the thing yatzee complains about here i feel is just the production time, given unlimited time there would be more exploration of all the features, but games are made on a schedule and to keep a decent quality you have to
'kill your darlings' as they say to make sure the game is working to a decent level on release
there are some cool ideas, for sure but i have to wonder about this one..
"at the start of the game she staggers out of oppressive future prison where she underwent mistreatment to the point that she can barely stand, and you can't just walk that off."
I have to say, I disagree.. as someone who has been poisoned ( holly berries look better than they taste. ), sedated ( surgery ), suffocated by deep muscle oxygen debt 'collapsed due to overexertion' and put into thermal shock ( in a cold room then i went outside in the 36* direct sun, for MASSIV da.. er.. instant heatstroke ) and you absolutely can and do walk these things off because if you didn't they'd never go away and you'd just die.
if anyone's been drunk off their face and slowly recovered, coming out of shock is that but 1000x faster and with all the general wobbliness everything hurts, burns and stings ( you're slowly recovering your nervous system... it hurts. trust me your soul is on fire. ) you can't see properly and you stagger around or collapse and twitch on the floor for 20-30 mins.
seems quick? not when you're suffering is isn't!
personally i'm completely satisfied with the portrayal of 'generically mind%*"$*"' at the beginning of the game, but obviously I can't comment on what she's supposed to be recovering from if it was drug induced, a nice long vomit might have been in order as that shit will make you queasy too, if they really wanted to play it up she should have collapsed for a while in a corner somewhere and woken up later but that might have seemed overly melodramatic for an intro..
"Thirdly, we could simply kill the guard inside their own memories. This leaves them in a temporary state of existential uncertainty, creating the same effect as a stun attack."
THIS I like, allot. and it has so many variants depending what the guard fears or cares about..
if you were being less evil, you could make a memory of them tripping and falling down a flight of stairs and smashing their face on the pavement or something and have them stunned and then panicked like waking up from a particularly violent daydream.
perhaps you make the ceiling crack, and bits of plaster fall on them and they run away from their posts so you can run past.
You could make a giant spider appear and crawl into an air vent and watch as a guard stares at nothing, agog or starts shooting the wall and all their friends run over and shake him to try and snap him out of it.. as you creep past.
and the guards get creeped out and commit suicide or all begin to go insane as all the other guards start experiencing these unexplainable hallucinations.
Mentally trained toughguy? no problem..
you could erect a 'mental projection' of the area that simply excludes you from it and jaunt on past like they were blind.
ect ect..
did i mention i love this idea?
it's good. go and make thief 3072 and put that in it kay.