And, yet, everytime Steam goes offline, forums are flooded with "Offline mode isn't working despite having authenticated the game" topics. Further, this does nothing to address the fact that, once the authentication servers go down, your game is now worth nothing. Argument-not dead.TheComfyChair said:Anyone who uses steam (and i'm talking modern steam, no 'zomg it was crap [in 2005]' bollocks) will attest to how good digital is with steam. Once you're authenticated once you don't need be online to play games [argument #1 'wanna play offline but can't' - dead],
Because Valve would never let someone make off with pre-launch code for Half-Life 2.TheComfyChair said:the credit card details and your account on steam are as secure as they'll ever be [Look up steam guard for account based security - valve use tech licensed from intel which is essentially unhackable for server side, argument #2 'not secure' - dead]. Steam =/= console networks, it is infinitely more secure, unsurprisingly.
Further, this argument is based on the fallacy that Steam is unhackable. That if someone put enough time and energy into it, they could not find the weak point to let them in. While the argument can be made that Steam is obviously more secure than the PSN was, the unhackable network does not currently exist.
*Doorbell rings. I answer it.*TheComfyChair said:Plus you don't 'own' retail copies either, a game company can stop letting you authenticate a game whenever they want. You never 'own' a multi-million dollar game, you bought a license to play it, one that can be revoked at any time. It's a stupid argument brought up by people who need to pay attention to copyright laws
Hello, I'm with Nintendo. We've decided that your NES Metroid game is no longer yours. Could you please get it?
*Closes door. Releases the Rottweilers.*
It is a fairly modern argument actually. While the EULAs have increasingly said as much, the truth is that, until recently, the game companies had no real way of enforcing it. Nor were the courts in the late 80s-early 90s sympathetic to the idea that the customer does not own the product that they bought. With DD (and a court system that has become increasingly sympathetic to the corporations as shown in the ridiculous example of Kelos vs the city of New London), this is no longer the case. Already, there have been cases of people buying games/books/etc over DD then having the rug ripped out from under them when the seller decides to take it away from them.
This is neither a stupid argument nor is it one that is going to go away anytime soon. Increasingly, (in the U.S.) corporations and banks are working to strip the consumer of any ownership rights that customers have traditionally had for both DD and tangible product. (For example, faced with a growing number of people who tried the stalling tactic of demanding the original deed to avoid foreclosure, the banks have gotten laws passed which lower the burden of proof needed to start foreclosure proceedings.) Perhaps you are content with a world where you do not actually own anything but are merely leasing it at sale cost. However many are not content with that world and are increasingly waking up to the issue of who has actual ownership.