Damn those pesky consumer reviews. It's clearly the fault of the buyer my product performed poorly. I have zero responsibility for this outcome.
And like most people who claim their work was misunderstood, they make zero effort to explain why they think it was misunderstood. Probably because they're full of shit."I think it was not perfect by any means, but to some level it was misunderstood,"
This is my thought as well. Once you roll out "misunderstood" you're treading on some pretty thin ice. Granted, I didn't play the game myself but in all the impressions I read/watched of it, I didn't see anything that could have been interpreted as a "misunderstanding." There was a lot of direct mention of elements that were pretty obvious flaws and that was about it.Silentpony said:I'll give them Last of Us overshadowed the entire game. That's fair, and that's a failure in their product launch calendar. They should have planned better.
But misunderstood? That's a lot hard to quantify and prove. Or, more accurately, its IMPOSSIBLE to prove. Anything Maxime says about what was intended has to be taken with a grain of salt because it could have been made up on the spot as an excuse.
This is the one thing I really took away from Remember Me. It reminded me of some of the worst elements of the PS1 days, where you would have to guess which of the pretty scenery pieces were actually accessible. There is some sort of parkour vision, IIRC, but it's insufficient and doesn't change issues like bad fixed camera angles and so on. There were some positive elements, but there were overall issues.ProfMcStevie said:I also hear that traversing the landscape was irritating and inefficient, but it DOES look good when it comes to detail, clearly the love was put in by the artists and not the designers.
Well, yeah, I mean the only think that made this a bad/mediocre game is that people didn't enjoy it. People wouldn't have hated it if only they hadn't hated it.Abomination said:Damn those pesky consumer reviews. It's clearly the fault of the buyer my product performed poorly. I have zero responsibility for this outcome.
You aren't the only one. I got what they were trying to do but it just was a mediocre and...well...forgettable game. Doesn't help saying that they got overshadowed by another game. That might be partially true but it still comes off as making excuses to me.erttheking said:Ugh. I want to support the devs, but the "we're misunderstood" defense never fails to come off as pretentious.
What was the hidden mechanic in that game? I'm curious now.Goliath100 said:Do Moris ever explain why Remember Me was "misunderstood"? Is this like Metro 2033 where there is a hidden mechanic?
There were certain events that acted as a morality meter, some positive, some negative. you had to get a certain amount of positive ones (with the negatives counting against you) to be given the option for the Good Ending. (though the standard ending was more a 'bleak' ending than a 'bad' ending)GamerKT said:What was the hidden mechanic in that game? I'm curious now.Goliath100 said:Do Moris ever explain why Remember Me was "misunderstood"? Is this like Metro 2033 where there is a hidden mechanic?