Yureina said:
Jimmy T. Malice said:
The shooting was OK if a little clunky, and I really enjoyed going round talking to people. A good game, although a little rough around the edges.
Also, what's up with your screenshots? The low-res textures make my eyes bleed!
I only discovered this recently, but apparently there was some checked box in my graphic settings that made everything have a "film grain" to it, which is why it looks so fuzzy.
Yeah... that's not at all what people are mentioning - now that I look closely at your screenshots I can indeed see the film grain effect in evidence, but the texture issue has nothing to do with that. Allow me to demonstrate the problem - for my example, I'll use your screenshot of Garrus, since it was the most obvious offender of the bunch:
Here is a picture of Garrus (from Mass Effect 2, but the graphical improvements Bioware made between games wasn't
that pronounced) I pulled off the interwebs just now:
This is essentially what Garrus should look like in Mass Effect.
And now for comparison purposes here is
your image of Garrus:
See what they're talking about now?
If it was just that one shot I might think there was the usual Unreal 3 engine texture pop-in issue rearing its head when you took it, as I own the game on the PC and I can confirm that at times you'd open up your inventory/switch to a new suit of armor/load a new zone and characters would be in "super blurry mode", but it usually just took a second or two before the proper textures loaded, and looking at your screens at their original size clearly shows the same texture issue in all them; it begs credulity that you'd have texture pop-in issues every time you took a screenshot. That you didn't
notice the extremely low-res textures in your screenshots would also suggest that what you showed us is what you've been seeing all the time - I would therefore seriously recommend looking into your configuration because something is wonky (like textures set to "low").