*Sigh* FFVII is like a thorn to Squeenix, people will ***** and moan about wanting a FFVII remake and when they actually get to do it, people will ***** and moan about the quality of the unreleased game. Damned if you do, damned if you don't.Rylee Fox said:When FF7 was made, the company was simply Squaresoft. Back then their games were almost always really good. Ever since the merger with Enix, they haven't been nearly as good anymore.Cowabungaa said:As someone who never played FF7 I don't quite get this comic. What's up with that reaction?
The reaction is that the current square-enix will completely ruin the game.
Eh... I was fairly underwhelmed by them, to the point that I'm still apprehensive about playing Bravely Default despite having heard nothing but good about it. Also, I just don't care for the look of the character models. They aren't bad, but something about them just irks me and makes me wish they'd simply stuck with 2D sprites.CaitSeith said:I don't know. The remakes of FF III and FF IV for the Nintendo DS were pretty descent.
I actually think 12 was the best game in the series.LordLundar said:Meh. The game largely sold on the name alone. There was very little in it that really felt like a FF game. Little exploration, bland story, flat characters, and the combat was more like an MMO than the FF staple. Basically the hallmarks of Final Fantasy ended with 10.Alex Baas said:How was 12. From what I have seen of it I am intriguedLordLundar said:The merger happened shortly after Final Fantasy 10 was released which was regarded as the last good game in the series. FF11 is an MMO, 12 underperformed, the less said about 13 the better, etc. The idea is squaresoft can make a good Final Fantasy game, square enix however, can't.Cowabungaa said:As someone who never played FF7 I don't quite get this comic. What's up with that reaction?
Same here. I very much enjoyed how much it wasn't like other FF games. Great open world, no random encounters, fun gambit system, side quests that weren't complete arse, decent music and the only piece of media I know that could successfully pull off 'ye olde Englishe'. Also: Balthier, Reddas and Al Cid.Vahir said:I actually think 12 was the best game in the series.LordLundar said:Meh. The game largely sold on the name alone. There was very little in it that really felt like a FF game. Little exploration, bland story, flat characters, and the combat was more like an MMO than the FF staple. Basically the hallmarks of Final Fantasy ended with 10.Alex Baas said:How was 12. From what I have seen of it I am intriguedLordLundar said:The merger happened shortly after Final Fantasy 10 was released which was regarded as the last good game in the series. FF11 is an MMO, 12 underperformed, the less said about 13 the better, etc. The idea is squaresoft can make a good Final Fantasy game, square enix however, can't.Cowabungaa said:As someone who never played FF7 I don't quite get this comic. What's up with that reaction?
They kind of already tried that. It wasn't pretty. Or maybe it was. Chrono Cross's plot is kind of hard to grok.Redlin5 said:They could try to remake Chrono Trigger...
This may be the only thing you and I shall ever agree on... I shall savor it.MarsAtlas said:At least its not Konami doing it.
The game is slow moving by today standards and some of the things it pioneered were so repeated that playing it today feels a bit formulaic (but it wasn't at the time);Xsjadoblayde said:I should be the first to admit, it took a little longer than usual to get this. Silly brain! Stop doing all those anti-brain activities!
So FFVII is really that good then? I never experienced it, so the nostalgia isn't there. Only more modern angsty teen games are what I know. Is 7 like,that?
See, that's a bit missleading, cause you are going just by compnay names. The truth is hidden in the details however. The people who made squaresoft, who made Final Fantasy the series it was and brought us FF7 are all gone. The abandoned the sinking ship after the merger with Enix and are off making their own games now. So even if Squenix has half the name of Squaresoft in it, it has none of the original creative minds that made squaresoft and brought us FF. In essence, this remake comes to you not from the people who first made and understand it, but from the retards that brought you Lighting Returns. Now you see why people might have the above reaction?Darth_Payn said:Not getting how Square Enix will screw up a FF VII remake, if half of them used to be Squaresoft. I never played the original, or any other FF game, because they just don't seem like my cup of tea. The last Squeenix game I played was Deus Ex: Human Revolution, and that was so good I can't wait for Mankind Divided.
I started FF with the old ones that came over the pond on the NES, but FF12 is by far my favorite. The big picture is FF12 is not so much a "theme park" game as an "open world" game; it allows a lot of room for player expression, but doesn't lead the player on so much. (Ideally, the leading would be optional, but that's more work and nobody does it.)Alex Baas said:How was 12. From what I have seen of it I am intrigued
At the time, FF7 was trying hard to be realtime, not turnbased, and at that they kinda failed - but it is a culmination of turnbased. FF12 continues on from those attempts at real-time, and for me the gambit system in FF12 was the perfect delivery on it.Fox12 said:The battle system is one of the best turn based systems ever created,
is selling it a bit short. Random encounters are a simplified model, which takes agency away as a side effect. FF12 has the thing random encounters are a model of, wandering monsters. There are actually a bunch of monsters wandering around out there. If you don't want to put the effort in, you can just walk, and enemies will attack sometimes, and your party will respond. But except for "set piece" enemies, you can actually sneak your party around aggro enemies, through effort and thought. It responds to mastery, instead of just being random.GundamSentinel said:no random encounters,
I would put well above "weren't complete arse". I'm very self-directed, and FF12 responds very well to that; if I decide I want to join the monster hunter's guild and become great at it, or whatever, the game will still try hard to entertain me, instead of dangling a main-plot-relevant payoff at the end of the sidequest chain.GundamSentinel said:side quests that weren't complete arse,
It could be said that "Final Fantasy VII" is what made the whole angst-ridden hero thing cool as it was one of the first games to really do it, and it did it very, very, well. It can be argued that a lot of the games that make up the increasingly mock-worthy stereotype are all trying to recapture the "magic" of "Final Fantasy VII" and it's rather un-traditional (for the time) protagonist. That said every attempt to really expand on FF VII except maybe "Advent Children" was kind of a failure.Xsjadoblayde said:I should be the first to admit, it took a little longer than usual to get this. Silly brain! Stop doing all those anti-brain activities!
So FFVII is really that good then? I never experienced it, so the nostalgia isn't there. Only more modern angsty teen games are what I know. Is 7 like,that?
People remember FF7 with a nice heavy dose of nostalgia it doesn't hold up by modern standards at all. Especially the writing.Fox12 said:...Darknacht said:The slide in quality started much sooner, after FFVI.Joshroom said:I think the joke is that the company Squaresoft who made FF7 back in the day and the company Square-Enix as it stands today are very different. So the reaction is "yay, the games being remade! All my childhood nostalgia and joy!" and then the realisation "wait a minute, weren't they the guys who also made FF13, FF13-2, FF13 bloody 3 and messed up FF14 the first time they tried it? Ah shit! All my childhood nostalgia and joy!"Cowabungaa said:As someone who never played FF7 I don't quite get this comic. What's up with that reaction?
You mean when Xenogears, Parasite Eve, FF7, Vagrant Story, Dragon Quest 8, and Kingdom Hearts came out? Their golden age was during the ps1, early ps2 era. They increased in both critical and financial success. Honestly, I think people remember FF6 with a nice heavy dose of nostalgia, because while it was good for the time, it doesn't hold up by modern standards at all. Especially the writing.
This is true, but at least it was a massive improvement on 6. As we're the above titles.Darknacht said:People remember FF7 with a nice heavy dose of nostalgia it doesn't hold up by modern standards at all. Especially the writing.Fox12 said:...Darknacht said:The slide in quality started much sooner, after FFVI.Joshroom said:I think the joke is that the company Squaresoft who made FF7 back in the day and the company Square-Enix as it stands today are very different. So the reaction is "yay, the games being remade! All my childhood nostalgia and joy!" and then the realisation "wait a minute, weren't they the guys who also made FF13, FF13-2, FF13 bloody 3 and messed up FF14 the first time they tried it? Ah shit! All my childhood nostalgia and joy!"Cowabungaa said:As someone who never played FF7 I don't quite get this comic. What's up with that reaction?
You mean when Xenogears, Parasite Eve, FF7, Vagrant Story, Dragon Quest 8, and Kingdom Hearts came out? Their golden age was during the ps1, early ps2 era. They increased in both critical and financial success. Honestly, I think people remember FF6 with a nice heavy dose of nostalgia, because while it was good for the time, it doesn't hold up by modern standards at all. Especially the writing.