Treblaine said:
I agree with you on one point, Tapping a the X button to sprint is dumb... but i kinda make sense for the horse. My Step-brother has horses and I'm a fairly good rider so I know that you can't really control the speed of a horse as opposed to a car. The horse is a beast with a mind of it's own and when it get tired, he want to stop. This is one of those thing that i love about that game and it give the feel that you are actually on a real horse. Doing it otherwise will just make it look like a GTA ripoff.
Also, you are right. You can't mash X and use the right analogue stick at the same time unless your name is Goro. They went around the problem by fixing the camera behing the character. For example, you got your bounty dead possession and make a run to turn it to the sheriff. You sprint to your horse before the dead bounty's friend return the favor. The camera stick behind Marston in a way that you can always see what's in front of you. That ways, the sprint mechanic isn't as obtrusive as you might think.
Treblaine said:
That would be an improvement over PS3 or 360 as while you are tapping or holding run-button YOU CANNOT AIM!
In real life, if you run for yours you wouldn't be able to AIM anyways. You either stand and fight or run, which ever is needed depending on the situation.
Treblaine said:
*Snip: list of PS3 controls and suggested Pc controls*
Yes they are. I told you.
Treblaine said:
Summary: galloping speed should be controlled by a shoulder button/trigger.
Allright
*snip because I don't need the Wiki explanation*
Treblaine said:
What? No! The control take a little adjustment but are good. I wouldn't change it.
Treblaine said:
Ahh, remember when keyboard and mouse were first used for gaming? Back then console games had like 5 (Ok, 6) buttons and a D pad... STILL consoles are playing catchup.
...
I was playing Frogger on computer way older than a Atari 2600. I think you should brush up on your history there. Also, there were never a 5 button controller. Nintendo have 4 to 6 (select and start count, and if not... subtract 2) Sega Master System Had 2, Sega Genesis had 4 to 8 and Super Nintendo had 8.
Seeing my last paragraph make me realize that I'm almost a quarter of a century old and that depresses me.