Mornelithe said:
I don't want to play middleware engines, I want games. Plot completely aside
Crysis was not enjoyable
to me as a game.
Visuals SHOULD be an afterthought and not the core of a games development. It has nothing to do with being stuck in a decade, it has to do with
Transformers 2. Graphics are probably the
least important aspect of a game
to me.
Silent Hill is still just as scary today.
Final Fantasy VI's characters are still just as deep and
Megaman is still a little blue guy that shoots pellets out of his arm at robots, still fun. Visuals are AWESOME and FUN, but should NOT be the core of game development. They should be an afterthought. Something done to "enhance" a game, but games like
Crysis are not enhanced by visuals, they RELY on visuals. That's a broken experience. If I want realistic visual environments, I'll go outside. If I want a game, I stay in. That, is the crux of my argument. Disagree all you like, but pretty shiny things doth not a good game make. If a developer wants to spend time making a game look great, fine... but do it after ALL the other elements are in place, that means story, dialogue, gameplay, music, sound, acting, etc. etc. Visuals should be the least focused on aspect of a game.