you are tapping or holding run-button YOU CANNOT AIM! This would make running with accuracy far easier as just hold W (forward) and hold/tap Shift to run then look left or right to change direction.

Here's the way I see it (brackets would be PC keys used):

L2 - Target/Aim (Mouse 2)

R2 - Attack (Mouse 1)

L1 - Weapon Select (scroll wheel/number keys/Mouse 3 + Gestures)

R1 - Cover (Q/C/Caps Lock)

L stick - Move (W,A,S & D keys )

L3 - Crouch (Ctrl key)

R stick - Aim (Mouse movements)

R3 - activate deadeye (F key or Mouse 4)

Triangle - Use context (E key)

Square - Jump (Space key)

O - reload (R key)

X - run (Shift key)

I can't find examples of horse controls online... except... oh dear god tell me they aren't just the same as on-foot controls!?!?

If they are, that is beyond retarded, galloping speed should be controlled by a shoulder button/trigger. In fact the more I think about it the more I realise how horrible this control layout is for consoles. PC is clearly far better as you have so little "finger conflict"

No. I would like YOU to explain how these controls work on a gamepad!

A quick look around forum topic has a lot of people complaing about the console controls saying how it would be solved with a good old keyboard and mouse. Ahh, remember when keyboard and mouse were first used for gaming? Back then console games had like 5 buttons and a D pad... STILL consoles are playing catchup.
 

PS2MAN

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Not G. Ivingname said:
Aylaine said:
Looks like RockStar is running away from money & success! D:
Here is the thing, the PC has only caused headaches for Rockstar.

The Hot Coffe mod started on the PC port of GTA:SA, since it is much easier to edit the PC's versian and find that hidden code then it is to do anything with the consoles.
Not True. That code was released for the PS2 Version LONG before the PC version after finding references to it in the games SLUS file. The reason the PC version caused so much headache was people replaced character skins for that deleted minigame, which got the media's attention.
 

Capt. Crankypants

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Jan 6, 2010
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Don't really get it. I thought making a game for Xbox and GFWL was a pretty similar ordeal...

However, if it turns out to be yet another shitty PC port where they can't be arsed labelling the controls for a keyboard instead of controller, then it's not getting my precious dosh anyway.
 

Sartan0

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Apr 5, 2010
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Yeah... too bad. I guess I will have to wait for Elemental to come out in two months for some PC love. Thank you Stardock for not sucking.
 

thatstheguy

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Dec 27, 2008
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viralshag said:
It is a shame that PC only gamers can't get hold of this, not soon anyway.

But on the other hand, is it good that they don't do a quickfire PC port that's crappy? No idea what the PC GTA4 was like. Feel free to educate me. :)
It was a little buggy, but not that bad (at least not in my experience). It did, however, require a damn good computer to run it with even the visuals of the console version. It just wasn't optimized to run on PC hardware, so it required really good parts to run it despite not being as graphically advanced as say Crysis or Call of Pripyat.
 

DTWolfwood

Better than Vash!
Oct 20, 2009
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aiming with the analog is so not precise but then again if GTA4 is any indicator it won't really be much ppl on PC ._. o wells im still loving every min of this game \o/
 

Pandora92

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Apr 2, 2010
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The Austin said:
FallenJellyDoughnut said:
The Austin said:
Pandora92 said:
The Austin said:
MWAHAHAHH!

One more for console gaming!
I know you're trolling but I was REALLY struggling not to write a rant in reply to that, I ended up writing it and deleting it like 3 times after changing my mind about starting a pointless argument, oh well.
Awww.... Come on now..... You know I was only kidding.

[sub]I'm just sick of PC gamers acting like superior beings is all.[/sub]
The feeling is mutual, but I think that was still a little flame-baiting... (hehehe.. baiting.)
I'm sorry, I didn't mean to offend anyone.
It honestly was just me joking around.

RDR is a really good game, and I do hope that you guys get your hands on it soon.
Don't worry I realized, no reason I can't fire a little banter back. ^^
 

Feriluce

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Apr 1, 2010
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addeB said:
Aylaine said:
Looks like RockStar is running away from money & success! D:
and pirates.
Good thing there are NO PIRATES WHATSOEVER on ANY consoles then right? This argument is getting old.

Furthermore there is a used market for console games that doesn't exist for pc games, and 1 used sale = 1 lost sale for the devs.
 

Akalistos

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Apr 23, 2010
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Treblaine said:
Akalistos said:
Treblaine said:
Just as long as it arrives in the end.

Me thinks they are keeping the kiboosh on any PC version talks for as long as possible to maximise the number of console sales. I mean if they tak about a PC version this soon could cause many to hold back from buying a PS3 or 360 version.

Though I suspect once the market is saturated with pre-owned console copies then piracy is the least of their concern so nobody can be worried about a PC release.
I'm not a PC gamer but i did play PC game and i have a hard time seeing this game's control map to a Keyboard and Mouse. To run, you must hold the run button (X) and to sprint, you most tap it repeatably. Same for the horse, they slow down with time and you most keep tapping the run button to hit the horse on the side an make it keep his speed. So, if you do a basic game of capture the bounty on singleplayer, it would be problematic. If you capture the bounty alive: you'll have to tap the run, hold forward plus any direction toward you horse, and do this while you shoot at your bounty's pals. It would turn into a Cluster f. I know that you can plug a X360 controller in any PC and window's update will install the right tool to use it but they still need to map it to a keyboard for those who don't have this option.
Simple solution: change the controls to always run.

Then have shift and control to respectively (toggle) sprint and walk. It's fucking dumb that you have to tap a button to sprint anyway, countless critics have stated how pointless and annoying it is and no one has praised it. Just simply have an (invisible) stamina gauge to limit sprinting if necessary.

This is doubly stupid for consoles as if you are tapping X you can't look around with the R-stick.

But if they insist on a run button just map it as a mouse button, mouse 2 or if your mouse supports it M3 or M4. Actually, I don't see what the big deal with having say Shift as the "run/sprint" key even tapping it.
I agree with you on one point, Tapping a the X button to sprint is dumb... but i kinda make sense for the horse. My Step-brother has horses and I'm a fairly good rider so I know that you can't really control the speed of a horse as opposed to a car. The horse is a beast with a mind of it's own and when it get tired, he want to stop. This is one of those thing that i love about that game and it give the feel that you are actually on a real horse. Doing it otherwise will just make it look like a GTA ripoff.

Also, you are right. You can't mash X and use the right analogue stick at the same time unless your name is Goro. They went around the problem by fixing the camera behing the character. For example, you got your bounty dead possession and make a run to turn it to the sheriff. You sprint to your horse before the dead bounty's friend return the favor. The camera stick behind Marston in a way that you can always see what's in front of you. That ways, the sprint mechanic isn't as obtrusive as you might think.

Treblaine said:
That would be an improvement over PS3 or 360 as while you are tapping or holding run-button YOU CANNOT AIM!
In real life, if you run for yours you wouldn't be able to AIM anyways. You either stand and fight or run, which ever is needed depending on the situation.

Treblaine said:
This would make running with accuracy far easier as just hold W (forward) and hold/tap Shift to run then look left or right to change direction.

Here's the way I see it (brackets would be PC keys used):

L2 - Target/Aim (Mouse 2)

R2 - Attack (Mouse 1)

L1 - Weapon Select (scroll wheel/number keys/Mouse 3 + Gestures)

R1 - Cover (Q/C/Caps Lock)

L stick - Move (W,A,S & D keys )

L3 - Crouch (Ctrl key)

R stick - Aim (Mouse movements)

R3 - activate deadeye (F key or Mouse 4)

Triangle - Use context (E key)

Square - Jump (Space key)

O - reload (R key)

X - run (Shift key)

I can't find examples of horse controls online... except... oh dear god tell me they aren't just the same as on-foot controls!?!?
Yes they are. I told you.

Treblaine said:
If they are, that is beyond retarded, galloping speed should be controlled by a shoulder button/trigger. In fact the more I think about it the more I realise how horrible this control layout is for consoles. PC is clearly far better as you have so little "finger conflict"

No. I would like YOU to explain how these controls work on a gamepad!
Allright
(Basic)
Directional pad Up make you whistle. This call you horse to your location. Beware, the horse don't have a great AI.

Directional Pad Left and right change the angle of the camera. You aim like Resident Evil 4 with a over the shoulder view and you can change which shoulder to look over with this.

Directional pad down unzoom your minimap. That's really useful when there's posse on your trail.

The left analogue stick let you control in which direction you got.

The right analogue stick is the camera.

Square is the jump button. You can climb some places by just jumping in front of it.

Triangle is the context sensitive button.

X button is the Run button. You hold it to run and you mash it to sprint.
(On horseback) Each time you press X, Marston kick the horse, making it go faster. The horse slow down over time which mean you have to press X at certain interval to keep the pace. Mashing the X button will make the horse sprint but that drain the Stamina of the horse. Once the stamina is depleted, you will be buck off your horse.
(Event on horseback) When you have to follow someone during a Mission, you hold the X button and Marston will match the speed of the person you follow. The Stamina bar for the horse turn green.

O button is reload


L1 is used to cycle through your weapon. You hold it and use the Left analogue stick to chose between category and Left and Right on the directional pad to cycle between the gun of that category. You release the R1 to equip.

L2 is your Aim. You automatically zoom with a sniper riffle equipped. You know, like the one in Back to the Future 3 that Dr. Brown made. (Great Scott!)

L3 is the sneak button. You can still run by holding X but mashing it will take you out of the sneak mode.

R1 is you cover button. There is also another function, but I'll get to that in the Dead Eyes Control.

R2 is the Trigger button.

R3 is the DEAD EYES MODE. More on that later.

Select is your inventory.

Start is the pause menu.

(Dead Eye Mechanic)
There's different level of Dead Eyes you unlock during mission. To activate it, you must aim and press the Dead Eyes button (R3)
LVL 1: You stay in dead eyes until the dead eyes meter is depleted or you push the Dead Eyes button again. You shoot with the Trigger button.
LvL 2: You gain the auto lock-on system but lose the ability to shoot (Stay with me on this). Once enter, place the cursor on the target and a X should appear on it. The number of tag is determined by the number of maximum bullet the weapon can hold. If the Tag enemy left the screen or it take too much time, the tag will be removed. Once the Target(S) is(are) tags, you press the trigger button to shoot automatically the tagged enemies. If you press the shoot button without tagging, you will shoot in the direction you are aiming and automatically exit dead eyes mode.
LvL 3: You can't Auto-tag anymore. In this mode, you Tag your target with the R1 button. The same rule of level 2 apply here beside that.

That the basic control setup.
Treblaine said:
A quick look around forum topic has a lot of people complaing about the console controls saying how it would be solved with a good old keyboard and mouse.
What? No! The control take a little adjustment but are good. I wouldn't change it.
Treblaine said:
Ahh, remember when keyboard and mouse were first used for gaming? Back then console games had like 5 buttons and a D pad... STILL consoles are playing catchup.
...
I was playing Frogger on computer way older than a Atari 2600. I think you should brush up on your history there. Also, there were never a 5 button controller. Nintendo have 4 to 6 (select and start count, and if not... subtract 2) Sega Master System Had 2, Sega Genesis had 4 to 8 and Super Nintendo had 8.

Seeing my last paragraph make me realize that I'm almost a quarter of a century old and that depresses me.
 

Atmos Duality

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Mar 3, 2010
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Aylaine said:
Looks like RockStar is running away from money & success! D:
No. They're sprinting towards it with open arms.
By delaying the PC launch, they double the shelf life of their title in retail.
Once they create a PC version, it will be pirated and torrented to sin and back.

It's not uncommon to hear someone talk about waiting for the PC version. Why?
Quote unquote "Because it's 'free'."

ASIDE: Yes, I know about console games being pirated too. It's not nearly as common or easy as PC piracy, where all you need is a computer and a decent internet connection.