Rei plays Mass Effect

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Yureina

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May 6, 2010
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[HEADING=1]Rei plays Mass Effect[/HEADING]

[Img_Inline width="200" Align="center"]http://i1085.photobucket.com/albums/j427/YureinaL/Reviews/R6SS1.jpg[/Img_Inline]​

Mass Effect is the first chapter of Bioware's sci-fi action RPG trilogy. Taking on the role of Commander Shepard, the player embarks upon an epic quest to protect the galaxy from impending doom at the hands of an ancient intergalactic threat. Having come to the Mass Effect party late, I found myself playing this game for the first time only recently in order to become acquainted with the series before Mass Effect 3 arrives at the end of this year. With the passing of three years since this game was originally released, how does Mass Effect stand up today to the player only just being introduced to the Mass Effect trilogy?

[Img_Inline Width="450" Caption="A bug-like alien space-ship? I suppose that's going to be an evil thing, isn't it?" Align="left"]http://i1085.photobucket.com/albums/j427/YureinaL/Reviews/R6SS2.jpg[/Img_Inline]

Mass Effect takes place in the year 2183 and is set across the Milky Way galaxy. In summary, about 40 years before the game's beginning, humanity made a critically important discovery while colonizing Mars that led to them discovering the Mass Relays, which allowed them to travel outside the Solar System and discover an intergalactic civilization and a host of new alien races such as the Asari, Turians, Krogans, and, of course, the Elcor. In the time since then, Humanity has attempted to try to carve out a place of power and influence in the galaxy, much to the annoyance of the more established races of the galaxy. Of course, the alien races have plenty of problems with each other as well, which is frequently mentioned throughout the game, usually in great detail. I could continue to describe the state of the Mass Effect galaxy, but all one really needs to know is that there is no shortage of in-game information about it. Creating a setting for a game rarely gets more in-depth than this.

Story-wise, the galaxy is, of course, in very serious danger, and, just as predictably, it is up to the player to make everything right. The main storyline of Mass Effect reveals the existence of a race of self-aware machines, known as the Reapers, preparing to come back and wipe out all galactic civilization. Despite the signs that an apocalypse is approaching, the galaxy is too wrapped up in its own disputes to rally and meet the coming danger. It falls to the player, as Commander Shepard, to undertake a dangerous quest to pursue a rogue agent, or Spectre, named Saren who is working towards unleashing the Reapers upon the galaxy once again. It is a manhunt, as well as a race against time, to find and deal with this rogue Spectre before he is able to achieve his goal.

[Img_Inline Width="450" Caption="Even space aliens feel the need to yell at computers sometimes." Align="right"]http://i1085.photobucket.com/albums/j427/YureinaL/Reviews/R6SS3.jpg[/Img_Inline]

Although the main storyline might not be very innovative since it's the classic "save the world from doom" affair, this only really becomes a problem with games if it is badly done or not unique enough to be interesting. In this regard, Mass Effect manages to take this overused story formula and present it in a very compelling way. The setting seems to be the major reason for this, since, being an all-new universe, little in the game's world will be too familiar to the player. If this game had been set in the world of elves, dwarves, and magic, it probably would have bored me to sleep. Instead, Bioware managed to transplant this typical RPG story into a new setting and make it interesting enough to not feel too old or cliche. It may be relatively easy to figure out how things are going to turn out, but the story is presented well enough that this is an easily forgivable flaw. Mass Effect's story is a very well-done piece of writing, even if it maintains themes that long-time RPG player have certainly seen before.

Gameplay-wise, Mass Effect blends traditional RPG elements with a more action-oriented combat system. As an RPG, Mass Effect is, for the most part, familiar territory. The classic formula of going through dungeons, walking away with an absurd amount of items, and then returning to a shop to sell most of what you picked up is very much in play. There are also a large number of random planets to do side-quests on or just explore, though most of those quests are stand-alone missions that, while further helping to develop the game's setting, add little to nothing to the main story. Mass Effect is the kind of game where it feels like there are more side-quests than main quest content. It certainly can be fun to just roam around the galaxy solving problems, but considering the desperate urgency of the main story arc, it seems rather strange to go off to investigate some research facility or investigate an abandoned spaceship when the galaxy is heading towards annihilation.

[Img_Inline Width="450" Caption="Travel to different worlds in order to kill the same robots and mercenaries everywhere." Align="left"]http://i1085.photobucket.com/albums/j427/YureinaL/Reviews/R6SS4.jpg[/Img_Inline]

Probably the most notable new feature found in Mass Effect is how it deals with dialogue. Rather than using a more traditional system where you pick something from a long list of choices, Mass Effect uses something called a "conversation wheel" where you can choose usually three different dialogue options to advance a conversation or other options to learn more. The text next to the dialogue choices however is not what you character actually says, but an abbreviated version of it. That you aren't able to see exactly what you character will say until you are reading the subtitles might annoy or confuse some players, but considering that the structure of the conversation wheel is arranged so that heroic (Paragon) choices are on the top-right, neutral on the center-right, and ruthless (Renegade) on the bottom-right, you can at least have a pretty good idea.

Through the use of Paragon or Renegade choices, the dialogue system is at the heart of roleplaying experience of Mass Effect. You may always be playing as Commander Shepard, a human military officer who is an emerging galactic hero seeking to deal with the Reaper threat, but that does not mean you do not have some degree of choice over how things turn out. The player may not really decide much in regards to the plot, but rather the personal character that Commander Shepard will have. In short, through dialogue you can choose to either be a heroic type who values life and tries to help people in distress or to be a ruthless jerk primarily interested in getting the job done no matter the cost. The more Paragon or Renegade choices you make, the higher your score goes, and so unlocking more dialogue options for your given path. Unfortunately, since some of the later Paragon/Renegade choices rely on having a very high score in one of those areas (as well as spending points you get upon leveling up in order to unlock those choices), it pretty much means that you play as either a Paragon or a Renegade rather than neutral or a good blend of the two. The morality system in Mass Effect may have its interesting moments, but it also hurts the game's replayability because once you have played a Paragon and a Renegade playthrough, you pretty much have seen everything.

Mass Effect's combat system however is rather different than one might expect to see in an RPG. Yes, you have a party consisting of Shepard and two others, but aside from being able to pause the game and give orders to your comrades to use abilities on specific enemies or themselves, Shepard is the only character that you control. I prefer it like this actually since it means less pausing every few seconds to micro-manage and more action. The fighting itself plays like a third person shooter where you run around shooting at things while remaining close to cover in case you need to hide behind it. I suppose it works out alright, though the cover system does not really work all that well. Also, there are several enemies that will kill you in only 1-2 hits, which can be more than a little frustrating because it's a game over if Shepard dies. The combat in Mass Effect is not terrible or even really that bad, but it certainly feels neglected compared to the story and setting.

Last but not least are the vehicle sections where you drive around on random planets to do side-quests or as part of the main storyline. Like the party combat system, the vehicle gameplay in Mass Effect is a mixed experience of the joys of blowing away enemies in an armored vehicle as well as the annoyances of trying to drive that vehicle over some really irritating geography found on most of the planets. There were more than a few places where I had to drive up a mountain in order to reach my destination, which was a very frustrating affair since sometimes that meant going up cliffs that are easy to slip and fall down off of, and so end up back where you started. As a whole, the gameplay to be found in Mass Effect has plenty of good, but there are enough minor issues to tarnish that experience and make it worse than it should be.

[Img_Inline Width="450" Caption="Garrus is the character who likes to point guns at people." Align="right"]http://i1085.photobucket.com/albums/j427/YureinaL/Reviews/R6SS5.jpg[/Img_Inline]

Lastly, as is typical for a Bioware RPG, there is a considerable amount of effort put into creating and developing a wide variety of characters. You get six to join your party, each with their own extensive backstories that you are able to learn all about throughout the course of the game. Unlike Dragon Age: Origins however, where some characters (Alistair, Morrigan) were clearly given more attention than others (Sten, Oghren), your party members in Mass Effect are all given the same amount of attention. This was a pleasant surprise for me because it allowed me to get to know all of my party members quite well rather than only getting to know two or three of them while the rest seemed unremarkable in comparison. My favorites ended up being, surprise surprise, Garrus, Tali, and Wrex, which meant I was a little disappointed because I wasn?t able to romance any of them and instead had to make do with Liara/Kaidan. All in all though, the party members of Mass Effect are an interesting bunch that all contributed to the game in their own way, with no one character standing out too much nor another seeming too unimportant.

Outside of the party, the other NPC's that you run across in Mass Effect are all similarly well-done. It might only seem that way because of the sheer volume of dialogue that this game has, but for the most part it works out well. The galaxy is filled with interesting people, and you can find yourself enjoying that quality even in dislikable characters such as Ambassador Udina or the Citadel Councilors. On the evil-side of things, while it is the Reapers who are the real menace to the galaxy, it is Saren Arterius who steals the spotlight. At first he seemed like your typical angry murder-happy enemy, but later on he ended up becoming one of the most interesting game villains I have seen in a long time. The Reapers might be your usual "host of darkness" seeking to end life that you find in so many RPG's, but the importance that Saren plays in the plot ensures that the chief menace of Mass Effect ends up being more interesting than what was found in Dragon Age: Origins and many other games. As to be expected from a Bioware game, Mass Effect does not disappoint with its cast of characters, major and minor alike.

[Img_Inline Width="450" Caption="Hey! Up there! I think I can see my house!" Align="left"]http://i1085.photobucket.com/albums/j427/YureinaL/Reviews/R6SS6.jpg[/Img_Inline]

Mass Effect pairs together excellent storytelling with gameplay that hampers what should be a wonderful experience all-around. The universe depicted in this game is unique and interesting, mixed with a good story and a cast of high-quality characters. The gameplay, though it has its moments of greatness, is of a lesser quality compared to the story it is paired with. Players who are able to forgive a few gameplay issues in favor of digging into an interesting and unique game setting are likely to enjoy Mass Effect. But for the player who relies more on gameplay than story in order to enjoy a game, Mass Effect will probably be much less appealing. However, since the decisions you make in Mass Effect carry over into Mass Effect 2, and probably will influence Mass Effect 3 as well, those who have a general interest in this series will at least want to play through this game in order to import their save games into the sequels and continue their adventure. Mass Effect may be a decent game by itself, but, depending upon how Mass Effect 3 turns out, it will probably end up being the weakest game in the trilogy. But if that is so, it would be weak not because it is a bad game, but because the sequels are that much better.

- Rei


Previous Reviews:
Fallout: New Vegas [http://www.escapistmagazine.com/forums/read/326.240243-Rei-plays-Fallout-New-Vegas], Modern Warfare 2 [http://www.escapistmagazine.com/forums/read/326.239286-Rei-plays-Modern-Warfare-2], Napoleon: Total War [http://www.escapistmagazine.com/forums/read/326.237670-Rei-plays-Napoleon-Total-War], Dragon Age: Origins [http://www.escapistmagazine.com/forums/read/326.236132-Rei-plays-Dragon-Age-Origins], Half-Life 2 [http://www.escapistmagazine.com/forums/read/326.235519-Rei-plays-Half-Life-2]
 

Julianking93

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May 16, 2009
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Very nice review, Rei!
It's great to see you reviewing again ^-^


Like I said before though, good review. Still a few things I saw that could be cleaned up a little bit, but nothing that stood out and broke the flow of the review itself. Overall, very nice.

However, I'm still not going to play this seeing as I just couldn't get into it before. Gameplay was just meh. Guess I won't know what I'm missing then :3
 

Sacman

Don't Bend! Ascend!
May 15, 2008
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Haven't seen one of these in a while...

but anyway nice review... I didn't play Mass Effect until last year and I thought it was quite good even if I found the combat a bit irritating at times, mostly because my party didn't know how to follow directions... and I really just ran through the game, to port my save to ME2. So I probably missed half the content but judging from what you said I'm probably not missing much...
 

DustyDrB

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Jan 19, 2010
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That's some low-res armor Garrus is wearing there. Are the texture pop-ins as bad on the Pc version as they are on the 360? Anyway, very nice review.

I'll be the first to admit I'm a BioWare fanboy, so there's my bias. But I do genuinely love the gameplay as well as the story in Mass Effect. I mean, I just finished my twelfth playthrough of the game last week.

You went with FemShep. Good to see. Mark Meer did a good job, but Jennifer Hale is on another level.

You will likely enjoy Mass Effect 2 more. That seems to be the consensus among those who felt the gameplay in the first game was lacking. Some advice: Go with the Vanguard!
 

RaphaelsRedemption

Eats With Her Mouth Full
May 3, 2010
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It's funny... I wanted to romance Wrex, if for no other reason than that it seemed like he might a have a soft side, and I wanted to see it.

Wrex is my favourite :)

Thanks for reviewing, I'd better get along and finish my playthrough!
 

Bara_no_Hime

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Sep 15, 2010
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Julianking93 said:
However, I'm still not going to play this seeing as I just couldn't get into it before. Gameplay was just meh. Guess I won't know what I'm missing then :3
If it helps, I find the gameplay FAR more satisfying in Mass Effect 2. I think Bioware really took some suggestions to heart and made some great changes.

Mostly, I like that combat is closer-range. The first game is really geared towards snipers - if you are a sniper, you rule every single encounter besides boss fights. In the second game, the encounters are better balance (some sniper encounters, some up-close encounters, some mixed). Also, the enemies in the first game seemed kind of retarded. In ME2, they fight with strategy and use the always-present cover to their own advantage. Much more interesting.

That said, I find the plot in the first game more satisfying. Except for the character interactions, which I like better in ME2, because I get to romance Garrus and Tali. ^^

Also, I really really wish Tali was bi. My paragon fem-shep would be far better for her than my renegade male-shep, but it can never be. **sigh** Actually, I kinda wish Garrus was bi, since he gets along really well with my male-shep. Hmmm....
 

zombiesinc

One day, we'll wake the zombies
Mar 29, 2010
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RaphaelsRedemption said:
Thanks for reviewing, I'd better get along and finish my playthrough!
You really should. Mass Effect is a great game, but Mass Effect 2 is... simply amazing.
[small]I'm a Bioware fanboy.[/small]

Great review Rei, as you already know. I'm not sure what Julian's referring to as needing any 'cleaning up' though. I also like when captions are added (and aren't incredibly lame jokes) 'cause the border makes the image look that much better.

Now, only an hour before you can start playing Dragon Age II! xD
 

Admiral Stukov

I spill my drink!
Jul 1, 2009
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No mention of "I will destroy you!" or "Enemies everywhere!? :p
And I just wanted to say that I love the Mako.

Anyway, it's good to see another review, and it turned out nicely but, no mention of the soundtrack? Mass Effect have one of the best soundtracks I know of.
 

mParadox

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Sep 19, 2010
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*reads* My my my... this be a very well done review. Nice job Rei! =D

I agree with you on all points. Very well done. ^_^
Admiral Stukov said:
And I just wanted to say that I love the Mako.
True that.
 
Apr 28, 2008
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Yay! Glad to see another review. And a good review at that :)

I loved Mass Effect. And it may sound odd, but the combat actually helped me become far more immersed in the game. Let me explain.

At the start, your not that great. Your weapons suck, and you don't have much skills. This makes sense to me, since you hear quite a bit in games/movies/sometimes in life about how crappy standard-issue weapons/gear is. So I let it go. Essentially, you and Shepard are starting out on even ground. You both just start, and are both learning as you go. Now you could say Shepard should already know this stuff since he/she is a soldier, but Shepard does not know how to fight the Geth. The Geth are a new enemy not just for yourself, but for Shepard. And by the time you start shooting human(er, alien I guess) enemies, you have enough knowledge of how to handle them, like Shepard would.

And as you progress through the game, you get stronger, learn more, get more skills, and get better at fighting the Geth and other enemies. Your guns get stronger, your aim gets tighter, and with the clever application of upgrades, your guns go from overheating near-instantly to practically never overheating. At the start of the game I knew nothing, my guns sucked, aim was awful, powers took forever to recharge, and couldn't fire for more then 10 seconds. At the end I was a master of the combat system, had plenty of skills and knew what each did, my guns were the best, my aim was pixel-perfect, my powers recharged quickly, and I could fire for over a minute and my guns would only be halfway to overheating(not taking into account the "marksman" skill, which lets you fire faster and overheat even slower). This is why I couldn't be immersed into ME2. In ME2, your guns fire just as well at the end as they did at the start. There's not really any progression. No sense of getting stronger, or doing better. Yeah you got more skills, but very, very few of those. Its just not the same as going from weak soldier to amazing badass. In ME2 you start at badass and thats where you stay. And it makes the experience rather, well boring.

Huh, wrote more then I thought I would. Sorry about that.

mParadox said:
Admiral Stukov said:
And I just wanted to say that I love the Mako.
True that.
Same here. Although I'm not sure why Bioware made so many planets with 90 degree cliff faces and expected us to either climb them or drive all the way around...
 

high_castle

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Apr 15, 2009
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Great review! Mass Effect is definitely one of my favorite games, though it also had its flaws. But I'm in that camp of RPG fans who also preferred the first one to the second. I thought the story and characters were handled better in ME versus ME2. I don't seem to be the only one with that opinion, yay.

Irridium said:
I loved Mass Effect. And it may sound odd, but the combat actually helped me become far more immersed in the game. Let me explain.
Me too. Actually, what I liked best about ME is that you could really play the game differently depending on your class. I played adepts almost religiously and I could go into every encounter and use just my biotics. In ME2, it seemed like you couldn't escape shooting at certain points. Biotics couldn't touch shields for the most part, only some abilities worked on armor and barriers. Which is fine, I guess. I know you need balance. But I personally don't like shooters. I got into ME as an RPG fan, and I felt left by the wayside in ME2.
 

Yureina

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May 6, 2010
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Admiral Stukov said:
No mention of "I will destroy you!" or "Enemies everywhere!? :p
And I just wanted to say that I love the Mako.

Anyway, it's good to see another review, and it turned out nicely but, no mention of the soundtrack? Mass Effect have one of the best soundtracks I know of.
I did have a draft where I mentioned something about "mercenaries with a small vocabulary", but that ended up getting cut. :s

And... note that I didn't say I hated the Mako. I just hated the parts where I had to drive up cliff walls in order to get where I needed to go. :(
 

Admiral Stukov

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Jul 1, 2009
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Yureina said:
I just hated the parts where I had to drive up cliff walls in order to get where I needed to go. :(
That, at least for me, was far outweighed by meleeing Geth with it.
 

DustyDrB

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Jan 19, 2010
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Admiral Stukov said:
Yureina said:
I just hated the parts where I had to drive up cliff walls in order to get where I needed to go. :(
That, at least for me, was far outweighed by meleeing Geth with it.
I did enjoy knocking enemies down and then right when they are just about back up, I give them a nudge with the Mako. Oh, I'm like a cat just toying with my foes in games.
 

Jimmy T. Malice

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Dec 28, 2010
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The shooting was OK if a little clunky, and I really enjoyed going round talking to people. A good game, although a little rough around the edges.

Also, what's up with your screenshots? The low-res textures make my eyes bleed!
 

MrTub

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Mar 12, 2009
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I actually really enjoyed the first game and Im a bit disapointed that they removed the inventory in Mass effect 2 cause I like to change my wep and sometimes have a high firerate and low dmg and sometimes high dmg and low firerate and so on. But nice review!